BlackBuzzard
Banned
Rank 5 time to say goodbye to ladder for the rest of the month.
Rank 5 time to say goodbye to ladder for the rest of the month.
No, some random anecdotes don't really contradict his point.
It also depends on rank. He's describing the meta at higher ranks. People are generally going to favor faster decks to climb, other things bring equal.
Also if you only face Aggro, then that's good! It's easy to make a deck that crushes face decks. You still won't win every game obviously. Just play a pile of death lords, wild pyromancers, chows etc.
are there some EU Gaffer to spectate? need to finish the pack quest
Atram#2310
Dropped an invite.
thanks
and now just win
Hopefully you got something good from the pack.
Haha congrats, that's how I feel as well. What deck did you play?
just watched that trump VOD ((( it was so sad to watch. the nerf has to be coming soon
link?
https://www.youtube.com/watch?v=iAFCj61XBxw&feature=youtu.be&t=1h58m50s
That's when the match begins, you'll have to skip through if you don't want to see the beginning.
just watched that trump VOD ((( it was so sad to watch. the nerf has to be coming soon
Why is my win rate so much worse with control then?
https://www.youtube.com/watch?v=iAFCj61XBxw&feature=youtu.be&t=1h58m50s
That's when the match begins, you'll have to skip through if you don't want to see the beginning.
I've played 30+ games today and of the decks you listed I've played against zero oil rogues or handlocks, two patrons, two Druids and 3 midrange hunters. Besides that, there was one random control warrior and every single other deck was face.
If the meta were truly in a really good spot...that distribution would be way closer to even.
Rank 5 time to say goodbye to ladder for the rest of the month.
How about losing charge over 5 atk? (Inner Rage'd Patron). That still retains all the board control and damage from Patrons but removes the 0TK from Frothings at full/near full health.As I've mentioned before, making a change like removing charge from minions with more than 3 health would not just knock the Patron deck down a peg, that would blow the deck up entirely. It would not go from #1 on the meta report to #5, or something -- it would go from #1 to not on the list anymore.
Maybe your goal is to nuke the deck from orbit, but I don't want to see that, because 1) it's a very difficult deck to play well and 2) it's a very peculiar, unique deck. I say this as someone who does not play Patron. The #2 deck on the meta report right now is ebolapaladin; it has achieved this ranking despite getting absolutely crushed by patron. If Patron went away, eboladin would go from #2 to #1 with a bullet (now that it's strongest counter is gone), and eboladin is a much less interesting deck that is far easier to play well.
Again, I'm not saying you can't hate Patron decks. I just want to think through what it means to change some critical component of the deck's win condition.
Hm, I see what you're saying.Make Warsong Commander a 3/2? The Grim Patron combo is still strong but you can only pull off one whirlwind before patrons lose charge, meaning you basically place a cap on the more ridiculous damage numbers.
My personal opinion is to start by just making battle rage not draw a card off your face. I think nerfing the draw engine would hurt the deck considerably without destroying it, and would remove the really weird metagame in the middle where you choose not to attack patron decks because you don't want to give them the draw.
Battle Rage is already an extremely niche card in constructed. Getting two damaged minions to get value is an extremely high condition to meet for any deck that is not Patron. You're just nerfing Warrior in arena again.
How about losing charge over 5 atk? (Inner Rage'd Patron). That still retains all the board control and damage from Patrons but removes the 0TK from Frothings at full/near full health.
Warsong commander nerfs would just erase the deck from the meta. And it's not like that VOD somehow alleviated that Patron needs a nerf, the game was very even and came down to a 1 damage overkill when patron was fatigued.
As you said, the card is only used by patron to begin with, which is why nerfing it makes sense. The nerf would be entirely localized to Patron.
Battle Rage doesn't come with the text "only usable by Patron Warrior". If there were ever the possibility that some other kind of Enrage/Self-Damage warrior were to emerge, which is an archetype that Blizzard has always tried to push (if not somewhat unsuccessfully), than nerfing Battle Rage would affect that deck as well. And as I said, that's a pretty significant hit to Warrior in arena.
Swapping the attack and health of Warsong Commander to a 3/2 only significantly hits any kind of enrage deck that can double whirlwind and generate additional more little dudes after the second whirlwind.procs. So that really only hurts Patron and... Dragon Egg.
I think Warsong commander is less localized than Battle Rage is. I can decks with e.g. Raging Wargen using Warsong Commander.
OTK Raging Worgen decks use Charge, not Warsong Commander. Plus you'd only need 1 whirlwind to active those, so Warsong Commander having only 2 health is a non-factor. And even if she DID die, the Raging Worgen would still have charge.
Been wanting a Warlock in arena for like 8 runs, never an option. Finally get Warlock again and I broke my "record" of 4/5 wins (honestly don't remember). Only 6-2 atm but I couldn't be happier, slowly bringing up that average.
No it wouldn't20 more wins left to 500. The grind is almost over.
Warsong should be nerfed so minions who go over 3 attack lose their charge. The deck would still be played.
Can't wait to see what gets revealed on the stream today. I should just call out sick.
20 more wins left to 500. The grind is almost over.
Warsong should be nerfed so minions who go over 3 attack lose their charge. The deck would still be played.
Can't wait to see what gets revealed on the stream today. I should just call out sick.
You're missing the point here, I think. You yourself called Battle Rage a "niche" card, which I agree with, and it's precisely why it can be nerfed with little collateral damage. I think Warsong commander is also a "niche" card, which is why I think tinkering with it is also fine.
If I had to think of which could potentially create other decks, I'd probably pick Warsong, I can imagine Warsong being used in other new decks more than I can Battle Rage, but it's close -- they're both "niche" cards.
Make Warsong Commander a 3/2? The Grim Patron combo is still strong but you can only pull off one whirlwind before patrons lose charge, meaning you basically place a cap on the more ridiculous damage numbers.
You're suggesting changing Battle Rage from a niche card to a nearly unplayable one. I don't even think Patron Warrior would run Battle Rage if you made it draw one less card.