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Hearthstone |OT3| Preparing for the Ball of Spiders Meta

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By definition, some bad cards have to exist. (The most important reason.)
Some cards are “bad” because they aren’t meant for you.
Some cards are “bad” because they’re designed for a less advanced player.
Some cards are “bad” because the right deck for them doesn’t exist yet.
“Bad” cards reward the more skilled player.
Some players enjoy discovering good “bad” cards.
Some “bad” cards are simply R&D goofing up.

This is the quick and dirty from an oft quoted article written by Mark Rosewater of MTG, back in 2002 in response to a letter from a perturbed player who was reacting to him stating that bad cards are fundamental to a CCG. The article itself is fairly lengthy and worth at least reading a few of the sections.

Some of the reasons are because bad cards will inevitably exist and some are positive reasons for bad cards to exist. Here is the full article: http://archive.wizards.com/Magic/magazine/article.aspx?x=mtgcom/daily/mr5

In particular, I think Ben Brode primarily pointed out that bad cards can become good cards when new cards are added. This is what Rosewater had to say about that:

4) Power Levels Are Relative

One of the things R&D does to throw monkey wrenches into the above slope of discovery is to purposefully design cards that are hard to instantly analyze. A lot of these types of cards have a very narrow function that are either “good” or “bad” depending on whether there exists a deck that can use them. A good example would be a card from your letter, Lion's Eye Diamond.

At first glance, the card appears to really suck. But let’s jump in our time machine and travel back to Pro Tour - Rome in November of 1998. It was an Extended tournament at which all of Urza’s Saga was legal to play. It marked the highest power level to ever exist in Extended and possibly the highest of any Pro Tour. A good portion of the decks were able to win on turn one or two. The deck that many of the top pros thought was the best deck of the tournament was played by Brian Hacker (who due to a play mistake missed the top 8). His deck included four copies of Lion’s Eye Diamond that were key to the deck.

The point is that a card’s utility can change wildly based on the current metagame. One day a card sucks, the next it’s a fundamental card in the best deck at the highest power-level Pro Tour ever held.

The power of the metagame and whether the right deck existing makes all the difference. New cards enable new decks enabling old cards to have a place.

Also, in this article the letter specifically mentions how Lion's Eye Diamond is a trash card. And Rosewater points out that Lion's Eye Diamond was a 4 of and key component to one of the strongest decks that ever existed in a tournament format. I thought that was in particular quite funny.
 

Hektor

Member
The biggest and simplest step I think they could take to making the game more accessible to newer players is reducing the price of Adventures. 700g a wing is absurd and couldn't be more obviously trying to get you to spend money.

I've said it before but eventually they will need to either make Naxx free or drastically cut the price by the time the next xpac comes out, or even the next card packs.

Otherwise new players getting into the game will face insurmountable odds to actually start playing. Fixing the ladder system would also help

Another possibility would be to make reprints of the most important naxx and brm cards in the next expansions. They could feature different cardart and flavor text, so the people who already have the Adventures have use for it too.
 

Dahbomb

Member
There are many reasons why there are obviously bad cards in TCGs.

1) More bad cards in the pool means that the fewer but good cards are more valuable and you feel better when you get them.

2) Cards are defined by power levels relative to each other. A card could be "good" in a vacuum but could be bad when compared to something else. Yeti used to be a STAPLE 4 drop... now no one uses it because of Shredder. Iron Forge Rifle would be good when you have to compare it to crap like Silverback Patriach but sucks when you compare it to Spider Tank.

3) In order to sell new expansions you need some level of power creep to make the new cards more desirable than the previous ones. This makes the bad cards even worse over time.

4) Some bad cards can be made good with more cards (probably the best defense for not buffing old cards). Like say in the case of Ironforge Rifleman... they introduced a card in the set that buffed minions that do damage when played from hand. So say that card provided +2 damage to minion based damage. That would turn Rifleman into a 3 mana Fire Elemental!

5) A card may be perceived as bad but may actually be good and vice versa. Or some cards are bad right now but become good in a different meta.

6) Some cards are bad but are at least unique or interesting. Like say Nozdormu or Lore Walker Cho.

7) Cards are tiered by rarity so you are usually going to have Rares better than Uncommon (especially in the case of Hearthstone where you can't exactly compared Dr Balanced to War Golem as one is a common and the other is a Legendary. Legendaries you can only have one in deck). This is especially true when a format like Arena exists.


But the whole "journey" excuse is pretty bad. Bad cards being in the game as a form of skill test is pretty awful and is actually counter intuitive to good design and balance.


