Did nobody post the new Paladin card? I'm on mobile and can't post it right now. Seems likely every class has one now.
I think the new Pally card varies from awful to OK depending on how much mana you are using
18 or 20 heal late game is more than OK in my opinion.
18 or 20 heal late game is more than OK in my opinion.
Oh shit the rogue forbidden spell is going to be a ridiculous weapon buff that will be the oil replacement won't it?
They are zero mana spells. There is nothing to reduce. The text says to use up your remaining mana.
I thought there was something about cards storing negative cost, so that if you had a Backstab and had a Thaurissan proc, then Loatheb was played against you, it would cost 4 instead of 5.
Forbidden Healing could be good for running a one-of to fill the Healbot spot in standard. It seems like the card that requires the most thought to use of the Forbidden theme so far when dividing mana between minions and healing.
Oh shit the rogue forbidden spell is going to be a ridiculous weapon buff that will be the oil replacement won't it?
Guess he likes Paladins.
FUCK PALADINS
https://twitter.com/bdbrode/status/533384468203974656I like Ben Brode, he seems like a great guy.
...But he doesn't have the smartest ideas when it comes to balancing.
I wouldn't be surprised if Paladin was his favorite class as well.
Wow...The lead designer of Hearthstone everyone.
http://www.pcgamer.com/hearthstones-ben-brode-on-old-gods-and-reynads-match-making-theory/#page-3
Wow...
WOW!
WOOOOOOWOWOWOWOWOWOWOOWOWOWOWO!!!!!
This is the next meme of Hearthstone.
"Secret Paladin is a very skillful deck".
When you’re playing Secret Paladin against Face Hunter, as an example, when do you decide to be aggressive, and when do you start trading with minions? Those are hard decisions, and those decision points change through the course of the game.
It can be pretty bad and still be usable because you would be able to use it as a combo enabler.A rogue forbidden card will be craaaaaaaaaaazy!
Wouldn't it be horrible for combo? It would use all your mana.It can be pretty bad and still be usable because you would be able to use it as a combo enabler.
A rogue forbidden card will be craaaaaaaaaaazy!
Paladin one is indeed garbage but the priest one is OK and the mage card is fantastic.Or it could suck like the other ones. The paladin card is trash.
Just nerfs for conjurer in arena.
It is all relative. People used to equate playing handlock with brain surgery
Hope you can play Forbidden Flame on 0 mana for Malygos combos.
Really man?? MC by turn 6. Another MC by turn 7 or 8.The lead designer of Hearthstone everyone.
http://www.pcgamer.com/hearthstones-ben-brode-on-old-gods-and-reynads-match-making-theory/#page-3
Whelp, that explains a lot.https://twitter.com/bdbrode/status/533384468203974656
That part of the interview reads like some random first time legend Secredin's defense on reddit
Paladin one is indeed garbage but the priest one is OK and the mage card is fantastic.
Forbidden paladin is the best one. The flexibility is great. Its work great for little filler curve and massive heaĺ if you need it
Holy Light got played before Healbot. If control paladin rears its head again, I see this getting play.
So either holy light or tree of life? Two cards that get exactly no play.
I think the main problem with judging cards is that it is often done in isolation. You only have 30 of them, so what might seem good has to take the place of something else. Once it does? Suddenly it doesn't look quite so good.
Holy Light saw play before Antique Healbot was a thing. And the card is also nothing like Tree of Life? Doesn't heal your opponent.