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Indiana Jones and the Great Circle has (so far) hit an all-time peak Steam CCU of 12,138 users

Paperboy

Member
If the story, theme, gameplay etc. is appealing to people shouldn't the game, at least in theory, be able to spark a similar excitement for Indiana Jones as the movies did in the 80s...? Not everything can be blamed on younger players not having a (positive) relationship with Indy.
And Microsoft can try to convince people how much they want, but I still believe that releasing games day 1 on Game Pass was the wrong way to go.
 

Astray

Member
If the story, theme, gameplay etc. is appealing to people shouldn't the game, at least in theory, be able to spark a similar excitement for Indiana Jones as the movies did in the 80s...? Not everything can be blamed on younger players not having a (positive) relationship with Indy.
And Microsoft can try to convince people how much they want, but I still believe that releasing games day 1 on Game Pass was the wrong way to go.
The aesthetics and sensibilities of the brand don't have appeal anymore.

Like what other big brands involve fighting Nazis in the 1930s? Even Wolfenstein has the alternative future angle to play with.
 

Heisenberg007

Gold Journalism
Why does there have to be an increase in game pass numbers in order for people to play a game...... is every game supposed to see a CoD spike in player numbers in order for YOU to say people or playing it?

What about the existing millions of subscribers? Do they just decide not to play new games?
So there is incremental cost to make and release this game but no incremental revenue to drive from its release? Neither by game sales or by increase in GP subscribers?

So it is a lose-lose situation for the devs and Xbox? Is that what you're saying here?
 

rofif

Can’t Git Gud
Doesn't look like this weekend is going to improve on last weekend. Bit of an ouch....

smX7pU8.png
Shame. I really feel bits of riddick in here. The animations, camera work when it switches to 3rd person. Tactility. Hub based gameplay
 

DenchDeckard

Moderated wildly
I mean the steam numbers are not great at all. Perhaps there are plenty of players on gamepass.

It's a shame. All that can be said. The quality of the product is not in question.

I guess Indy doesn't appeal like many said before launch. So, I'm just going g to continue to enjoy a real game targeting me in 2024.

It's the way it is.

Watch in 10 years when it's mentioned as a game that didnt get the sales it deserved.

It has issues but overall it's an incredible service to the indy franchise.
 

Topher

Identifies as young
Shame. I really feel bits of riddick in here. The animations, camera work when it switches to 3rd person. Tactility. Hub based gameplay
I mean the steam numbers are not great at all. Perhaps there are plenty of players on gamepass.

It's a shame. All that can be said. The quality of the product is not in question.

I guess Indy doesn't appeal like many said before launch. So, I'm just going g to continue to enjoy a real game targeting me in 2024.

It's the way it is.

Watch in 10 years when it's mentioned as a game that didnt get the sales it deserved.

It has issues but overall it's an incredible service to the indy franchise.

Looks like it is doing pretty well on Xbox.

Indy made it to number 8 on the Xbox most played games list. That list is updated every Monday so that's primarily due to early access.

rzQgney.png


 
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onQ123

Member
Why does there have to be an increase in game pass numbers in order for people to play a game...... is every game supposed to see a CoD spike in player numbers in order for YOU to say people or playing it?

What about the existing millions of subscribers? Do they just decide not to play new games?
Even if every existing Gamepass subscriber played it on day one if it doesn't bring any new subscribers or get the people who's subscriptions was ending to renew it wouldn't bring any value until it bring new subs or get people to renew their subscription, unless people buy Xbox Series to play the game on Gamepass or if money is coming in from DLC or Ads.

If Microsoft didn't care about the game selling on other platforms it wouldn't be on other platforms so stop the BS trying to act like Steam numbers doesn't count for anything because it's on Gamepass.
 
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Big Baller

Al Pachinko, Konami President
I mean the steam numbers are not great at all. Perhaps there are plenty of players on gamepass.

It's a shame. All that can be said. The quality of the product is not in question.

I guess Indy doesn't appeal like many said before launch. So, I'm just going g to continue to enjoy a real game targeting me in 2024.

It's the way it is.

Watch in 10 years when it's mentioned as a game that didnt get the sales it deserved.

It has issues but overall it's an incredible service to the indy franchise.

It's Riddick all over again except this game wont fall into oblivion.
 

