How would you design a Sonic game NeoGaf?

Sonic did the same thing, arguably more so. Are you serious?



4 games out of 11 3D sonic games used the boost. 4 out of 13 if you include the storybook games. I feel like you're just repeating common myths. You are making yourself believe 3D Sonic has been boosting in it's entirely from the looks of it.
More people on this forum don't like 3D Sonic games as shown by that thread here before.
Why are 3d sonic games so unpopular if this unique gameplay you speak is working so well? Was Sonic Forces any good? Clearly change is needed no?

Sonic team have vouched to spend more time making 3d sonic games to essentially make better games. I mean they pretty much said this. This isn't a sign of a studio rolling in the hits is it?

Also:
Sonic did more to change the core gameplay in 3D than Mario did in 3D?
Oh I don't think so. I'd love to hear this.

And:
Man it's not just the boosting... its the track style gameplay. The extremely linear straight line stage designs etc. Anything that takes the control away from the player and created this rollercoaster style gameplay which sounds great on paper but is souless in practice.
 
More people on this forum don't like 3D Sonic games as shown by that thread here before.
Why are 3d sonic games so unpopular if this unique gameplay you speak is working so well? Was Sonic Forces any good? Clearly change is needed no?
Most gameplay in 3D Sonics are different but you keep acting like they have all been the same. This is why you thought the boost mechanic was commonplace, and begs the question as to if you've even played them or even seen youtube videos of 3D Sonic games. Same with your complaints of linear track stage design.
 
Easy. The games are difficult to design because everything is predicated on speed, like a pinball game, while trying to maintain the illusion of being a platformer. Either discard the platforming elements or limit Sonic's speed so as not to jeopardize the platforming framework. It's too difficult to have both: something designed for a methodical platforming approach and a character who just zooms past all that shit from one level to the next.
 
Most gameplay in 3D Sonics are different but you keep acting like they have all been the same. This is why you thought the boost mechanic was commonplace, and begs the question as to if you've even played them or even seen youtube videos of 3D Sonic games. Same with your complaints of linear track stage design.
I mean.. if you think the games are fine as they are then fair enough..

Not even SEGA thinks this...

You don't make the decision to allocate more time to your franchise without realising a problem what how things are turning out.
 
Last edited:
Have they? It's literally unique in the genre for the type of games it makes.

Yes they have. Not because the style of gameplay is that bad(fits Sonic thematic), but the execution is pretty bad. Because they are corridors, there isn't much to do with level design. And because boost mitigates any combat, theres isn't much of thinking for the player. The only thing it rests are the jumping and dodge sections.
This lends the game a certain feel of lazyness, where the player boost 90% of time while the rest is more about jumping and other gimmicks, but again not much of plataforming but simply dodging.
 
Last edited:
I mean.. if you think the games are fine as they are then fair enough..

That's not what I said but it's clear where your biases lie since you didn't address anything I wrote in my last post.

Yes they have. Not because the style of gameplay is that bad(fits Sonic thematic), but the execution is pretty bad. Because they are corridors, there isn't much to do with level design. And because boost mitigates any combat, theres isn't much of thinking for the player. The only thing it rests are the jumping and dodge sections.
This lends the game a certain feel of lazyness, where the player boost 90% of time while the rest is more about jumping and other gimmicks, but again not much of plataforming but simply dodging.
I really don't get why you guys keep thinking boost and corridors are a common trait in 3D Sonic when only 4 games have this.

Unleashed btw, it's boost had some combat and several levels were more open than what you saw after. I agree the recent boost games have problems but again, it's just 4 3D Sonic games that have it. Outside Unleashed and Generations, most Sonic fans favorite 3D games don't use it.

When talking about 3D sonic there's a lot of styles to discuss. Boost Sonic didn't even exist before 2008. The common problems you listed weren't common until 2010 onward.
 
I think Lost World was a step in the right direction but it's still janky as hell.

I like the 3 speeds; walking, running, spin dash.

I'm the worst person though to comment on this cause I lost my enjoyment with Sonic when Sonic 3 released. Sonic to me is arguably one of the worst franchises in gaming and my solution would be to not make the game.
 
I really don't get why you guys keep thinking boost and corridors are a common trait in 3D Sonic when only 4 games have this.

Unleashed btw, it's boost had some combat and several levels were more open than what you saw after. I agree the recent boost games have problems but again, it's just 4 3D Sonic games that have it. Outside Unleashed and Generations, most Sonic fans favorite 3D games don't use it.

When talking about 3D sonic there's a lot of styles to discuss. Boost Sonic didn't even exist before 2008. The common problems you listed weren't common until 2010 onward.

Of course is a common trait, those are the games where Sonic stands out in terms of gameplay. It became a signature to modern Sonic games.
As I said, the foundation of Sonic is level design and theres almost none on boost sections, hence moslty corridors.

Also to think Unleashed is an example of combat LOL. Modern Sonic combat is basically mindless boosting and spamming homing attacks. I don't even have to mention Werehog, if it was good as some said they would keep it in subsequent games.

