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Hearthstone |OT8| Elise's Extremely Irresponsible Field Trip To Un'Goro

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Finalow

Member
In a pure control deck it doesn't necessarily work that well. If priest still gets overrun in the early game, then yeah this guy will help. If not, then a value-drop like Curator is better.
I think having early minions to play like this 2 drop or the 3/4 3 drop can work well even in a pure control deck, you're gonna hero power face for 0 and emote on turn 2 most of the time anyway, might as well play a good minion.
obviously if you run N'Zoth, Curator is better. if you don't, you probably need the board presence more, or just the threat of a 2 mana minion which forces the opponent to have removal before the board gets filled with 2/2s.
 

ViviOggi

Member
It'll be pretty easy to use if you can follow it up with a PW:Shield or Talonpriest and it's an early drop that needs to be removed because of its ability, which isn't really something that Priest has ever had.
In the end you're conditionally able to play a 2cc 2/2 Voodoo Doctor. Yeah, it's pretty good because it's card advantage, but it's not tempo unless you burn a Circle. It doesn't force immediate removal against non-token-based decks either, so it only really bothers Zookeepers that don't hit Flame Imp and Paladins.
 

zoukka

Member
In the end you're conditionally able to play a 2cc 2/2 Voodoo Doctor. Yeah, it's pretty good because it's card advantage, but it's not tempo unless you burn a Circle. It doesn't force immediate removal against non-token-based decks either, so it only really bothers Zookeepers that don't hit Flame Imp and Paladins.

Hunters play 1 and 2 drops. So do shamans.
 
Disguisedtoast lets twitch chat craft a deck for heroic brawl what can possibly go wrong...

ad-huge-mistake.jpg
 

CoolOff

Member
Mana Geode is ok. And an ok priest card is bombastic news. It doesn't fit into all priest lists. It's a great 2-drop in arena, but I'm in awe once again at the Blizzard arena balancing.

It's a fucking epic.
1.0

Have you seen the Priest commons...?
 

scarlet

Member
I have no idea what I'm gonna play after next rotation. No Reno, no Thaurissan.

I only play Reno mage, freeze mage, zoo, sometimes aggro pirate warrior.
 

cHinzo

Member
They already took Paladin away from me with standard. Now they gonna take away my dragons and Tempo Mage with the next rotation. 😭 There will be nothing left to keep playing Hearthstone for.
 

zoukka

Member
In Thijs vs Kolento:

Thijs plays Fandral into Raven Idol, gets Wisps of the old Gods, innervates it out, Kolento doesn't have mass removal.

Skillstone
1.0
 

fertygo

Member
In Thijs vs Kolento:

Thijs plays Fandral into Raven Idol, gets Wisps of the old Gods, innervates it out, Kolento doesn't have mass removal.

Skillstone
1.0
And yet mofo still lose because he drop his maly like cheap tshirt

Old thijs is gone feelsbadman
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Are they actually going to reveal Jade Lotus cards this week or are they just going to dripfeed a couple cards before Thanksgiving and do Jade Lotus after?
 

Peléo

Member
Are they actually going to reveal Jade Lotus cards this week or are they just going to dripfeed a couple cards before Thanksgiving and do Jade Lotus after?

I hope they reveal it today, but your post reminded me of the LoE 1-week delay, which made me a bit worried now.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
Very curious to see fan reactions to Shaman cards in MSoG
Hopefully some control and weird cards and no more tempo tools.

Since we're talkin' Shaman im gonna eat crow and say that the Rockbiter nerf actually helped to reduce Doomhammer usage.
Well done Blizzy
 

Pooya

Member
that vote bar thing is on the site now.

Lighting Incense

Honoring Ancestors

Practicing Stealth

Counterfeiting Coins

Sharpening Blades

blades! rogue weapon confirmed, kek.

shaman cards too!
 

patchday

Member
In Thijs vs Kolento:

Thijs plays Fandral into Raven Idol, gets Wisps of the old Gods, innervates it out, Kolento doesn't have mass removal.

Skillstone
1.0

something I want to get off my chest or rather a question. Do you enjoy watching Hearthstone tournaments? You seem to always sort of post snarky comments. I think watching HS tournaments sort of 'trigger' you.

I'm assuming you been playing card games much longer than me so I'm not saying anything new. But we all must accept that there will be some variance and RNG in the tournaments. If we all get to the point where we tire of seeing all the RNG then I guess we should just all watch League of Legends where the same Korean team wins every year (SKT). I do watch LCS sometimes and you'll see a lot of complaining over there and salt. It's unreal. Just something to keep in mind you cant please everyone. Variance and RNG has it's place.

Now Yogg Saron on the other hand--- the more I play the more I realize he is complete and utter -----

(sorry for wall of text guys I should get back to work lol)
 

QFNS

Unconfirmed Member
I mean, sure, that Priest 2 drop isn't the new coming of Totem Golem, it never was going to be that. It isn't going to let Priest play Curvestone the way Midrange Shaman can (and Secret Paladin does even better win wild), but it is finally a threatening 2 drop that has text that actively does ANYTHING.