BigLee74

Member
So there is incremental cost to make and release this game but no incremental revenue to drive from its release? Neither by game sales or by increase in GP subscribers?

So it is a lose-lose situation for the devs and Xbox? Is that what you're saying here?

I think what he’s saying is that Xbox want to keep the subscribers they have from leaving Gamepass Ultimate. So whilst a new game may not bring in lots of new subscribers, it may keep the millions already there paying another 14 quid a month for an extra month or two. That alone is worth X stand-alone sales by non-Gamepass subscribers.

Every quality game they release (Indy, Stalker, COD) will increase the chance of that happening. Every duff game they release (Redfall) will decrease the chance.

Only MS will know how profitable this is for them. I wouldn’t be surprised if they start releasing games simultaneously on the PS to experiment with profit gains.
 

Denton

Member
I have played first few hours. The "get into vatican" mission has strong Dishonored vibes. I love it and think it might actually end up being the best thing in the entire Indy franchise, incl. all the movies.
 
I blame Microsoft. They're so stupid. They bought zenimax, decided to halt PS5 development then realised xbox hardware and gamepass subs ain't growing. So they did a full u turn and ended up right where they were! Should have just left it alone to begin with. They will do the same for other games now. I guarantee they will announce PS5 ports the next time they show those games. They clearly want people to know that games are coming to PS5. They won't even let people guess if they're coming or not.
 

Heisenberg007

Gold Journalism
I blame Microsoft. They're so stupid. They bought zenimax, decided to halt PS5 development then realised xbox hardware and gamepass subs ain't growing. So they did a full u turn and ended up right where they were! Should have just left it alone to begin with. They will do the same for other games now. I guarantee they will announce PS5 ports the next time they show those games. They clearly want people to know that games are coming to PS5. They won't even let people guess if they're coming or not.
Already happening. The Outer Worlds 2 was announced as an "Xbox Console Exclusive". Now, the latest trailer had PS5 mentioned on it, and it's launching on PS5 day one.

I don't think we will ever see another Xbox game announced as an exclusive.
 
I am really enjoying the game, but it is amazing this was ever was greenlit. People today have the attention spans of nano-seconds and Bethesda thought a slow paced exploration game with minimal combat would sell? The budget has to be 100+ million, and that doesn't even cover the licensing costs

And it is hilarious how Bethesda was OK with Machine Games making this niche game while they forced Arkane Austin to make a terrible gaas looter shooter in Redfall. Make it make sense
 

Agent_4Seven

Tears of Nintendo
Can I add my 2 cents into the mix? It's just not for everyone and I'll go as far as to say that if you're unsure, just wait for 50-60% off at least or better yet - game pass.

Like, I'm looking at what I have experienced at the beginning of the game and I just CAN'T see myself going through it all over again and start a second playthrough, it's just not gonna happen cuz of how slow and frankly boring it all is at the start of the game in Vatican for no good reason tbh.

In games like Thief, Prey (Arkane one), Dishonored or Deus Ex the overall slow and methodical nature actually works really well, adds a lot to the atmosphere and mood, but Indiana Jones is not about all this particular combination of things tied together and especially from the core design perspective just like Tomb Raider and Uncharted isn't. Indiana Jones is about set pieces and great adventure and some occasional character moments, dialogue exchanges and all that in between mixed with puzzles, discoveries etc. Now, maybe later and after Vatican the game is a lot better, sure, I haven't seen any of it yet, but my god the Vatican part almost kills the desire to play more and see what's next. Good lord MG, Indiana Jones shouldn't be an immersive sim type of game.

Stangely enough, RoboCop was also more like immersive sim type of game, but during my 35 hr playthrough never was I at a point to start asking why the fuck is it more like a immersive sim, cuz I think pacing in this game is far superior to the one in Indiana Jones, stuff in the main hub unlocks gradually and overtime as you progress through the story and gameplay is way more exiting, much better and way more fun. So do I think The Great Circle is a bad game? No, but it leaves a bad first impression as soon as you get to the Vatican and spend a lot of time there doing essentially nothing particularly interesting and quite boring stuff Indiana never did in the movies.

Uh, but that's enough of me talking about the game. Steam numbers are not suprising to me at all even if we'll throw game pass out the window as if it's not a thing and never happened and I'm sure that physical sales are even worse.
 