Colors somehow deviates a bit of all this, because theres more plataforming sections than boost sections, while Wisps incentive at least a bit of different gameplay while supports plataforming. Of all criticism I have with Colors, this game is the one that stands out above things like Unleashed, a game Sonic fans suck balls hard.

Alots of styles to discuss? If anything is more about the countless times Sonic Team failed to translate Sonic to 3D games.
 
That's not what I said but it's clear where your biases lie since you didn't address anything I wrote in my last post.
And you're obviously a big fan of Sonic and are unable to see the big picture.

Man there is no agenda or bias here.
People want to like 3D Sonic games and they want to give them a chance but rightfully so most people don't like 3D Sonic games, they're a joke to most gamers and until they see a big leap they'll continue to be. Gamers have every right to feel this way and why the hell would I play every single 3D sonic game when I don't like them?

Why do you think people love the 2D games and don't like the 3D games?
Nostalgia is some of it but you really never got this sort of rejection for mario when he went into 3D.
In fact with Mario people are tired of the 2D games nowadays and want to move forward. Wow where will Mario take us next?

With Sonic people want to go back to the past constantly... When he was good.
 
Signature to modern sonic games.

No you want it to be but it isn't. Only 4 games have it, and of the last 5 recent big Sonic releases only two had it, Forces and Generations. The other 3 had zero boosting.

Also to think Unleashed is an example of combat LOL. Modern Sonic combat is basically mindless boosting and spamming homing attacks.

Which shows you've never seen or played it because Unleashed is the one that doesn't have mindless boosting and several more open levels than what came later. You constantly have to think ahead, have quick reflexes, take note of your surroundings, deal with enemies, and boosting is a great utility for exploration. This is why many Sonic fans continue to like say Sonic gameplay in Unleashed.

Boosting mindlessly will get you killed, drowned, or thrown in a pit.

All your complaints are valid for the other 3 but not for Unleashed. Unleashed is also clearly the last Sega Sonic game with a lot of detail, a sizable world, a lot of content, exploration, and various approaches to tackling levels.

Maybe boost Sonic wouldn't have the issues you described later if they focused on fixing Unlesshed problems and keeping it's good content, instead of making a half-assed Wii tech demo (Sonic colors, 2010), a lazy attempt at nostalgia (Sonic Generations, 2011), copying Mario Galaxy (Sonic Lost World, 2012), commissioned a terrible open world game (Sonic Boom, 2014), attempting nostalgia again (Sonic Mania, 2017), and attempting nostalgia AGAIN IN THE SAME YEAR with a worse version of Generations (Sonic Forces, 2017).

Unleashed still has tons of problems and isn't great even then, and I've been excluding the werehog thiss entire post just talking about the day stages. But at least they tried with Unleashed day stages. They clearly either did not try with the other 3 boost games or did not try with the games that abandoned the boost.

Also there's more platforming in Unleashed then colors, boost is actually optional through a large part of Unleashed on a story playthrough. But Unleashed is also longer especially with werehog, but you don't boost 24/7 like you're implying.
 
And you're obviously a big fan of Sonic and are unable to see the big picture..

No you are just heavily anti-sonic and keep attacking games you never played. Me pointing that out doesn't make me a Sonic fan. Like pushing the lie 3D Sonic is all boost when only 4 3D games have it. Only 2 of the last recent 5 major Sonic game releases have it

Or in this case where you push the lie Sonic fans dislike all 3D games when the Dreamcast games are constantly on people's best of all time lists. I don't agree with that myself but the a lot of actual fans do.

You're basically going on an anti-Sonic crusade lead with a spear of misinformation.
 
No you want it to be but it isn't.

You go there and tell this to Sega and Sonic Team instead of wasting my time reading Unleashed white knighting. Meanwhile I will wait until Colors is released, ask them about that too.
 
Last edited:
You go there and tell this to Sega and Sonic Team instead of wasting my time reading Unleashed white knighting. Meanwhile I will wait until Colors is released, ask them about that too.
It's not white knighting it's you being wrong. I even said it wasn't a good game.

At some point you need to grow up, you can't just act like everything is 4chan or gamefaqs were you can push bullshit and get away with it.

You never played or even watched the game. That's fine.

But you basically said the equivalent of telling someone in pacman you don't chew dots, you chew frogs. I guess in your case someone saying dots is white knighting.

Also Colors has nothing to do with anything but I guess you want to change the topic quick.
 
Last edited:
No you are just heavily anti-sonic and keep attacking games you never played. Me pointing that out doesn't make me a Sonic fan. Like pushing the lie 3D Sonic is all boost when only 4 3D games have it. Only 2 of the last recent 5 major Sonic game releases have it

Or in this case where you push the lie Sonic fans dislike all 3D games when the Dreamcast games are constantly on people's best of all time lists. I don't agree with that myself but the a lot of actual fans do.

You're basically going on an anti-Sonic crusade lead with a spear of misinformation.
The thread was about how you would design a sonic. I responded with how I would design a sonic game.

You're the one with the problem here.
 
