Mr. Snrub said:
Man, I miss the LOL faces. So much dramatic hyperbole in this thread.
I don't know, maybe I use cover better than the average person. Capping points is pretty damned easy and I rarely get sniped while doing so--if I die, it's usually because of someone nearby.
Well the problem is usually in getting anywhere near the capping point, once you reach it things are fine.
My experiences have varied a lot, if my team is spotting and pushing back the enemy team with vehicles then I can cap.
But often there is just no way in hell to get even near it. (depending on the map).
I've had some pretty nasty death streaks where I just get sniped right after spawning over and over.
About the cover thing: the fact that any random player getting behind you or flanking you (along with the snipers) at any time can put you down before you get a chance to react makes putting the effort in for a slow deliberate flank/cover to cover all the more frustrating when it often inevitably goes sour.
Imagine doing an excellent dribble and 1-2 after an amazing pass on a football field, and right before you are going to score a bystander runs on to the field, kicks you in the balls and punts the ball out of the field, over the netting and on to the freeway.
It's pretty much the same thing frustration wise.
This is mainly why I complain about how the sniping works and how the damage is too high, a good player putting in the effort to sneak and slowly push up to an objective would have a fair chance in every firefight that way.
Someone with good aim would do very well indeed.
But like all these kinds of games it's designed to even out the playing field as much as possible at ALL costs.
edit : @ raven hawk: No.
But you can choose 'spawn in team vehicle', if you are lucky you might end up in an apache, which has a spotting module for the second player. (though it's hard to use, they didn't bother giving you a true free look in it, the camera can only move so far to each side , so the pilot turning and pitching his heli will constantly mess with your camera..., very poorly implemented imo.
It's one thing adjusting for your own movement when aiming, but trying to adjust for the wild turning and movement of another player like this isn't possible)
about the rocket launcher: I love that it isn't very effective against infantry.
Noobtubes can go die!