Edit: Beaten for bad cards.
 

CoolOff

Member
Never understood the hate for Dr. Boom. It's not even that bad unless you get hit with some really bad RNG.

Three bodies, 9/9 stats, and 2-8 random damage for 7 mana. Yes, it is that bad. It's worse than that actually.

Mad Scientist is still more OP though.
 
So from 17 wins using Shaman for the past week I literally went 13+ using Mage in Brawl. Now I'm 30 wins atm. Mage is a cake walk but noticed Warrior and Rogue using Pirate combos to beef up defenses against spamming Mages now.
 

zoukka

Member
But the whole "journey" excuse is pretty bad. Bad cards being in the game as a form of skill test is pretty awful and is actually counter intuitive to good design and balance.

Think of it as an "egg and a chicken" situation. You have to have weaker cards to balance things out and new players aren't very good at spotting what cards are good and what aren't. They play with cards they think are fun and cool. Eventually if those players want to become better they start to realize what makes a good card and so they transition.
 

Jrmint

Member
Can someone remind me what happened to Noxious' first round opponent? I remember there was some thing about he was disqualified, but what was it?
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
There are very few cards in this game that are legitimately bad. And by that I mean cards that are obviously horrible for their cost. As I would never draft them under any circumstance. Less than zero on an arena scorer.

Magma Rager
Mini-Mage
Nozdormu
Savagery
Cobra Shot
Mass Dispel
Totemic Might

And that's probably it.
 

Haunted

Member
HepSwEf.jpg
 

CoolOff

Member
There are very few cards in this game that are legitimately bad. And by that I mean cards that are obviously horrible for their cost. As I would never draft them under any circumstance. Less than zero on an arena scorer.

Magma Rager
Mini-Mage
Nozdormu
Savagery
Cobra Shot
Mass Dispel
Totemic Might

And that's probably it.

Grimscale Oracle.

Mini-Mage isn't awful.
 

Dahbomb

Member
There are very few cards in this game that are legitimately bad. And by that I mean cards that are obviously horrible for their cost. As I would never draft them under any circumstance. Less than zero on an arena scorer.

Magma Rager
Mini-Mage
Nozdormu
Savagery
Cobra Shot
Mass Dispel
Totemic Might

And that's probably it.
Doubtful on some of these. I would pick Cobra Shot over a lot of garbage cards. I would also pick Mass Dispel over quite a few cards.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Grimscale Oracle.

He's perfectly fine in a Murloc deck, wouldn't change a thing. Perfectly in line with cards like dire wolf alpha or raid leader. Murloc Raider is probably worse and even that card is fair.

Mini-Mage isn't awful.

Mini Mage is trash tier. Spellpower is not worth an extra full mana and a stat point. Stealth is not worth 3hp. Should be 4/2 at the bare minimum and even then it wouldn't be picked.
 

Dahbomb

Member
Eh, Mini Mage can trade with minions (like a Tallrider) and it can secure a lethal in Arena like a tiger. It's bad but there are other shitty Epics in Arenas as well.

I certainly wouldn't feel good drafting it.
 

CoolOff

Member
He's perfectly fine in a Murloc deck, wouldn't change a thing. Perfectly in line with cards like dire wolf alpha or raid leader. Murloc Raider is probably worse and even that card is fair.



Mini Mage is trash tier. Spellpower is not worth an extra full mana and a stat point. Stealth is not worth 3hp. Should be 4/2 at the bare minimum and even then it wouldn't be picked.

I assumed this wasn't exclusively from a constructed standpoint.
 
Minimage... if it survives it is doing 4 + 1 point of damage for each direct damage spell. That is not trash tier imo. You can really pull off a lot of burst with it. If you don't walk into aoe value land, it'll probably survive.

Imagine if they ever print a card for mage that does "your hero power is increased by spell damage".
 

tylerf

Member
RNG is really wearing me down lately. I normally try to keep the perspective that it evens out in the end but the bad moments just seem so bad right now.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
I assumed this wasn't exclusively from a constructed standpoint.

It's not. But it's not exclusively from an arena standpoint either. Hence why I didn't list stuff like Rend Blackhand or Captain's Parrot. Grimscale Oracle is only a bad card in arena.

Imagine if they ever print a card for mage that does "your hero power is increased by spell damage".

If they did that, it might be worth something. But I have severe doubts that they will.
 