  • More focus on Sonic's friends including fan-favorites like Big the Cat
  • More dialogue and a deep, emotional story
  • Multiple human love interests
  • Make Sonic go so fast the camera has a hard time keeping up
  • Lots and lots of clever obstacles to run into
  • Expand the supporting cast by holding on contest on Deviantart where ten winners will have their OCs permanently added to the Sonic canon
  • Include the classic glitch where the player can fall through the floor and out of the game world without warning
 
honestly there's tons of complaints i don't get about sonic games
  • More focus on Sonic's friends including fan-favorites like Big the Cat
  • More dialogue and a deep, emotional story
  • Multiple human love interests
  • Make Sonic go so fast the camera has a hard time keeping up
  • Lots and lots of clever obstacles to run into
  • Expand the supporting cast by holding on contest on Deviantart where ten winners will have their OCs permanently added to the Sonic canon
  • Include the classic glitch where the player can fall through the floor and out of the game world without warning
what's wrong with sonic's friends? they added variety to the gameplay and the world, all of them were very well designed and most of them had well written personalities, only shadow was an edgelord really, and there's many deviantart oc's that are genuinly good too, just because you guys only see satire/troll art and stuff little kids draw.

what's wrong with humans? just because a princess kissed sonic in a game from 15 years ago doesn't mean they need to throw at all of them when they gave some flavour and stakes to the world, hell there were times human interests were done well like in Secret Rings and Black Knight with Sahara and Merlina.

what's wrong with darker stories? i loved the shonen anime feel the series had, it sometimes genuinly was well written, like in SA2, hell if i made a Sonic cartoon i would just go full on Shonen Anime.

and what's wrong with the voice acting? it fits the characters perfectly, yes it's cheesy but what did you expect from actors that came from anime dubbing? plus i coudn't imagine sonic in any other voice than what he has now or wihtout a voice.

and im serious on all of this, i know that's a joke, but SEGA should seriously give adventure era style sonic a chance again, because ironically, it's SEGA listening to people like you that pushes the franchise backwards from it's true potential, so satire aside i'd unironically want to do most of that.
 
Last edited:
It would have to be a mixture of Breath of the Wild, TLoU2, Witcher III, and God of War. Take all the best parts of those games, cut the fat, and boom Sonic is reinvented and I'm a genius.
 
honestly there's tons of complaints i don't get about sonic games

what's wrong with sonic's friends? they added variety to the gameplay and the world, all of them were very well designed and most of them had well written personalities, only shadow was an edgelord really, and there's many deviantart oc's that are genuinly good too, just because you guys only see satire/troll art and stuff little kids draw.

what's wrong with humans? just because a princess kissed sonic in a game from 15 years ago doesn't mean they need to throw at all of them when they gave some flavour and stakes to the world, hell there were times human interests were done well like in Secret Rings and Black Knight with Sahara and Merlina.

what's wrong with darker stories? i loved the shonen anime feel the series had, it sometimes genuinly was well written, like in SA2, hell if i made a Sonic cartoon i would just go full on Shonen Anime.

and what's wrong with the voice acting? it fits the characters perfectly, yes it's cheesy but what did you expect from actors that came from anime dubbing? plus i coudn't imagine sonic in any other voice than what he has now or wihtout a voice.

and im serious on all of this, i know that's a joke, but SEGA should seriously give adventure era style sonic a chance again, because ironically, it's SEGA listening to people like you that pushes the franchise backwards from it's true potential, so satire aside i'd unironically want to do most of that.
Honestly? Sonic Adventure 2 is the only game in the series that I like. I played the hell out of that game, and my preteen self even loved the cheesy story and buttrock soundtrack. I also unironically loved the Knuckles/Rouge levels. And especially the chao garden.

It's just so easy to make fun of the games though. I think they would do well to be a little bit self-aware and embrace the cheesiness a bit...and Sega has shown that they can strike that type of balance with Yakuza, even. But I don't trust the people specifically in charge of Sonic to do it properly.

Still, I would be watching with interest if they made an honest effort at another Adventure-style game.
 
Sonic but he is dressed as Mario
ItU4JO1.png
 
It's just so easy to make fun of the games though. I think they would do well to be a little bit self-aware and embrace the cheesiness a bit...and Sega has shown that they can strike that type of balance with Yakuza, even. But I don't trust the people specifically in charge of Sonic to do it properly.
idk, i think they already did that with Colors, Generations, Lost World and Forces and it sucked balls.
 
To get the series back on track, I'd love to play a 2D playing Sonic 5! Basically Sonic 3 and Knuckles but with new level themes, great level design that has multiple routes and hidden portals to a Hidden Palace like location for Emeralds/Super Emeralds, a gamey OST to compliment the levels and special stages, I'd say 4 characters, the Sonic Tails Knuckles trio and 1 more playable, they all have same base physics but have defining abilities that could be used to explore different areas of same levels like in S3K. Controls should be arcade like in their simplicity. Eggman should engineer creative new machinations for the protags to battle along with new badniks. Multiplayer modes like co op and VS would be appreciated! Last but not least I want new surprises that have that classic Sonic spirit in them, whatever those X factors could end up being I hope they freshen up the game in a way I haven't elaborated in this post, something nobody expected the devs to do that makes the game memorable and stand on it's own as Sonic 5!
 
Top Bottom