GAF A60-Rim A
Banned
I wouldn't mind a massive seamless 3D Mushroom Kingdom open world game, but as long as it was comprised of a majority of old-school linear sections. You can still explore outside of those sections if you like, but the game is more or less designed with linearity as a prime focus.
IMHO, M64 was still pretty linear most of the time, but because the worlds were so small and disconnected, each individual world then felt as a whole not particularly linear. But if you connected up all the M64 worlds into one seamless open world, the linearity would show through a bit more.
IMHO, M64 was still pretty linear most of the time, but because the worlds were so small and disconnected, each individual world then felt as a whole not particularly linear. But if you connected up all the M64 worlds into one seamless open world, the linearity would show through a bit more.