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JohnnyFootball

GerAlt-Right. Ciriously.
I mean the steam numbers are not great at all. Perhaps there are plenty of players on gamepass.

It's a shame. All that can be said. The quality of the product is not in question.

I guess Indy doesn't appeal like many said before launch. So, I'm just going g to continue to enjoy a real game targeting me in 2024.

It's the way it is.

Watch in 10 years when it's mentioned as a game that didnt get the sales it deserved.

It has issues but overall it's an incredible service to the indy franchise.
I agree. This is the best "exclusive" Xbox has published in many many years. It deserves to be played. But sadly, I think the Xbox brand is so tarnished that people just tune out.

It's only a matter of time before Xbox games come out day and date on PS5.

I do hope the game sells well on PS5 and Steam.
 

Paperboy

Member
The aesthetics and sensibilities of the brand don't have appeal anymore.

Like what other big brands involve fighting Nazis in the 1930s? Even Wolfenstein has the alternative future angle to play with.
The key parts of Indiana Jones is the adventure, mystery and exotic locations - timeless elements if done right. The Nazis are just convenient bad guys. I haven't played the game yet, but there doesn't seem to be much fighting in the game.
 

JohnnyFootball

GerAlt-Right. Ciriously.
Can I add my 2 cents into the mix? It's just not for everyone and I'll go as far as to say that if you're unsure, just wait for 50-60% off at least or better yet - game pass.

Like, I'm looking at what I have experienced at the beginning of the game and I just CAN'T see myself going through it all over again and start a second playthrough, it's just not gonna happen cuz of how slow and frankly boring it all is at the start of the game in Vatican for no good reason tbh.

In games like Thief, Prey (Arkane one), Dishonored or Deus Ex the overall slow and methodical nature actually works really well, adds a lot to the atmosphere and mood, but Indiana Jones is not about all this particular combination of things tied together and especially from the core design perspective just like Tomb Raider and Uncharted isn't. Indiana Jones is about set pieces and great adventure and some occasional character moments, dialogue exchanges and all that in between mixed with puzzles, discoveries etc. Now, maybe later and after Vatican the game is a lot better, sure, I haven't seen any of it yet, but my god the Vatican part almost kills the desire to play more and see what's next. Good lord MG, Indiana Jones shouldn't be an immersive sim type of game.

Stangely enough, RoboCop was also more like immersive sim type of game, but during my 35 hr playthrough never was I at a point to start asking why the fuck is it more like a immersive sim, cuz I think pacing in this game is far superior to the one in Indiana Jones, stuff in the main hub unlocks gradually and overtime as you progress through the story and gameplay is way more exiting, much better and way more fun. So do I think The Great Circle is a bad game? No, but it leaves a bad first impression as soon as you get to the Vatican and spend a lot of time there doing essentially nothing particularly interesting and quite boring stuff Indiana never did in the movies.

Uh, but that's enough of me talking about the game. Steam numbers are not suprising to me at all even if we'll throw game pass out the window as if it's not a thing and never happened and I'm sure that physical sales are even worse.
Robocop was my game of the year last year. It was an absolutely perfect game in that it accomplished everything it set out to accomplish. It is living proof that linear single player games can still be amazing.
 
Robocop was my game of the year last year. It was an absolutely perfect game in that it accomplished everything it set out to accomplish. It is living proof that linear single player games can still be amazing.
I’ve always thought it was a shame how being linear being an automatic negative in gaming. I don’t want everything to be linear but for some games it just works better that way.
 

simpatico

Member
I am really enjoying the game, but it is amazing this was ever was greenlit. People today have the attention spans of nano-seconds and Bethesda thought a slow paced exploration game with minimal combat would sell? The budget has to be 100+ million, and that doesn't even cover the licensing costs

And it is hilarious how Bethesda was OK with Machine Games making this niche game while they forced Arkane Austin to make a terrible gaas looter shooter in Redfall. Make it make sense
I think the Gen X / Millennials making decisions at Xbox thought that everyone on Earth has the same impression of Indiana Jones. This is good foreshadowing for how much worse they're going to be at steering these ships than the boomers were.
 

Astray

Member
The key parts of Indiana Jones is the adventure, mystery and exotic locations - timeless elements if done right. The Nazis are just convenient bad guys. I haven't played the game yet, but there doesn't seem to be much fighting in the game.
Aesthetics and setting matter a lot.

