questions about this game:
seems fun enough and i don't mind spending $50, but was wondering, how often (if they do any at all) do they have sales? Do they release new expansion parks?
Is there any semblance of balance? Is it rockpaperscissor balance for hero types or are all types viable in some form?
What are 'secrets'? I've seen expert ai folks play them, but i don't think ive unlocked or gotten any. are they just the equivalent of a trap card in ygo?
The discussion over spending money on packs was had a bit a few pages back, but you will get the best bang for the buck the earlier in you buy them. Basically getting 20 packs or whatever, and getting from those 20 packs a legendary or two, a bunch of epics, 20+ rares, and a ton of commons feels a lot better than paying for 20 packs and getting a legendary you already had, 80% dupes, a few new rares, and 500 dust worth of disenchanted cards for the same price as you spend early on but get a ton of cards instead.
There's a bit of RPS to the game, certain classes definitely favor other classes, however it's very rare for a class to hard counter another, and you can always build any kind of deck in any class. A control deck with no mind to early game can be easily countered by a rush deck, and that's a good thing, you need counters to keep things in check, or there'd be control decks every where.
Secrets are just spells that activate on events during your opponents turn, but which secret you cast is not known to them until they figure it out from the process of elimination (perform the triggers in a logical order that least benefits you until they actually perform the one that triggers the secret).
Edit: There has never been any sales, and they will release expansion packs of 100-200 cards, but when and how often is unknown. Somewhere between once to twice a year is probably the best guess, starting later this year.
Thinking about that. A far more effective strategy would have probably been to save all of those things and then play Ironbark normally but follow it with the 2 innervates and coin into a faceless. Sure there's equality/consecrate combos but I'd say that kind of mass removal isn't as common as dealing with one big threat early on.
It's still a turn 9 play then, not really going to help much if three or four of your hand's cards are for late game, probably get rushed down.
It sucks playing ranked with no legendaries. If I don't win by turn 10 it's over for me.
Well, ranked really is for people who have their decks in order to play against others who also have finished decks, at least if you're going for legendary. Ranked is not a place for beginners, and since you only need to get to rank 20, it's just one of those long term goals for most people, if they even care about getting to legendary.
You basically just have to abuse the bonus star system and play rush if you have limited cards. You can get to rank 5 with a low win % (even just ~30-40%) if your wins are consecutive and you play enough games. Rush is quicker too, so it'll take less time than control.