That already is a thing, even excluding stuff like Smash Brothers. Though a dedicated crossover could be interesting. People once thought Final Fantasy with Disney was batshit.With Mario.
But, get rid of the hedgehog and keep it a 2D platformer.That already is a thing, even excluding stuff like Smash Brothers. Though a dedicated crossover could be interesting. People once thought Final Fantasy with Disney was batshit.
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But, get rid of the hedgehog and keep it a 2D platformer.
Please do the exact opposite to this guy's post.-character roster similar to sonic adventure 2
-chao garden
-sonic and shadow have boost style gameplay
-less corny "heHuehE chilidaWgS" dialogue (and less dialogue in general. One of my biggest issues with forces was that they wouldnt shut up)
-tails and eggman stages play more like action shooters than the slower paced rails shooter they felt like in SA2
-knuckles and rouge stages become a collectathon
-unlockable characters like chaos 0, Emerl, Gamma, Omega, Metal Sonic, Blaze and Silver
-Hub world similar to sonic adventure/unleashed
-level select in the main menu for unlocked stages
-secret unlocks like fully playable classic sonic games (perhaps a level or 2 built from scratch by the mania team)
It doesn't.isometric 3d would also work
2 routes:
2D: Rayman Legends
3D: Ratchet and Clank + some speedy places but not spammed everywhere like last/two decade entries.
fan of that game , it worked well in isometric 3dIt doesn't.
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I remember playing it when it released. I don't remember disliking it, but I also vividly remember thinking it didn't really feel like a Sonic game and felt more like a Sonic skin thrown on a different game. To each their own though.fan of that game , it worked well in isometric 3d
Except the classic 16-bit 2D games never had that "gotta run fast all the time" thing. There were whole stages like Marble Gardens, and Labyrinth Zone that were slower. Sonic CD was a whole ass Sonic game where you had to search and explore in order to get the best ending.It's a core problem with the character. Or not a "problem" in the traditional sense, just that Sonic's thing is speed and to take that away...You may as just make a different game/character. Sonic really only works as a 2d game imo.
No lies, Lost World has a lot of really good ideas, the level design was just wildly inconsistent. It was a few months of polish and refining the levels away from being a pretty good game.Take Somic Lost World, turn up the quality of the Leveldesign a bit, add actually good boss fights and add less whisp gimmicks...
voilà, you git yourself a great 3D Sonic game
You're absolutely right, but we can't say that a core component of the character isn't speed. It's what the game was marketed on, it's what the game embraced in a good majority of it's design, and while you are right that there are plenty of slower-paced levels, most of those sucked too. I still have nightmares of this:Except the classic 16-bit 2D games never had that "gotta run fast all the time" thing. There were whole stages like Marble Gardens, and Labyrinth Zone that were slower. Sonic CD was a whole ass Sonic game where you had to search and explore in order to get the best ending.
Sonic Advance 2 is like the 2D example of how it all goes wrong when you only focus on speed, and that game sucks.
But then somewhere around Sonic and the Secret Rings they just get in their head that Sonic is a Temple Run game where you run real fast the whole time. And that's bullshit the Sonic games were never like that before.
Ok Sonic Advance 2 was like that. But that game fucking sucked too.
Sonic Rush is super speed focused I guess but it took skill to pull it off. Those games are actually kind of amazing.
No lies, Lost World has a lot of really good ideas, the level design was just wildly inconsistent. It was a few months of polish and refining the levels away from being a pretty good game.
You're absolutely right, but we can't say that a core component of the character isn't speed. It's what the game was marketed on, it's what the game embraced in a good majority of it's design, and while you are right that there are plenty of slower-paced levels, most of those sucked too. I still have nightmares of this:
It's entirely possible that we disagree on who the character is at it's core and I'll admit that I've only played Sonic 1,2,3, S&K, Sonic Adventure 1 and Sonic Mania, so i'm sure you have more experience with the games/genre, but to me Sonic is about speed, and I'd even wager that the movie does more to reinforce that notion too and I've not even seen the movie.