TheChewyWaffles
Member
When Is the blizzcon card back unlocking? Do they need to patch it in?
I think there was a short time post-Naxx where Rogues did experiment with Nerubian Egg and Cold Blood.
Egg on Turn 2, Raptor on Turn 3, Backstab the Egg, Shredder on Turn 4.
Good luck!
Egg on Turn 2, Raptor on Turn 3, Backstab the Egg, Shredder on Turn 4.
Good luck!
You forgot to throw in the Leper Gnome on Turn 1.
Good. Shit was kinda ridiculous.Seems like they might be hesitant about selling more hero portraits, or at least that's what I took away from "what's the best way to distribute them" part.
They must have sold pretty poorly.
I don't think tempo rogue would play Leper Gnome actually.
They'd probably play that weapon pirate...
It's obvious to them if they keep doing what they're doing for 20 years, there's going to be too many cards. Something will have to change, it isn't sustainable.
Good. Shit was kinda ridiculous.
Now, Paladin currently has two very strong deck archetypes, so I'm not sure anyone would bother running Murloc Paladin, but it does actually feel a lot further along in feasibility than Murloc Shaman to me.
I remain totally unconvinced over the 'strategic depth' (or really much value at all) in Discover, but meh. Rest of the interview sounded good - interested to see what they do about formats.There's not much new in the Hearthpwn interview except confirming they're making more hero portraits and making it clear that they intend to add more dailies like "watch and learn" that just automatically give you an expert card pack.
http://www.hearthpwn.com/news/1084-exclusive-hearthstone-dev-interview-with-yong-woo
The Q&A at the Fireside Chat was pretty extensive I felt (confirming formats and a new ranking system), so I don't see this as a big issue.
Also, while they are clearly interested in tournaments, it sounds like that's a long way off.
That's a bit extreme. I don'the think Freeze Mage will be forced to use Zombie Chow just because of that card.Well whatever the 1-drops end up being. Pit Snake and Abusive being other possibilities.
Point is that everybody is going to try and be running 1-drops after this expansion. Almost like your deck won't be viable unless it includes a 1-drop. That might be the only thing that keeps Desert Camel in check.
Seems like they might be hesitant about selling more hero portraits, or at least that's what I took away from "what's the best way to distribute them" part.
They must have sold pretty poorly.
That's a bit extreme. I don'the think Freeze Mage will be forced to use Zombie Chow just because of that card.
So, it's unlikely Murloc takes off, but I wanted to talk about them for a moment.
Everyfin Is Awesome:
So, the only way I see this being good is if you have (at least) 3 murlocs on the board and play it for 4. Blessing of Kings gets played as a +4/+4 buff on minions for 4 mana, so that's good enough to get played, but it's also not a card that's included in every Paladin deck. Having +4/+4 in stats for 5 would be unideal. +6/+6 in stats for 4 on the other hand would obviously be great. I see the main issue here as getting that many murlocs to stick on the board, ideally at around or shortly after turn 4 to boot. Now obviously if you get a huge blowout and get +8/+8 for 3 or +10/+10 for 2 it's amazing, but that was probably a match you were winning anyway.
Anyfin Can Happen:
This one actually seems more plausible to me. Like, let's just go over the gameplan for Murloc Paladin for a moment. 1.) Flood the board with murlocs. 2.) Divine Favor. 3.) Flood the board with murlocs again. At this point we'd be adding in 4.) Revive 7 murlocs and potentially 5.) Revive 7 murlocs. If you've made it to turn 10, you haven't died, and you haven't won, that's actually a pretty fantastic effect. I saw some people going "But what if 7 murlocs haven't died?" Like, who cares. It's turn 10, you're playing a murloc deck, and you somehow have neither died nor lost all your minions. Things are already going well, and your board is basically guaranteed to be full the instant you play this card, along with some potentially very strong buffs and charges.
Now, Paladin currently has two very strong deck archetypes, so I'm not sure anyone would bother running Murloc Paladin, but it does actually feel a lot further along in feasibility than Murloc Shaman to me.
Point is that everybody is going to try and be running 1-drops after this expansion. Almost like your deck won't be viable unless it includes a 1-drop. That might be the only thing that keeps Desert Camel in check.
The question is if Hunters would bother putting Injured Kvaldir in their decks just so they can get two 2/4s on turn 3..
How many cards have they revealed? About half?
How many cards have they revealed? About half?
I will say that because the Warsong nerf happened so recently, many players didn't really try to switch over to Secret Paladin. Those who did manage to get some easy wins but due to the format it's not how well you do with one deck but 3.
You start saving up your gold and buy each quarter when it comes out per week.My internet has been out the past couple of days, I'm accessing via tethering through my phone right now, so I've been a bit out of the loop... I gather there's been a new Adventure announced, is there any kind of preorder thing for it, or do I just buy it when it comes out?
So I'm trying to save up gold here, is there a daily cap for gold awarded?
Well whatever the 1-drops end up being. Pit Snake and Abusive being other possibilities.
Point is that everybody is going to try and be running 1-drops after this expansion. Almost like your deck won't be viable unless it includes a 1-drop. That might be the only thing that keeps Desert Camel in check.
The camel is fine I think. Most decks do run at least 1 or 2 1 drops, zombie chow for example is going to be a big deterrent because it is bigger than any 1 drop hunter likely will be running. The small twist is that hunter can use their minion first if it is a charge minion or draw out an extra 2 damage off leper gnome.
In a way its really good because it thins your deck by 1 card and plays 2 minions, in another way it isn't a charge minion itself so... we'll see. I think it is among the top cards being introduced though. Could be that people decide the risk or meta is not worth running the card.
A charge 1-drop? There's only one with proper charge and that would never be run. Maybe you could get a lucky Turn 2 Glaivezooka into Camel that draws Southsea Deckhand but the chances of that would be pretty slim. While I don't think it's a bad card, the other player is almost always going to get value off the Camel first if they haven't already drawn their 1-drops. If you really wanted to pick 1-drops while aiming to get immediate value off Camel draw, Tournament Attendee would probably be a better pick than the charge minions.
It could definitely lead to some rough scenarios if you don't have an immediate answer for the enemy 1-drop. Drawing a Secret Paladin their Secretkeeper so they can get extra value from the secrets in their hand that they would have played anyway to fill out their mana curve would allow it to survive trading with the 1-Drop or a 2-Drop if you've played one previously.