small time recruits is a 3 cost card, so let's say this effect is worth ~2 mana, the body is about 3.5 mana. The math on it is ok, I feel if you could get spells from it too, it could be much more stronger.
You could build a deck with tracking that always finds certain cards, it could be significant. Think C'Thun/N'Zoth hunter and something like that with specific 'I win card'.
That would have made hunter much more interesting imo.
small time recruits is a 3 cost card, so let's say this effect is worth ~2 mana, the body is about 3.5 mana. The math on it is ok, I feel if you could get spells from it too, it could be much more stronger.
You could build a deck with tracking that always finds certain cards, it could be significant. Think C'Thun/N'Zoth hunter and something like that with specific 'I win card'.
That would have made hunter much more interesting imo.
Tell me about it.Finding out about and talking about new cards is the best part of hearthstone.
What are they doing in the jungle?
Gonna post this again and hopefully save more fellow Canucks some dinero:
Get your expansion preorder in on an Android tablet or phone and pay $49 CDN instead of $69 CDN via Apple or PC platforms. Big savings.
I would imagine the same principle applies to buying other pack denominations too, but haven't compared prices there.
sounds like rogue quest is getting some support https://www.reddit.com/r/hearthston...donais_says_to_not_even_try_and_evaluate_the/
switch to hold.
I liked the game a lot more when I first started playing. It's been on a slow trek downhill.
Also, it's really clear that Lifecoach is saying skill is negligible in the game among those who understand it. Sure, if you compare an inexperienced player to an experienced one, the latter has an advantage. But when you pit two experienced players against one another, the game is the primary decider of who wins.
"Skill doesn't really matter" is hardly misrepresentative of Lifecoach stance since that's literally what he is saying.
Pointing out that he says that skill matters a little bit doesn't change that at all.
Presumably Tol'vir Warden is supposed to synergize with the Grimy Goons handbuffing mechanic. But since that whole mechanic is a flop, I'm not sure how good the card will be.
I wouldn't even say the card is that great in arena. It's actually pretty hard to run 3 or more 1-drops there.
Alley Cat or Fiery Bat
From PCGamer
If Power and Health were flipped I'd love this.
They are really pushing actual freeze mage now, aren't they?
From PCGamer
Sorry broskyDammit Fersis, stop cheeting for Neira. I need DrJ to win. D=
Glaciar Shard + Shatter combo kinda sounds good to be honest. (Though i dont play Mage so i dunno)Glacial Shard seems really bad to me. If you go first, the battlecry is irrelevant. If you go second, it gets pinged. In the late game it's barely any better than Freezing Potion. All it does it make bad cards like Shatter or Cryomancer better. And you don't play bad cards to make other bad cards better.
Glacial Shard seems really bad to me. If you go first, the battlecry is irrelevant. If you go second, it gets pinged. In the late game it's barely any better than Freezing Potion. All it does it make bad cards like Shatter or Cryomancer better. And you don't play bad cards to make other bad cards better.
I didn't ignore it at all. The counterpoint is actually directly in the interview:You just ignored the part where I said a top player had a 40% higher chance to win over another legend player. Or are suddenly legendary players inexperienced? No, you're just putting a spin that suits you.
A player in legend isn't meaningful. Players who consistently reach legend are just those with a lot of spare time on their hands. Anyone can hit legend with a very basic understanding of the game and the right meta deck. You will encounter good matchups at the appropriate rate and eventually get there. It's just a mindless grind with rewards to keep you on the RNG treadmill.We realised how ridiculous the system is, in that it rewards hard grinding. The more games you play, the more reward you get. Skill doesn't really matter. It's quantity over quality. As people who are striving for perfection, that's actually a really bad thing. It's not about who's playing the best, it's basically about who's playing the most. I mean, obviously you still have to play well, but quantity weighs way more than quality in this system.
If two players are of equal skill, a 50% win/loss rate is to be expected. That the best players in the world can't even crack 70% winrates against people who just have a ton of spare time is horrendous. If you are the best player in the world, you have about a 10% greater chance than any other random legendary player at getting a win. LOL You can't overstate how much that speaks against the state of the game.In terms of game-winning percentage, a world class player had a 70% chance to win against a legend-quality player a year or so ago. Not true anymore. Nowadays you have at max maybe 62 or 63%.
I didn't ignore it at all. The counterpoint is actually directly in the interview:
A player in legend isn't meaningful. Players who consistently reach legend are just those with a lot of spare time on their hands. Anyone can hit legend with a very basic understanding of the game and the right meta deck. You will encounter good matchups at the appropriate rate and eventually get there. It's just a mindless grind with rewards to keep you on the RNG treadmill.
If two players are of equal skill, a 50% win/loss rate is to be expected. That the best players in the world can't even crack 70% winrates against people who just have a ton of spare time is horrendous. If you are the best player in the world, you have about a 10% greater chance than any other random legendary player at getting a win. LOL You can't overstate how much that speaks against the state of the game.
Finding out about and talking about new cards is the best part of hearthstone.
Not an over powered 1 drop but it's going to make Kripp super salty in Arena.
From PCGamer
Not an over powered 1 drop but it's going to make Kripp super salty in Arena.
Is there any card that won't make Kripp super salty in Arena?
From PCGamer
No. It is mathmatically impossible. Kripp will elevate salt levels over ANYTHING.
He doesn't get salty over Tinyfin...Is there any card that won't make Kripp super salty in Arena?