I really can't emphasize enough how much priest fucking sucks in this game. I went on a huge losing streak because they have shit now they nerfed mind control to the ground.
It's not even that. They just are way too slow and suck ass against all the fast decks.I really can't emphasize enough how much priest fucking sucks in this game. I went on a huge losing streak because they have shit now they nerfed mind control to the ground.
It ends games, so I guess it's remembered in that positive light (when it is you playing it) more than Rag. Sure, once and a while you can drop Rag and clear the board to have him hit for 8 to the face, but you spent 8 mana for that. Why not spend 4 mana for 6 damage, and then another 1-4 more mana for an additional 12, hitting for nearly 20 with that same 8 mana?
Definitely can turn the tide way better in a mid randge deck or an aggro one, and when you play against control, every turn you can win earlier matters, even if you drag it out until the 9th or 10th turn, you're near the end of your run, and really need to have a spike.
How do you add 12 dmg for only 1-4 mana?
Windfury + Rockbiter is +12 for 3 right? You can get close to 30 easy too, if they left you some board presence on the turn you drop Leeroy.
For fun: Turn 3: Feral Spirt, Turn 4: FFT, Turn 5: Earth Elemental, Turn 6: FFT, Turn 7 Leeroy + Rockbiter + Windfury, hitting for 37 that turn, depending on which things they remove in the prior turns.
Windfury + Rockbiter is +12 for 3 right? You can get close to 30 easy too, if they left you some board presence on the turn you drop Leeroy.
For fun: Turn 3: Feral Spirt, Turn 4: FFT, Turn 5: Earth Elemental, Turn 6: FFT, Turn 7 Leeroy + Rockbiter + Windfury, hitting for up to 37 that turn, depending on which things they remove in the prior turns.
So I am sure this has been talked about countless times here, but I really suck at arena. Like SUCK. But I enjoy playing it (until I get frustrated cause I have never won more than 3 matches...)
Does anyone have any general tips to draft a better deck? I think more often than not I fall into the "drafting the best card out of the 3," and draft a shitty deck lol...
Sometimes I'm just stumped as to what to do in this game, like here:
http://i.imgur.com/CUdlLFD.jpg
What's the correct move?
Hearthstone‏@PlayHearthstone
Mysterious blades! They sprung to life and began cutting up everything – even the card text! What are they hiding?
what I'd do is run my pyromancer into the harvest golem, drop the stormpike commando and clean up the other golem that sprouts, then run turtle into swordsmith. Probably use class power to make a dude, as overextending with your bloodsail probably isn't worth it considering he may have a flamestrike in hand. Yeah times when you have to leave a minion around on the board are difficult, and then you just have to make a judgment call.Sometimes I'm just stumped as to what to do in this game, like here:
http://i.imgur.com/CUdlLFD.jpg
What's the correct move?
If this is a new card, it's got a common rarity, meaning that unless they are classifying the adventure mode cards under a rarity system (which is possible, but I had just assumed that they would be basic cards), this is something other than an adventure mode card.
Hearthstone‏@PlayHearthstone
Mysterious blades! They sprung to life and began cutting up everything even the card text! What are they hiding?
Windfury + Rockbiter is +12 for 3 right? You can get close to 30 easy too, if they left you some board presence on the turn you drop Leeroy.
For fun: Turn 3: Feral Spirt, Turn 4: FFT, Turn 5: Earth Elemental, Turn 6: FFT, Turn 7 Leeroy + Rockbiter + Windfury, hitting for up to 37 that turn, depending on which things they remove in the prior turns.
Not that unlikely, I mean, the entire point of Miracle is to basically draw your entire deck with Auctioneers to setup your death combo.
And Azure Drake is like a mini Gadgetzan too.Depends on the miracle rogue deck. There are a couple variants. Some depend on getting auctioneer more than others. Plus just the fact that you need to draw one of 2 out 30 cards in your deck makes it somewhat unreliable. They do have shiv, sometimes acolyte, and fan of knives to help though.
Not that unlikely, I mean, the entire point of Miracle is to basically draw your entire deck with Auctioneers to setup your death combo.
Sometimes I'm just stumped as to what to do in this game, like here:
http://i.imgur.com/CUdlLFD.jpg
What's the correct move?
My play is kill the swordsmith with the Pyromancer, leaving him alive *though pyro blast will probably kill him).
Use the Stormpike + Turtle to kill the Harvest. Summon a 1/1.
Leaves a 2/1, but forces their hero power to remove your 3/1 pyro.
how does it work with card backs? are there different ones? I remember reading something about getting to rank 20 in ranked play or something?
Hearthstone‏@PlayHearthstone
Mysterious blades! They sprung to life and began cutting up everything even the card text! What are they hiding?
I like these rankings
https://docs.google.com/spreadsheet/pub?key=0AifXEOqTcGcLdFVvWk1GRjVJTHJUaTVLcGViR1RRTFE&gid=20
And read this to know why those cards are good. http://www.liquidhearth.com/forum/arena-strategy/513-trumps-arena-tier-list-neutral-commons
And just keep an eye on your mana curve. Early on I just draft the best cards, but you'll also want to make sure you don't end up with too many expensive cards or too many cheap ones. You can't always just pick the highest ranked card. After about 15 cards I usually start drafting based on a curve.
an exclusive 'PAX East' card is my guess.
I doubt it
Maybe it's the first neutral spell. One damage magical knives to test the waters. It's obviously a minion card right now but that's just a subterfuge.
I really hope blizz will let us buy a single card with gold
Just beat my first player who had a gold hero portrait, and it was a miracle rogue, so double plus for me.
The mana addict/VC variant.
Poverty variant.