Turn 2 glaivezooka is extremely common, but also later in the game having a weapon equipped and playing camel.
Or brave hunter to work off inspire for bonus hero power damage. Leper gnome as well. The stealthed worgen. There are a couple 1 drops that could justify including camel in hunter.
Well I meant having the Glaivezooka and also drawing that specific 1-drop since if you're running Southsea, it's in a Face/Hybrid deck and there a pretty high number of 1-drops there. Stealth Worgen would be ok but I don't think you'd want Brave Hunter played early. I don't have much experience with the card but it seems like it's useful to save for closing out the game.