Included is a first pass of the revamped movement mechanics. Your movement is now more physics-based, which means you won't be passing or floating through the environment as you jump.
Wall-running and ground sliding open up the levels, giving you the freedom to move around and attack your foes from any angle.
Sliding locomotion is also a commonly requested feature, and we're glad to be able to have it in this patch.
v0.1.5 (2017-01-26)
- Movement arc will now change between a line and an arc to differentiate dash/jumps.
- Added jump physics. Jumping applies a physics force to match the arc's trajectory. This means that you can jump straight up as well.
- New mechanic : Wall Hop.
When leaping straight at walls, you will hop off them. Hopping off a wall resets your double jump.
- New mechanic : Ground Slide.
Crouch before landing from a jump to convert your falling momentum into a slide.
- New mechanic : Wall Run
When leaping at an acute angle against non-flat surfaces, you will enter a wallrun. You will wallhop after running a set distance, running off the wall, or hitting a corner, whichever comes first.
- Added optional sliding locomotion, bound to non master hand
- Added optional push analog stick to dash/jump for Touch users
- Enemy health increases with map's challenge rating
- Added Vindicator pistol
- Stinger pistol holo sight replaced with iron sight
- Fixed bug where enemy would still rotate towards you while in death animation.
- Fixed missing colliders in Offices map.