That is disgusting.
A druid could theoretically never run out of cards and just keep pumping out threats. Fatigue bullshit.
Just realized evolving a 10 drop gives you value now.
Just realized evolving a 10 drop gives you value now.
How so? Jade Golems remain 10 mana even when their stats increases beyond that.
That's what is so shitty about the card. It only excels against decks that are already weak.Well, it's possible that druid just gets trounced on by n'zoth decks. They don't really have a way to deal with n'zoth without yogg. There are good reasons why fatigue decks aren't very strong atm. Mostly the old gods atm.
That's what is so shitty about the card. It only excels against decks that are already weak.
I put together a potential Druid Miracle Token Golems deck. Win condition is typical Token stuff with the addition of cycling through your deck with all it's cheap spells and summoning a bunch of cheap and powerful Golems and Giants.
You dont know that yetThat's what is so shitty about the card. It only excels against decks that are already weak.
They really are printing a large number of cheap spells for the traditional "miracle" classes. Druid/Rogue mostly in my mind, but Priest got a few also though it might be tough to cast all of them since so many have conditions.
Maybe they have finally stopped worrying and learned to love the combo? Time will tell I suppose, but I am hopeful based on some of the great Rogue cards and some of the druid ones.
The answer is its reddit.Lol, people on the subreddit freaking out, calling Devolve OP.
Card is mediocre at best. It'll never see play. I don't see what all the panic is about.
Hmm, dunno about running jade idol in that deck. Seems bad. I think you want more jade golem synergy cards to make it worth while.
Dnno man, everyone is running stuff like Hex and Polymorph these days. While usually when u play Fandral, u also play some other spells to get instant insane value. Especially if they have innervate and there are a lot of cheap Druid spells.Still gotta be Tirion, I think.
The Jade cards are not over costed, they are costed exactly what they should be.
That Druid card.... wut. You can honestly play that in Token Druid with Arcane Giants.
Kripp probably busted a nut seeing that card. Never lose in fatigue.
Lol, people on the subreddit freaking out, calling Devolve OP.
Card is mediocre at best. It'll never see play. I don't see what all the panic is about.
That's the beauty of the card though. You don't even need to run more Jade Golem stuff. You shuffle it into your deck in the early game, summon a few Golems in the midgame (ideally when you have a Teacher or Auctioneer on board) and then in the late game you have the ability to summon larger and larger cheap threats.
You're really just diluting your deck heavily. The first jade golem you summon is going to be a 1/1. Hell, your third will only be a 3/3. And you've played 4 cards to get there. A 3/3 is nothing compared to what you can do with a standard token deck.
Maybe. That's where you need the synergy with Violet Teacher and Auctioneer. Maybe it's not good enough, but I'm curious to try it out.
At least with rogue, it'll be very different from a QA/leeroy deck or maly rogue. I could now see the counterfeit coin being worth running, perhaps even over prep but I am thinking that maybe in a jade golem deck you don't run prep. We'll see about that.
Lots of streamiers playing handlock all of a sudden
I think it could work with auctioneer, but I think you need a bigger payoff faster. Maybe VT just works in a jade golem deck, with more jade golem synergy though. Like aya, the jade golem mana ramp card too.
I'd definitely put the new jade ramp card in a deck like that, maybe a nourish or two as well. Have fewer cards that are only good when you have tokens out (lotus,1x roar) and just rely more on ramping into draw combos that generate threats as you go along. In any case I do agree that you can get away with running relatively few jade cards in a deck like that and will certainly play around with something in that vein.
The Mistcaller is the GOAT card that never got play.Devolve - Suspected they would do this. AoE versus a targeted 1-cost spell is probably because the former would be too weak. This is really a tech card though, because there really isn't an ideal situation where 'devolving' a minion gains you a lot of advantage. Even 1-cost minions become simply another 1/1 or 0/2 (for wild).
Jade Idol - THIS. This is what was needed for an effective Jade Golem strat to work. A throughput card that gives you that stacking JG value. And what a friggin' strong card it is, being able to generate cards for a (1!) single mana, OR get that early game 1/1 Jade Golem out of the picture so you can start Jamping (Jade Ramping).
Thinking about it last night, A believe a total of 5 cards are needed at minimum to make Jade Golems worthwhile in a deck. 2 Jade Spirits, Aya Blackpaw, and 2 (Class Card). So that's 1/6th of your deck you have to cut. The rest can be standard spells/minion cards, or ones that enhance Jade Golems in some way.
Prediction: Shaman Legendary will be all-in on Jade Golems. It'll be the HIGHEST cost legendary Shaman has ever had to date, and it'll have a very powerful effect. Something deck-sized, like The Mistcaller.
Maybe something more like this?
That's closer to what I have. But, 2 nourish and 2 auctioneer just strikes me as a bit much personally. Dunno if I would run all four of those. Maybe bring back the mark of the lotus and cut the nourish or cut the auctioneers for something else? Dunno. Could work.
I'm convinced that Jade Idol single-handily counters control Priest. Seriously feels like we're just getting shoe-horned into Dragon Priest being the only viable Priest deck. Obviously, a lot more cards need to be shown until we'll know for sure.
Anyway, I think fight promoter could be overlooked. We now have 5 drops that have 6 health and that are actually worth running. The new dragon card for priest and ethereal peddler. Maybe even arcane giants acting as an activator. Corrupted healbot. Crazed worshiper (prob not this one). Shadopan rider? Fireside destroyer...
honestly i'm a big fan of the 2 mana 1/1 deathrattle, with stealth you're able to leverage him for stuff next turn and he gets the ball rolling early on golems. He also pairs well with n'zoth
question though. How does rogue stabilize and recover?
Fight Promoter is awful. If you want to play it on the same turn as a 6hp minion your options are limited and you have to wait until Turn 10. You have a very limited pool of minions to come with it and generally any time before Turn 10 you are praying that your minion that you played the previous turn doesn't die. All this effort and work just to get some card draw that's just slightly over value? Too clunky.