Yeah pretty much. From GvG I really want Vol'jin and also wouldn't mind Iron Juggernaut lol
Lol going against a Fel Reaver in Arena. Wipe his deck to fatigue. Have 3 flamestrikes in my deck with 9 cards left to go and flamestrike being the only thing that could save me from lethal. Nope.
Vol'jin is cool but Iron Juggernaut sucks. I had such high hopes for it since I'm a big Warrior guy and pulled it from a pack early on in GvG, but it really didn't have a place in any Warrior deck. Outside of getting it in a pack, I'd save the dust for Leg's down the road.
You're going to get the most use out of Troggzor or Greenskin, in that order too. Technically you can put Troggzor into 'any' deck since he isn't reliant on anything. Greenskin only works with a few classes and I'd assume you'd need around four weapons to have him be useful.Honestly, the biggest thing going for Troggzor right now is that hes incredible in the current brawl. Greenskin is out of the meta right now, but that 1) probably isn't permanent, and 2) comes with a fancy parrot, since Greenskin is the only pirate I don't own.
Greenskin only works with a few classes and I'd assume you'd need around four weapons to have him be useful.
Having some wild success on the Ladder (Rank 17 up to Rank 10 now) with this deck:
Makes me think, I wonder why they changed Greenskin. Most of the used 5 drop Legendaries are really strong(Loatheb and Harrison) and Pirate themed decks need more card draw.Honestly? You need more like 5 weapons to justify Greenskin, and most people feel like 5 weapons might just be one too many. That's why he only finds himself in SOME midrange Paladin decks that run Coghammer.
I'm actually really enjoying this brawl. Getting to suit up Echoing Oozes, making giant Dragonkin Sorcerers, triggering Flamewaker five time in a turn or drawing a bunch off Auctioneer is quite entertaining. Have seen some cute stuff from my opponents as well. I do kind of wish it was no Legendaries though. I could put Boom and Sylvanas in the deck, but that almost feels against the spirit of the mode. And not having them as options might slow down the people just coming in with their Ranked decks and make them have to actually build something a little more tailor made.
Flamewaker seems like the most busted card in this challenge. Gadgetzan technically has the more powerful effect but you can easily overdraw or mill yourself.
Sorcs Apprentice might be more busted and when combined these two cards together are hilarious.
Rank 5 boys! Thought this would have been my Legend month though. ;_;[/QUOTE]
I always get to rank 5 in any season just by doing dailies :3
I always get to rank 5 in any season just by doing dailies :3
Is today legendary day? Played two piloted shredders today and got Millhouse and Cho.
I could use some tips against mill rogues that have the perfect draw, playing as a control deck or handlock.
I face so many of them in rank 10-9 and I mostly lose
unless I'm playing something like face hunter...
I could use some tips against mill rogues that have the perfect draw, playing as a control deck or handlock.
I face so many of them in rank 10-9 and I mostly lose
unless I'm playing something like face hunter...
You use the coin to smooth out your curve and enable power turns that take control of the board. Paladin's tokens make coining a 2-drop into hero power slightly less shitty than pinging on 2 but it's still almost never worth it. Especially with Paladin the biggest swing you can get is making a 4 mana play on turn 3, and coining a 3-drop like Harvest Golem or Spider Tank to answer your opponent's 2-drop is vastly superior to the 2-drop coin into nothing play as well.Oh man, first 12 win arena run. Feels good. I played a pretty low curve paladin with shieldbots, shredders, truesilvers and so on. I lost twice because of a horrible starting hand, but in other games I dominated from start to finish.
I would have rather taken gold than golden cards, but I'm not complaining.
What do you guys think about coining out a 2 drop even when you don't really have anything to follow it up with (especially in the context of arena)? I've seen people like Kripp avoid it but I think it makes sense, at least with paladin. It gives you board control and there's a chance that you'll draw another 2 drop next turn. And if you don't, there's always the hero power. I feel like waiting and hoping the coin will be more useful later is a bigger risk.
I had a dream that Blizzard added Shaman cards that made Ancestors Call Malygos Shaman a top tier deck. I think all it needs is better card draw and cycling. Maybe better stall/heal.
What do you guys think about coining out a 2 drop even when you don't really have anything to follow it up with (especially in the context of arena)? I've seen people like Kripp avoid it but I think it makes sense, at least with paladin. It gives you board control and there's a chance that you'll draw another 2 drop next turn. And if you don't, there's always the hero power. I feel like waiting and hoping the coin will be more useful later is a bigger risk.
Why upgraded repair bot over loatheb?
I'm a little late, but I have all 3 and have tried all 3 in many decks. Captain Greenskin is the most useful. He doesn't pass the vinalla test, but his battlecry is great with any weapon out. He will be a staple in any future pirate decks for sure. He is also just fun to play in a pirate deck. (Greenskin, attack face, & Bladeflurry for lethal is awesome)Troggzor
or
Gazlow
or
Captain Greenskin
To craft next? Please operate under the assumption that I already have Boom/Sylvanas/Ysera/etc., and that these are reasonably the best legendaries I don't currently own.
I didn't get any extras when I did this a few weeks ago, but I could have rerolled the first quest before. Around that time a bunch of people on reddit reported similar issues while it still worked fine for others, so you better keep those fingers crossedI've been on vacation with bad wifi and haven't touched Hearthstone. When I get back I will have 6 total quests (3 up 3 in queue) as long as I don't reroll any right?
I didn't get any extras when I did this a few weeks ago, but I could have rerolled the first quest before. Around that time a bunch of people on reddit reported similar issues while it still worked fine for others, so you better keep those fingers crossed
The short answer: Yes.Just curious, pretty sure this has been talked about before, but have Hunters and Warlocks always had a strong/consistent deck in the meta? I would guess Warrior as well with Control Warrior but that's only one specific deck.
What do you guys think about coining out a 2 drop even when you don't really have anything to follow it up with (especially in the context of arena)? I've seen people like Kripp avoid it but I think it makes sense, at least with paladin. It gives you board control and there's a chance that you'll draw another 2 drop next turn. And if you don't, there's always the hero power. I feel like waiting and hoping the coin will be more useful later is a bigger risk.
So me and a warlock both just died on the same turn. It gave me a defeat, but do they also get a defeat, or would they have been given a win since they cast the spell that killed us? Just curious.
It shows the defeat screen for both, but you don't actually lose any stars for ranked, etc.
Blizzard just never implemented a Draw screen despite it being quite simple to pull off a draw.