Remember when sticky minions and tempo style decks were all the rage in classic release, maybe even going back before zoo was popular?
New rogue deck incoming:
In all seriousness, this is not especially a serious deck although I have been performing quite well on ladder. So while this version is not serious, I think if I keep iterating on it, it could be. So far this version is 7-0, and the overall stats are 11-2. Although early in the season, still fairly low rank games (17-13) played over the last 3 days, those are higher than just good stats for a new deck.
Chrommagus has been a fun card and has had an impact in a couple matches, surprisingly enough. I haven't had enough use of him to see how good or bad he is when he does hit the field, but I did have a paladin who spent his board and a chunk of hp to remove it, and then played nothing else because he had to lay on hands himself back from death. Intersting enough, if chrommagus did survive I would have gotten an extra deadly poison which would have won me the game that turn, instead I settled to winning through the next 2 turns.
Hungry dragon so far has been pretty amazeballs for me. Just had a match where I got hungry dragon copied by chrommagus, played both, and then blade flurried (with poison) killing his whole board.
Dark iron skulker has been a real champ. Vs shaman... crushes. Vs face hunter... crushes... vs zoo (oddly haven't played enough zoo)... you can just imagine. So DIS single handedly makes aggro matches much better for rogue, one of the weaker points of the oil rogue is its face hunter match up. Even mech mage and zoo can be difficult for oil rogue to win against unless they get blade flurry. Skulker, I think, is going to only grow in popularity, based on my usage of him so far.