I also think, and have thought for a while, that many VR enthusiasts and devs seem too quick to throw out initially uncomfortable movement schemes. I get that VR's new and we want it to be accessible, and I think all this experimentation with new forms of motion is awesome, but, like, I'd prefer traditional-turned-VR games to keep the option for traditional analog stick movement when it makes sense. "VR legs" seems like a very real thing, and some are less susceptible to motion sickness. Bury it in the options menu with comfort warnings if need be.