SF Kosmo
Banned
This exists. It was developed by Bioware.Turn based RPG.
I'm not joking. I think there are enough characters and lore to have a Sonic RPG.

This exists. It was developed by Bioware.Turn based RPG.
I'm not joking. I think there are enough characters and lore to have a Sonic RPG.
Come on, if an obese castrato plumber traipsing around a mushroom orchard in overalls and white servant gloves can still be one of gaming's biggest IPs, surely there is room for Sonic too.i wouldn't make one. i don't think sonic has any place in todays gaming world. it's a stupid blue hedgehog with shoes. i'm being serious. i tried thinking of a way to make a good sonic game but at the end of the day it still has to be a game about a bloody blue hedgehog with shoes and that's just silly no matter how you try to spin it.
not hating on sonic. i loved playing the games as a kid and some of the earliest memories of video games i have were playing sonic but i think sonic needs to be killed off. if sonic is to stick around then just keep making 2d side scrollers cause that's sonic at his best. all the other games trying to live up to the early games just fall short and it's quite sad.
While I could perfectly be the biggest fan of that game, isometric controls were awful.fan of that game , it worked well in isometric 3d
And mario rabbids shits all over it.This exists. It was developed by Bioware.
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I think that about Mario.all the other games trying to live up to the early games just fall short and it's quite sad.
Swear I came to suggest this too. Glad I'm not alone.Turn based RPG.
I'm not joking. I think there are enough characters and lore to have a Sonic RPG.
There always has been an emphasis on speed. That's probably the Sonic franchise's defining quality. As for the other two, I think most games, including Sonic, strive for that.I would place an emphasis on speed, level design and good controls. ...
Paper Mario is probably the more apt comparison, though your point stands.And mario rabbids shits all over it.
I want a Sonic game with a vast open world.
I don't think the emphasises should be on speed anymore. I think that's where they keep going wrong.
Mario's gameplay doesn't revolve around plumber activities as much anymore. It evolved beyond his original concept. Sonic should evolve beyond the fastest thing Alive Shtick.
Here is some challenges for the developer:
1: Limit boosting gameplay. It sucks.. plain and simple. Do these for special bonus stages or something.
2 And lose the homing attack
Give sonic a better combat system
Sonic needs to be quick yes but not have speed be the primary focus of the game.
Level design and tight controls need to be first.
I think the adventure games despite me shitting on them in the other thread got this the most correct. Not perfect, it still has that silly homing attack but close.
Rocket Knight wasn't that bad, it felt more like an Arcade Beat Em' Up mixed with the Jet and Sword abilities from Kirby.Have you ever considered Sonics games including the stage design only differentiate because of speed?
With out it you get Games like Sonic Boom. If you mix then you get Bubsy 2 or Rocket Knight. Both terrible.
Ya well people with more imagination can come up with better ideas and certainly better games than Sonic Boom.Have you ever considered Sonics games including the stage design only differentiate because of speed?
With out it you get Games like Sonic Boom. If you mix then you get Bubsy 2 or Rocket Knight. Both terrible.
Have they? It's literally unique in the genre for the type of games it makes. Even the bad Sonics play differently and have different stage designs retaining the speed factor. Without it there's literally nothing differentiating Sonic from generic platformer 654785. I mean you can't really decouple speed from Sonic and it still retains Sonics unique gameplay traits the series is known for.Ya well people with more imagination can come up with better ideas and certainly better games than Sonic Boom.
They've worn out the speed/boost concept.
You're only saying that because you haven't really seen Sonic Team try anything else in a long time.Have they? It's literally unique in the genre for the type of games it makes. Even the bad Sonics play differently and have different stage designs retaining the speed factor. Without it there's literally nothing differentiating Sonic from generic platformer 654785. I mean you can't really decouple speed from Sonic and it still retains Sonics unique gameplay traits the series is known for.
The only solution is to find an evolution that works and improve it over time.
Sonic did the same thing, arguably more so. Are you serious?Mario games since becoming 3D have ditched almost everything that made mario a game in 2D.
Also boosting is not really even unique really. When Sonic goes full boost gameplay .. It becomes like an FZero/Fast RMX style racing game with even less control over your character than those games. Is it unique for a platformer? Sure.. but it's also his like 10th or more game using this concept and well it's been done.. Sonic forces looked like it was creatively bankrupt.
Been saying this for years, Sonic needs to slow the fuck down. It's a huge limiter on the game design, He's too unwieldy for platforming gameplay. There are ways to make him appear as though he's moving fast without making him uncontrollable. The game literally takes control out of the players hands much too often.I don't think the emphasises should be on speed anymore. I think that's where they keep going wrong.
Mario's gameplay doesn't revolve around plumber activities as much anymore. It evolved beyond his original concept. Sonic should evolve beyond the fastest thing Alive Shtick.
Here is some challenges for the developer:
1: Limit boosting gameplay. It sucks.. plain and simple. Do these for special bonus stages or something.
2 And lose the homing attack
Give sonic a better combat system
Sonic needs to be quick yes but not have speed be the primary focus of the game.
Level design and tight controls need to be first.
I think the adventure games despite me shitting on them in the other thread got this the most correct. Not perfect, it still has that silly homing attack but close.