Yes it only works on itself, and yes it will get swallowed up by War Axe, and any number of other 2 drops. That's fine. It is a card that does something in the 2 slot which priest hasn't ever really had. I think that's enough. Maybe I'm wrong and it sucks in practice. I'll remain optimistic until we see it in play.
 

manhack

Member
something I want to get off my chest or rather a question. Do you enjoy watching Hearthstone tournaments? You seem to always sort of post snarky comments. I think watching HS tournaments sort of 'trigger' you.

"skillstone" is basically a meme at this point.
 

inky

Member
So how does the Jade Golem work? Does it get more powerful each passing turn?

Edit: Oh I see you edited. Interesting.
 

Xanathus

Member
Need to see all of the Jade cards to really have an opinion on whether it's actually competitive, but at least now we know Jade Blossom isn't going to be replacing Mire Keeper in MalyDruid on it's own.
 

QFNS

Unconfirmed Member
The idea with the Jade Golems is really cool, but I don't know if it's good or not.
It's another idea that they have come up with that seems like it will be abadoned immediately after this expansion never to be seen again. Like the C'Thun cards this is a cool idea, but probably not going to end up being the best stuff from the expansion.

So Jade Blossom is basically Wild Growth + a 1/1 for 3 mana? Dunno if that's what Druids want in Ramp, but its an option.
The others seem very meh and hard to decide on until we know more about how many Golem cards there are.
 

Pooya

Member
Doesn't seem any good to me. Looking at those summon Jade Golem cards they are overcosted and it starts from a 1/1. Eh. If rest of them are budgeted like that then it's shit. You have to play several of these cards to get anything.

I feel this is worse than grimy goons actually. Kabals ran with this set like a bandit.


I just wait for Savijz to reveal those shurikens which seem be a rogue weapon or spell before I go ham on this set.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
It's a pretty cool mechanic.

Time for a minion based Rogue deck? :0 ....

The idea with the Jade Golems is really cool, but I don't know if it's good or not.
It's another idea that they have come up with that seems like it will be abadoned immediately after this expansion never to be seen again. Like the C'Thun cards this is a cool idea, but probably not going to end up being the best stuff from the expansion.
Your disappointment game is on point, rather than enjoy the new stuff you get disappointed about what could happen in 4 months. Props!
 

Nirolak

Mrgrgr
I think you will have wanted to get out at least two Jade Golems before Aya.

At that point you get a 5/3 and a 3/3 and then a 4/4 when removed, which totals to 12/10 for 6 with stickiness and reasonable board presence at the start.
 

wiibomb

Member
The idea with the Jade Golems is really cool, but I don't know if it's good or not.
It's another idea that they have come up with that seems like it will be abadoned immediately after this expansion never to be seen again. Like the C'Thun cards this is a cool idea, but probably not going to end up being the best stuff from the expansion.

I know this can happen, but you are ignoring that C'thun was pretty strong (specially the warrior version) before entering the midrange era, up until July it was prominent, may be not the best, but it was used, that's some good 3-4 months to enjoy the mechanic

EDIT: guys... don't vote on that BS Blizzard is making, you are feeding them to do this stupid thing again
 

Pooya

Member
Jade Lighting is totally unplayable. why would you ever play that shit. Jade Blossom is the most playable one out of those cards.

The problem is that Golems grow so slowly, you need to summon 3 first to start getting returns and that means you played 3 bad cards looking at these so far.
 

Dahbomb

Member
Need to see more of these Jade Golem cards. It seems like something you have to build your deck around.

That Druid card is not that strong now. Usually you will get off a 1/1, sometimes you will get a 2/2 but the first Jade is always going to be the weakest. I think if Jade Druid is always thing we would see that card, otherwise not really.

It's very possible that the Jade mechanic ends up being a flop mostly because the Shaman, Rogue and Druid classes have very established decks that are hard to improve on or diverge from. But have to see more cards before making any claims.


The problem is that Golems grow so slowly, you need to summon 3 first to start getting returns and that means you played 3 bad cards looking at these so far
No, that's not true.

You only need to play one card before to make them have the expected value. Playing two before will put you above the expected value.

Look at Jade Blossom. Default you get 1/1 plus ramp, that's below expected value. If you play one Jade card before it becomes a 2/2 which is the expected value and good enough to get played. If you played 2 before Jade Blossom you get 3/3 plus ramp, that's above expected value.


In a way this is similar to Grim streets mechanic, you start out weak but ramp up quick.
 

Xanathus

Member
Basically in order for the Jade Golem mechanic to be good, there needs to be a 1-2-3+ mana curve of Jade Golem cards so that you can start building up from turn 1.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
Jade Lighting is totally unplayable. why would you ever play that shit. Jade Blossom is the most playable one out of those cards.

The problem is that Golems grow so slowly, you need to summon 3 first to start getting returns and that means you played 3 bad cards looking at these so far.
There's a strong possibility of more Jade Golem cards so Jade Lighting could be perfect for a themed deck.
And on the other hand, no one wants good cards for Shaman lol
 
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