A little late to the party, but I just want to say that I think STB (and the Pirate Package in general) will be hit pretty damn hard by that nerf. Honestly, I think people saying it will still be run with one health are in for a surprise. The fact that it can be pinged instead of wasting a Frost Bolt, Wrath, Arcane Blast etc is huge, not to mention its added vulnerability to Maelstrom Portal, Twilight Flamecaller, Fan of Knives, Swipe and Mortal Coil -- all very common cards. Even stuff like Whirlwind and Ravaging Ghoul work well if Control Warrior comes back.
I'm calling it now like I called STB needing the nerf over Patches: you will not see STB with any reasonable frequency within days of this nerf.
Holy
Fucking
Shit
when did people start running Curse of Rafaam as anti-Reno tech?
because DAMN that is fucking brilliant and frustrating
While it's very effective against Reno Mage, that's only one deck and it constitutes a reasonably smallish part of the meta. Yes, it's a very powerful T1 deck, but that card does almost literally nothing against every other deck. For that reason, I think Beneath the Grounds is the far superior counter; not only does it counter
all Reno variants (plus other cards like Raza, Kazakus, and Solia), it also has
some potential effect in every matchup, even if it isn't nearly as potent.
Maybe. But when two people are posting specific numbers and the response is (instead of say, statistics or specific numbers) to say that those numbers are probably wrong/biased, it's not a very compelling argument as far as I can tell.
I mean, you don't need to counter with your own numbers to show skepticism or point out the importance of sample sizes of others'. The burden of proof is on the person making a claim. If someone doesn't think that proof is sufficient, that doesn't mean they need to prove the opposite is true.
Personally, I'm of the opinion that going second is more balanced in Constructed for the reasons stated earlier. However, I also think a sample size of dozens (or even hundreds) from two players is not even close to showing anything substantive. If I were a designer on Team 5, I'd need data from thousands of players and tens of thousands of games before I'd feel even
remotely confident in its efficacy.