PCG: How much do you factor into that conversation the skill that is required to play a particular deck? I think what annoys people is a sense that with Secret Paladin, similar to Undertaker Hunter, you just plop your stuff down and dont really need to do too much else. With Patron and Miracle Rogue there was at least an element of timing, and managing your resources carefully.
BB: I think that decks like Secret Paladin do actually require a lot of skill to play perfectly.
PCG: Are you sure you want that to be a quote
?
BB: [Laughs] It does! Absolutely. The people who are playing Secret Paladin and hitting Legend could be hitting Legend with other decks too. When youre playing Secret Paladin against Face Hunter, as an example, when do you decide to be aggressive, and when do you start trading with minions? Those are hard decisions, and those decision points change through the course of the game. Often the game hinges on whether I attack their hero or their minions, and a lot of players get that wrong. What do I mulligan for? What is important to keep in my opening hand in this deck? I have Secretkeeper, do I keep this bad secret in my opening hand or do I throw it back in my deck? There are a lot of decision points that are quite difficult to make, but because some games you feel like you can curve out perfectly and dominate, playing against it you sometimes feel like, I didnt have a chance. My opponent just played the best card every turn and won. But you dont see what the other options they had were. Its not autopilot.