MonorailCat
Member
Quest Rogue. The new Tier 5 meta.
HAHAHAHAHA. LET'S DANCE
HAHAHAHAHA. LET'S DANCE
HAHAHAHAHA. LET'S DANCE
HAHAHAHAHA. LET'S DANCE
That better be a fake because that's a pretty powerful card effect right there.Friend sent me this. Don't know if it's real or not.
I looked up the trailer, because it's nearly identical to a still from it, and there are some differences in the art, too. The clouds aren't in the card, and the purple dinosaur there looks to have a horn.
If it's fake, some effort went into it.
Friend sent me this. Don't know if it's real or not.
I looked up the trailer, because it's nearly identical to a still from it, and there are some differences in the art, too. The clouds aren't in the card, and the purple dinosaur there looks to have a horn.
If it's fake, some effort went into it.
Finally, we needed to decide how much mana Quests would cost, either (0) or (1). When they cost (0), playtesting revealed that players would often hold their Quest and then forget to play it before playing the card that triggered it.
I know people are laughing at the quest and stuff but this is the kind of card that gets the deck builders out there like myself thinking out of the box.
I would've totally tried to make a deck around trying to play 4 copies of a minion to activate the quest but even for me that challenge isn't worth it because the quest pay off isn't as good.
Cards that I see getting value are stuff like Stonetusk Boar, that 1/1 Pirate that steals a card, Southsea Deckhand etc. Shadowcaster is obviously a much for the deck. Thistletea hitting a small minion or a Prep is potentially huge for the deck too.
Now I understand why HS is getting stupider each expansion. They use trained ferrets as playtesters. Otherwise I can't understand that sentence.
"herp derp, I forgot to play quest cuz of 0 mana. head already confused cuz of too many deckslots, blizzard pls fix"
They really design this game for the lowest lowest lowest of the lowest denominator.
That better be a fake because that's a pretty powerful card effect right there.
Yeah, the effect seemed fake, but I have no idea where the art came from. They're clearly reusing the assets from the trailer for most of it, but the frame that I posted lasts for only a fraction of a second. You never see the purple dinosaur without the clouds covering it.
Actual HS playtester:Now I understand why HS is getting stupider each expansion. They use trained ferrets as playtesters. Otherwise I can't understand that sentence.
"herp derp, I forgot to play quest cuz of 0 mana. head already confused cuz of too many deckslots, blizzard pls fix"
They really design this game for the lowest lowest lowest of the lowest denominator.
Now I understand why HS is getting stupider each expansion. They use trained ferrets as playtesters. Otherwise I can't understand that sentence.
"herp derp, I forgot to play quest cuz of 0 mana. head already confused cuz of too many deckslots, blizzard pls fix"
They really design this game for the lowest lowest lowest of the lowest denominator.
This is still a very powerful card without being busted.
You can think of it like a Dark Peddler. 1 mana cards aren't really powerful by themselves and certainly weak in control decks but being able to choose which 1 mana card you can get in particular match ups and situations is noteworthy.so uhhh what secret do you want from this very powerful card? in standard
Edit: I guess the new one is alright
Artists post their art on the internet all the time. Or photoshop.
EIther way that card has gotta be fake, and if it's not god help us.
so uhhh what secret do you want from this very powerful card? in standard
For reference:
That's the minions you summoned? What about the minions summoned for you? Leeroy, Hungry Dragon, etc
Depends. What's the board state? What does my hand look like? What does my opponent's hand look like?
Even a garbo card like Repentance can be powerful in the right circumstance.
I think it's like an aura effect on the board that makes your minions 5/5.That's the minions you summon or you play?Onyxia is OP if summoned. What about the minions summoned for you? Leeroy, Hungry Dragon, etc
I think it's like an aura effect on the board that makes your minions 5/5.
Sort of like that one Brawl where all the minions had an aura of being 1/1s.
So yeah Onyxia should summong 5/5s. If it doesn't work like that then this card is even worse than initially estimated.
Silenced minions will go back to their original state I believe. So if you converted a minion to a 5/5 that was originally a 8/8, it will go back to being a 8/8.It's still unclear. So this means a newly summoned minion always has 5/5, but it can still be damaged/buffed, (so it's not literally "For the rest of the game", Aura effects are consistent as long as the condition is met.) Can 5/5s be silenced? What about handbuffed minions? VanCleef? Sometime, Hearthstone can really use an editor.
I think if that pally card was for hunter and it was a beast it'd be great.
Rogue quest makes me want to run violet teacher and cards that put other cards in my hand, preferrably on battlecry
going first
1: quest
2: burglar burglar shadowstep shadowstep
3: burglar burglar prep crystal (hope you get a 1 mana card from your bruglars)
4: ????
I think the rogue quest is gonna underestimated. This is a deck that is going to have a very low curve. It's end game will be playing 5/5 novice engineers. The low curve will also help make use of the legendary minion they got.
Silenced minions will go back to their original state I believe. So if you converted a minion to a 5/5 that was originally a 8/8, it will go back to being a 8/8.
I think the rogue quest is gonna underestimated. This is a deck that is going to have a very low curve. It's end game will be playing 5/5 novice engineers. The low curve will also help make use of the legendary minion they got.
Silenced minions will go back to their original state I believe. So if you converted a minion to a 5/5 that was originally a 8/8, it will go back to being a 8/8.
But you can't.maybe paladin's quest is about playing secrets....
I'd take it in arena.
https://tempostorm.com/articles/an-exclusive-interview-with-mike-donais-the-mammoth-in-the-roomMike: We have a lot of new Arena technology, and with this, we can remove Quests from Arena to be offered other Legendaries. I would like to also mention random card generators will not create Quests. [These include Yogg, Nexus Champion Saraad, Babbling Book, and others of the same nature.]
Handbuff paladin can do the same without a quest. It's still too slow.
Probably works like an aura where it's white text stats at 5/5 on every minion played or summoned. So can be buffed or debuffed and damaged as usual, but cannot be silenced.
So lose tempo at the start trying to get the quest off, then lose tempo when you actually play the card to play 2 mana 5/5s that can draw? That's not even as impressive as getting 1 mana 5/5 Charge minions.
not in the circumstance where you put a 2/2 murloc on the board though.
The card quality is significantly worse than peddler and i'm having a hard time finding any synergy between a semirandom secret and what the rest of a paladin deck would be trying to do.
So you are playing a metric ton of mediocre/bad cards (like Wisps) to get some value out of this Quest and then play a horrible card on that turn just to get gains from it later?That is just one example I could think of. Novice fits because you could shadowstep and replay it, and then drop an 8/8 van cleef while working towards quest completion.
You could even run wisps in this deck. 0 mana minion to bounce. Later it's a 0 mana 5/5 that you're playing alongside 2-3 other 5/5s.
why play bunch of trash to make something good out of them when you can just play good cards instead.
That kind of deck would lose hard to any kind of tempo/midrange deck by default and it's not exactly good against anything slower either because it's the most inconsistent strategy ever.