Bleh, I wish acidic ooze wasn't so strong against weapons. It doesn't make sense that a 2 mana card should hard counter weapons so hard when there are no counters to spells except for the 2 mage secrets, which both cost more than 2 mana.
I think ooze needs to act like bloodsail corsair and then the only hard counter would be harrison jones, limit to 1 per deck and 5 cost.
Ooze with the text "reduce weapon durability by 1" would still be good. Most weapons have 2 charges.
I could see them maybe nerfing it to a 3/1, but I think the battlecry is fine. Otherwise we'd have doomhammers and sword of justices running rampant.
I love Ooze too much. Don't nerf it!
I have the nerf switch in my hand and I swear I will press it! There is no talking me down, I'm crazy! I'll do it!
Weapons allow you to attack as soon as they come down, so it's rare for Ooze to get full value anyway. And you have to be all paranoid and hold the Ooze 'til lategame in most of the matchups that it's actually good, making it a dead card in hand for a lot of turns. I think Ooze is fine.
Hunter pretty much always runs the trap bow. Paladins almost always have truesilver champion. The only class that doesn't consistently run weapons is a shaman.
Someone Harrison Jones'd my Doomhammer yesterday.No way is it OP, I'm sure I'll cry the day my Gorehowl gets oozed though. Hasn't happened yet.
Paranoid? Pretty much every rogue runs deadly poison and every warrior runs war axe, or better cards than these two. Hunter pretty much always runs the trap bow. Paladins almost always have truesilver champion. The only class that doesn't consistently run weapons is a shaman.
I don't think people understand how much of a swing card it can be, even when it takes one durability off a weapon it is still a very strong card. Therefore, changing it to reduce durability by 1 still would have it be very strong.
What do you use to play it on there currently? Anything?Just give meeeeeeee on android. I want it on my Nexus 7 natively.
He said you have to play paranoid with it. That is, hold it until you get value from it.
And, yes, Ooze is a strong card in a heavy Weapon meta. But that's not always been the case. I think it's a fine card. If we're going overboard on toning it down it'll quickly reach the point that he gets replaced with Bloodsail Corsair for the 1 Mana option instead.
What do you use to play it on there currently? Anything?
Yeah I know what he meant. I don't think it is a risky card to hold onto when you're playing against warrior/rogue/hunter/paladin since you'll probably get big value out of holding on to it. Usually shaman run only 1 weapon, but still a pretty good move to hold onto in case of doomhammer.
So iPad only?no iphone?
splashtop lets you play with your PC - can play hearthstone
Ah. Sweet, thanks.For now... iPhone and Android coming later this year.
Moreso than the risk involved in holding it, I mean that any card you specifically feel like you have to hold onto is a card with significant downside already. If it's in your opening hand against a Shaman or Warrior, you probably hold it to eat Gorehowl or Doomhammer, and that means you're effectively playing with 1 less card for a large part of the game. Sometimes it's correct to drop it early, too, but deciding whether or not that's true in any given game is quite hard.
So, I told myself I'd make a to-the-face aggro deck next time I drafted Warlock. Well, today was that day. It didn't turn out great, as I had some picks I was forced to make (all the 4+ drops and Nat Pagle was actually my very first card drafted) but it has gone 6-0 so far, some how. As it turns out, 3x Dark Iron Dwarfs, a Power Overwhelming, an Argent Commander, and the Stranglethorn Tiger give me juuuust enough reach to be able to close out a match around turn 8-10.
Best game so far was a turn 5 win. Some how, I've faced no Mages and really no AoE at all yet besides a single Wild Pyromancer. No Fan of Knives, no Whirlwind, no Lightning Storm, and no Consecrate. I'll get wrecked as soon as those pop up... but until then, this is great.
Played 6 arena games and faced no Mages?
That's a milestone in of itself.
Bleh, I wish acidic ooze wasn't so strong against weapons. It doesn't make sense that a 2 mana card should hard counter weapons so hard when there are no counters to spells except for the 2 mage secrets, which both cost more than 2 mana.
I think ooze needs to act like bloodsail corsair and then the only hard counter would be harrison jones, limit to 1 per deck and 5 cost.
Ooze with the text "reduce weapon durability by 1" would still be good. Most weapons have 2 charges.
Damn this game. So much fun.
Kind of tempted to just disenchant everything except for the one or two classes I like until I have a solid deck, but that also seems like it could backfire badly.
It's tempting, but just wait it out. You lose a ton of time in the long run if you DE like that.
So, I told myself I'd make a to-the-face aggro deck next time I drafted Warlock. Well, today was that day. It didn't turn out great, as I had some picks I was forced to make (all the 4+ drops and Nat Pagle was actually my very first card drafted) but it has gone 6-0 so far, some how. As it turns out, 3x Dark Iron Dwarfs, a Power Overwhelming, an Argent Commander, and the Stranglethorn Tiger give me juuuust enough reach to be able to close out a match around turn 8-10.
Best game so far was a turn 5 win. Some how, I've faced no Mages and really no AoE at all yet besides a single Wild Pyromancer. No Fan of Knives, no Whirlwind, no Lightning Storm, and no Consecrate. I'll get wrecked as soon as those pop up... but until then, this is great.
Well weapons are super good value and have probably already 1-for-1'd by the time Ooze is played, so its not a huge loss. They need a direct counter.