So this mage... gets ET out. I'm playing hunter but I end up killing it due to reasons and he had duplicate up apparently. He then gets 2 more ETs out. I don't know how bad of a player he had to be to lose that cause I wasn't winning in the hp race or anything and I am not running much burst, only 2 quickshots. I mean, he had everything he needed... how did he lose though lol.

This was brawl.
 

ViviOggi

Member
Ratsmah just accidentally played Cenarius with the wrong battlecry giving his opponent lethal, stormed out of the room screaming and only came back after like 5 minutes lmao
 

Dahbomb

Member
I had a great run with Shaman in Tavern Brawl lately (had a 5 game quest with it).

Earthshock, Hex, double Owl and Wild Pyromancer allow you to gain the Banana advantage and do some sort of control game .

Basically they play a bunch of annoying shit, Pyromancer clears it up. Then they play a minion and buff it up with as many bananas as possible... which then gets silenced losing the banana advantage. Then I finish with Echoing Ooze and Violet Teachers.

Plus the hero power is really strong in this format. I beat like 3 Mages on the way.



Kripparrian made a good video on BGH today, basically going over whey it's overpowered and bad for the game. In the spirit of BGH.... I want people to come up with their own version of "Small Big Game" hunter.


Here's mine:

9142c8d9.png


I think it might be more important to make a 1 health version though (to take down shit like Leper Gnomes and Wolf Riders).
 

mjc

Member
I just had a bug in arena with Nozdormu.

Turn 9 (me) - I put down Nozdormu, timer is 15s
Turn 9 (oppt) - Puts down two cards, timer is 15s
Turn 10 (me) - My turn sign comes up, I can't play any cards and I had less than 2s on my timer

Turn 10 (oppt) - He played his cards in the 15s like normal

I ended up losing. WTF.
 
Giants are the thing stopping any kind of change to BGH I think.

I know BGH gets a lot of hate but the second they nerf it, Handlock is going to run absolutely wild.
 

Servbot #42

Unconfirmed Member
Ratsmah just accidentally played Cenarius with the wrong battlecry giving his opponent lethal, stormed out of the room screaming and only came back after like 5 minutes lmao

Damn i'm gonna need a vod or something that seems hilarious. Also i got wrecked by hunter at rank 2, i had to face 3 highmanes in a fucking row, fucking disgusting. Someone was spectating me but i dunno if he was a gaffer, damn huck funters indeed.
 

Ketch

Member
Hi. I'm very new to this game. Just started playing to get the heroes of the storm mount. But I made this alarm bot Druid deck and holy shit is turn 2 8/8 treant with taunt hilarious or what.
 

Dahbomb

Member
Giants are the thing stopping any kind of change to BGH I think.

I know BGH gets a lot of hate but the second they nerf it, Handlock is going to run absolutely wild.
Yup that's true. Also Dr Balanced. Most classes aren't going to have a good enough answer to Dr Balanced without BGH.

Like if BGH wasn't in the set Dr Balanced would in fact be a banned card from tournaments.


That's why I don't hate BGH too much.
 
Hi. I'm very new to this game. Just started playing to get the heroes of the storm mount. But I made this alarm bot Druid deck and holy shit is turn 2 8/8 treant with taunt hilarious or what.

Just be warned that hardly ever works, every class has a way to remove a 3hp minion on turn 2 reliably except Paladin, and they can just follow da rulez next turn
 

johnsmith

remember me
A boombot bomb to the face would kill me if it deals 3 or 4 damage. The odds that it hit me were 1/6, and 50/50 that it would be enough damage to kill me. Of course it kills me. Fuck this card so hard.
 

Dahbomb

Member
A boombot bomb to the face would kill me if it deals 3 or 4 damage. The odds that it hit me were 1/6, and 50/50 that it would be enough damage to kill me. Of course it kills me. Fuck this card so hard.
LMAO @ trying to calculate odds against Boom Bots.

They always do what you don't want them to and you have to play with that in mind.
 

Papercuts

fired zero bullets in the orphanage.
Giants are the thing stopping any kind of change to BGH I think.

I know BGH gets a lot of hate but the second they nerf it, Handlock is going to run absolutely wild.

The thing that gets me is even if BGH was born to be anti-giant...couldn't it just be 8 attack or up? 7 is the sweet spot that invalidates so much shit. While the 8/8 dragon bodies would still get wrecked, it's always a shame to see any minion that has 7 attack be nearly unplayable due to the existence of that card. I would love to see if a card like Mogor would ever actually see play.

But yes, now it's basically necessary to be 7 just for Dr. Balanced. It's pretty hilarious that he gets sniped in essentially every match and is still powerful enough to run despite that.
 
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