I would personally do more AA games, they can be smaller and more low budget and more experimental, but it also can release those type of games often give people something to play while wait for AAA games.
I also personally want to more Japanese first party titles, I’m not saying they should stop making western games all together but what I liked about PS2 was it had nice amount of both Japanese and western first party games.
Again this is coming from perspective of person who likes video game as hobby, I’m not investor or business men.
These are the answers. I'd add a few more things, too:
1: Rework the PC strategy altogether. Minimizing the effect of 1P as true exclusives for your platform by keeping short or even shorter windows porting to out-of-ecosystem platforms like Steam, is causing a build-up of negative side effects console-side you won't see more fully until later on, by then possibly being too late.
That SIE couldn't land a timed exclusivity deal with Pearl Abyss was surprising, and probably in part because they see what SIE's strategy for PC is and are asking "
why should I make my game console-exclusive to PlayStation, when you don't eve want to keep your own games exclusive to your own console?".
2: Make sure that rumored PS handheld is real
3: Make sure PS6 is offering more than just a performance increase and prettier versions of current-gen games
4: End opening so many Western studios period, especially in California
5: Cancel consultancy work with agenda-driven firms like SBI
6: Stop leaning on Hollywood writer, actors & actresses for all your Western games
7: Stop paying crazy costs for licenses (i.e Spiderman license is not worth going from < $100 million for Spiderman 1 to almost $300 million for Spiderman 2)
8: IF you bring back PSVR, make it highly scalable so entry-level headsets are viable ($200 or less) in addition to the premium performance ones
9: Stop pushing Horizon so much. I like HFW, but there's no reason the IP needs TWO GAAS (MMO is still GAAS) in dev when much bigger IP like Spiderman got their GAAS cancelled
10: Bring back more legacy IP where they make sense (i.e Parappa, PoPoLoCrois etc. as AA titles, maybe MAG since there still is no shooter on the market quite like it)
Sony doesn't get much credit for doing this nowadays when people only focus on their 2022 and 2023 output that only consisted of big budget AAA heavy hitters.
Between Spider-Man 2 and Death Stranding 2: On the Beach/Ghost of Yotei, Sony will have released Helldivers 2, Rise of the Ronin, Stellar Blade, Astro Bot, Until Dawn, Lego Horison Adventures and Lost Soul Aside; sure, maybe not as experimental as you could want and some can be on the higher end of AA, but they will still never cost as much to make as something like Intergalactic: The Heretic Prophet.
Well the issue as I see it, is some of the IP you just mentioned either aren't really AA games, or they're IP SIE don't have the rights to, meaning they're owned by the 3P. And the issue there being, considering the (rather severe) drop in 3P exclusives PS5 has had vs. PS4, if 3P are finding it less favorable to partner for exclusive games, that means SIE are short on such a potential exclusive or even just a potential game they can use to bolster their publishing arm for a given time period.
Kojima Productions owns the Death Stranding IP now, Shift-Up own the Stellar Blade IP, Until Dawn was a (rather pointless, IMHO) remake all things considered, LEGO Horizon was a middling release and Lost Soul Aside isn't even out yet (same for Death Stranding 2 but just making the point). And out of the games released only two fulfil the target of being major (as in market and/or critical performance) releases that SIE own the IP rights to, those being Helldivers 2 and Astro Bot.
And out of those two, only one, Astro Bot, also fulfills the target of being an exclusive, so it maximizes its value to the platform it's exclusive to (PS5). As seen by sales upticks and online reactions post-TGAs, that value is not just tangible in terms of units sold/revenue generated, but just-as-important cultural cache and mindshare that also directly benefits the console since the association of Astrobot <-> PS5 is the one based on an actual reality.
If the game were also a PC/Steam release then sure the praise post-TGAs would likely be the same, or maybe even a bit bigger, but it'd have done
FAR less in brand association of that game to PS5 given so many of the big gaming influencers
overwhelmingly prefer PC & Steam, and they're the ones who galvanize their large audiences in terms of shaping gaming tastes.