Warrior getting robbed again
Lava shock is outstanding. I've wanted a card like that for shaman since forever.
If you play a 3 overload card this becomes -1 mana, deal 2 damage. Can hit face as well as minions. When its good, its better than backstab. And screws with your opponent's ability to predict what you can do on your overloaded turns.
Axe flinger is... interesting. Enemy hero only though is kind of bad. It seems like blizzard is pushing for a mid range warrior running patrons and flingers. But I'm skeptical that it will work out.
I'd be surprised if there ends up being more than 1 card/class.Kinda lends credence to that leaked warrior weapon too, since it fits that archetype as well.
Yeah, but there's only 2 cards with 3 overload and one of them doesn't get used. I can see it being useful on turn 4 if you player feral spirits on turn 3...I don't know.
Or you play multiple overload cards in a turn. like feral + bolt. It also allows you to make big power plays where like on turn 8 you use all your overload cards and get 6+ overload and then next turn lava burst gives it all back.Yeah, but there's only 2 cards with 3 overload and one of them doesn't get used. I can see it being useful on turn 4 if you player feral spirits on turn 3...I don't know.
Yeah, but there's only 2 cards with 3 overload and one of them doesn't get used. I can see it being useful on turn 4 if you player feral spirits on turn 3...I don't know.
It's basically removal to follow up early overload turns like lightning shock, crackle, or doom hammer. Feral wolves is more usable due to this as well as you said.
You can also play neptulon earlier this way without it being totally crippling.
Or you play multiple overload cards in a turn. like feral + bolt. It also allows you to make big power plays where like on turn 8 you use all your overload cards and get 6+ overload and then next turn lava burst gives it all back.
Or like a turn 10 neptulan + feral. Then next turn lava burst for -3 mana.
Maybe now,but I bet people will start playing Neptulon once lava axe is out.
Also,you can play more than one card with overload in one turn,which accumulates to 3 mana or more.
Maybe now,but I bet people will start playing Neptulon once lava axe is out.
Also,you can play more than one card with overload in one turn,which accumulates to 3 mana or more.
Maybe now,but I bet people will start playing Neptulon once lava axe is out.
Also,you can play more than one card with overload in one turn,which accumulates to 3 mana or more.
I see a lot of Neptulon actually, since filling your hand with four cards late game is still really strong.
This just makes it notably better.
Not enough rng in lava shock.
Every good midrange shaman deck already plays Neptulon.Maybe now,but I bet people will start playing Neptulon once lava axe is out.
Also,you can play more than one card with overload in one turn,which accumulates to 3 mana or more.
IF the board is empty. The main value of burn is ignoring your opponent's board in order to close the game out. If you're playing against something like a mech mage, bouncing blade is not going to hit the flinger 5 times.Also, bouncing blades on this guy makes it a pyroblast to face.
Anyone know if Lava Shock works only on the current turns locked mana(Overload from the last turn) or if it's the Next turns locked mana(Overload from plays you just completed)?
I can't imagine it's both and I would guess it's the current turns mana.
Does Lava Shock clear overload for next turn, this turn or both?
Ben Brode: Both
IF the board is empty. The main value of burn is ignoring your opponent's board in order to close the game out. If you're playing against something like a mech mage, bouncing blade is not going to hit the flinger 5 times.
Seems like they are trying to give math warrior more options with this plus grim patron. Kinda lends credence to that leaked warrior weapon too, since it fits that archetype as well.
Since face hunter usually only runs explosive trap, traps usually aren't a problem. I just fight for board, try to reduce damage as much as possible early on, don't attack face when they have a secret up because it is likely explosive trap. You'll eventually want to proc the trap but you'll really want to do it when it is safe, like you have sufficient health to survive kill command + hero power, perhaps a taunt to protect from 1-2 charge minions as well.
Unlike mech mage, ctrl paladins don't really need to race against hunters to finish the match (even mech mage can be outlasted as long as they don't get crazy value off of antonidas like 4+ fireballs). The goal is to survive long enough for them to run out of steam and lack the ability to do continuous damage every turn. Then with heals I just continually put myself out of lethal range, until they either give up or my minions kill him. Usually face hunters give up pretty quickly, especially if they have a slow start.
I think ysera works pretty well in control warrior. But right now I'd wait and see what happens with the expansion before crafting much.
Axe Flinger + Commanding Shout + Bouncing Blade
Does "when this minion takes damage" trigger when it doesn't take damage because of Commanding Shout?
That is flat out insane. The potential to unlock 5 or more mana will be easy.I assumed it was the current turn, but not a bad question...if it actually unlocks "all" of the locked mana then it sounds like all of the locks would break (current turn and next turn), which would be insane.
EDIT: Ben Brode just confirmed it's both current turn and next turn.
That's insane, I was assuming it was current turn onlyI assumed it was the current turn, but not a bad question...if it actually unlocks "all" of the locked mana then it sounds like all of the locks would break (current turn and next turn), which would be insane.
EDIT: Ben Brode just confirmed it's both current turn and next turn.
I believe if bouncing blade can't damage a minion (such as being at 1hp with commanding shout active), then that minion is no longer a valid target for bouncing blade.Axe Flinger + Commanding Shout + Bouncing Blade
Does "when this minion takes damage" trigger when it doesn't take damage because of Commanding Shout?
I thought the card was just okay and now that Brode clarified, it's going to be an auto-include for me also, especially now that I've been playing more Shaman to deal with the current meta.
Yup. Turns 4-6 will never be the same for Shamans.Lava Shock just went from "a good card" to "auto-include if you have Overload cards" as far as I'm concerned.
I believe if bouncing blade can't damage a minion (such as being at 1hp with commanding shout active), then that minion is no longer a valid target for bouncing blade.
My only concern with Lava Shock is that you're going to be able to burn through a lot more cards. You're going to need some serious card draw, more than just 2X Azure Drakes. What are some good card draw options for Shamans?
He has that totem that draws cards. Far Sight is a decent deck thiner. Toss in some loot horders and maybe Bloodmage, on top of the Drakes, maybe you would have a big enough draw engine. Then you just have to get over the issue of a somewhat weak early game, but you could maybe use Annoy-o-Trons and Feral Spirits to stall the game.My only concern with Lava Shock is that you're going to be able to burn through a lot more cards. You're going to need some serious card draw, more than just 2X Azure Drakes. What are some good card draw options for Shamans?