yeah there is still a paladin legendary we don't know about, every quest-reward count as 1
no there isnt, the other paladin legendary was already revealed
http://www.hearthpwn.com/cards/55462-sunkeeper-tarim
It's a good card.
yeah there is still a paladin legendary we don't know about, every quest-reward count as 1
no there isnt, the other paladin legendary was already revealed
http://www.hearthpwn.com/cards/55462-sunkeeper-tarim
It's a good card.
Shielded Minibot or Coghammerwhat would be a good replacement for a wickerflame in a deck? I don't have it and I'm avoiding crafting it.
Shielded Minibot or Coghammer
HS revenue down yoy:
http://m.neogaf.com/showthread.php?t=1356152
I wonder how Ungoro will compare to Old gods from last year. OG was a YOY increase for Blizzard but it was also their first standard so people were expecting a lot.
Simple, don't play paladin. Is wickerflame even played in any viable paladin standard deck?of course, I can't play those since I don't play wild
old gods was a very good set and a mostly good diverse meta game, shamans weren't as absurd then. It was tolerable until Kara came out...every class except priest was present too. It only got worse as year went by.
Simple, don't play paladin. Is wickerflame even played in any viable paladin standard deck?
kibler is playing one right now with a wickerflame in it just about to hit legend
I want to play a standard paladin, I like it, I asked for a substitution in standard.
You guys really want to play a game where people are racing to pump out galvadon by turn 6 and killing you turn 7? It would be more annoying than miracle rogue where you lose as soon as turn 6 or 7 gadget/prep/conceal turn.
I'm pretty glad it should be an occasional win condition. Although I could see someone making an Anyfin style paladin work where you stall the game out while completing the quest and end with stealth/windfury galvadon.
TFW when you clear the pally quest and then your opponent play devolve.
or sheep, or blastcrystal, or flame lance, or...
Stealth
"cannot be targetted by spells or hero powers"
Devolve is like one of 2 reliable counters to it.
I would rather see Paladin stay bad. Even if the class is weak certain tools like Equality and Divine Favor still lurk around as things that can get wildly out of control. Blizzard's ultra lax attitude to rotating stuff out leaves uncomfortable hard limiters on classes that are struggling.No. People want Paladin not to be complete shit.
i have no idea how people can main standard and love HS, pally is and will always be fantastic in wild, looks like hunter will be back in the mix after ungoro drops as well making every class viable there
From my perspective, MC paladin is not a deck worth playing or playing against.
Anyfin is fun AF and can be played either as a hard removal or a tempo class, i think AFCH might be my favorite card the game has ever printed. you know it's coming, there's lots of ways to disrupt or outright stop it, but it's still a bomb and rewards good decision making by the player, incredibly well balanced tbh
No. People want Paladin not to be complete shit.
So far this set does nothing for Paladins, which makes them even worse compared to the rest of the field. Considering where Paladins are now in comparison to other classes, that's a pretty sad thought.
or sheep, or blastcrystal, or flame lance, or...
i have no idea how people can main standard and love HS, pally is and will always be fantastic in wild, looks like hunter will be back in the mix after ungoro drops as well making every class viable there
Pirate warrior is pretty interesting when people try to bring it into Wild and proof positive that Deathlord and Belcher should never have been rotated out. Rather than being some sort of circus with all sorts of broken stuff going on, Wild actually stomps all over the most toxic decks as you now have the tools to deal with them.
probably because wild is a raging dumpster fire.
Wild has it's own share of issues, like you mentioned belcher.
Also this:
the point to not playing wild to avoid shit that I don't want to see anymore
I play rank 20 wild for quests and farm golden portrait at the same time. After this rotation, I don't think wild will be playable if you want to ladder and rank up. There are so many absurd dumb curves and combinations there that I don't want to regularly play against.
how will wild be unplayable? Archetypes like dragon priest will ONLY be playable in wild. i see a lot of new cards that are going to open up and improve new decktypes i'll only be able to enjoy in wild. not playing against the same 4 decks over and over and over on ladder is my favorite part. shit i'm like rank 7 with some dumb homemade inner fire priest rn that would never stand a chance in standard. shit good luck getting to a single digit rank with a dumb homebrew in standard. no room for creativity.
I was okay with shaman in OG. Then they got spirit claws and maelstrom portal. Mostly spirit claws was what pushed them too far ahead imo.
Anyway,
blessing of might
wisdom
kings
silvermoon portal
hand of protection
holy light
divine strength
lay on hands
And dare I say dinosize and even blessed champion
I think this could be doable. I think that quest reward is powerful enough. I'm thinking maybe even elemental decklist with adapts to get stealth or divine shields for buffs. Tolvir stoneshaper for the divine shield + buff synergy. Glacial shard could be used to get some tempo plays out. Firefly giving a second elemental for both activations and buffs. Stegodon + buff on recruits.
I'm eager to see what secret they're presumably getting and the other 3 cards.
Getting to rank 5 in Wild is almost trivial now. A lot of people still play experimental, off meta decks in Wild even up to rank 5.I play rank 20 wild for quests and farm golden portrait at the same time. After this rotation, I don't think wild will be playable if you want to ladder and rank up. There are so many absurd dumb curves and combinations there that I don't want to regularly play against.
If Wild is raging dumpster fire then Standard is a raging dumpster fire filled with feces. Standard is actually worse than Wild, far more try harding, net decking, punishing for experimental decks and lack of options for most of the classes.probably because wild is a raging dumpster fire.
Getting to rank 5 in Wild is almost trivial now. A lot of people still play experimental, off meta decks in Wild even up to rank 5.
And everyone has good curve or plays on every turn. A turn 4 Shredder is meh these days in Wild, everyone has good options... that's what makes Wild somewhat interesting. Your Shredder isn't going to do shit against those Pirate Warriors running Ship's Cannon. Anti Aggro Control Priest can shut down these Pirate Warriors and other aggro decks.
New Druid card: Adapt your minions.
Forsen forfeiting his Global Games sweden spot due to p4ny drama
I don't think its a good news for us indonesian team that in same group as sweden lmao
I've lost to inner fire priest at rank 3.how will wild be unplayable? Archetypes like dragon priest will ONLY be playable in wild. i see a lot of new cards that are going to open up and improve new decktypes i'll only be able to enjoy in wild. not playing against the same 4 decks over and over and over on ladder is my favorite part. shit i'm like rank 7 with some dumb homemade inner fire priest rn that would never stand a chance in standard. shit good luck getting to a single digit rank with a dumb homebrew in standard. no room for creativity.