Uncharted and Tomb Raider both have adventure, mystery and exotic locations. This is not something unique to Indiana Jones, and both of these two series have improved on the formula by abandoning the restrictions of a 1930s setting.

I'm playing the game, its great at a lot of things, but fighting is generally a last-resort sort of thing. Which is a smart choice because the fighting is the weakest part of it so far.
 
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Paperboy

Member
Aesthetics and setting matter a lot.

Uncharted and Tomb Raider both have adventure, mystery and exotic locations. This is not something unique to Indiana Jones, and both of these two series have improved on the formula by abandoning the restrictions of a 1930s setting.

I'm playing the game, its great at a lot of things, but fighting is generally a last-resort sort of thing. Which is a smart choice because the fighting is the weakest part of it so far.
I don't see how a contemporary setting, for example, would give this game much better odds. If most of the game is set in jungles and tombs then it shouldn't matter when the story takes place.
 
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Buggy Loop

Member
I am really enjoying the game, but it is amazing this was ever was greenlit. People today have the attention spans of nano-seconds and Bethesda thought a slow paced exploration game with minimal combat would sell? The budget has to be 100+ million, and that doesn't even cover the licensing costs

And it is hilarious how Bethesda was OK with Machine Games making this niche game while they forced Arkane Austin to make a terrible gaas looter shooter in Redfall. Make it make sense

Machine games also was forced into the Bethesda online chasing honey pot with Wolfenstein Youngblood which was infested with mtx.

I mean, outside of someone who will punch in numbers at the end of it all to see if it was worth it or not, I’m glad this game exists. Just got to Himalayas after 19 hours and savouring every moments of it. I think in due time peoples will hear the word of mouth, couple of sales, should have long legs.

Immersive sims never sell as they are slow burners, I hate the mainstream gamers particularly for this.
 

Astray

Member
I think the Gen X / Millennials making decisions at Xbox thought that everyone on Earth has the same impression of Indiana Jones. This is good foreshadowing for how much worse they're going to be at steering these ships than the boomers were.
I can't really blame Microsoft leadership for a licensing deal that was made before their time at the top.

What I can blame them for is the decisions around the game's exclusivity, which managed to make it neither a system seller (because PS5 port will come after 3-6 months), nor a multiplatform juggernaut (because staggered release might impact PS5 sales).

I don't see how a contemporary setting, for example, would give this game much better odds. If most of the game is set in jungles and tombs then it shouldn't matter when the story takes place.
A contemporary setting means you can essentially have villains from anywhere and not necessarily from the WW2 Axis.

It also means you can have a higher variety of toys on screen because the tech is better than the 30s. These make a big difference in writing a thrilling narrative.
 
I don't feel like the time period is an issue with Indy. There's a lot you can do without Nazis, heck there's nothing particularly '30s' about the cult in Temple of Doom. And Indy as a character can probably be depicted anywhere from 30's to 50's to take advantage of whatever was happening in the world then, or again create their own villains ALA TOD. While he's mostly a boomer/Gen X character in terms of who would be watching him back in the 80s at his peak, the core of what he is works fine as a video game character and can be as relevant today as a Tomb Raider or Uncharted in the right hands. And since Ford is obviously done making those movies ( please do not give us a 90 year old Indy if he makes it that far), video games can be one of the main ways to keep his character alive going forward.
 
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Humdinger

Gold Member
I don't think we will ever see another Xbox game announced as an exclusive.

Bold prediction. Indies as well?

I was thinking they'd be more cautious about simultaneous announcements in the future, because of how the Indy reveal went. (I'm referring to the "one more thing" moment at Summer Games Fest, which greatly disturbed the Xbox diehards and undercut any "exclusive to Xbox" hype that might have been generated). I was expecting them to modify their approach a little and delay announcement of PS5 ports until after the Xbox version had been announced.

But you could be right. They could just dispense with the pretense and start announcing everything as coming to PS5. We shall see.
 

simpatico

Member
I can't really blame Microsoft leadership for a licensing deal that was made before their time at the top.

What I can blame them for is the decisions around the game's exclusivity, which managed to make it neither a system seller (because PS5 port will come after 3-6 months), nor a multiplatform juggernaut (because staggered release might impact PS5 sales).


A contemporary setting means you can essentially have villains from anywhere and not necessarily from the WW2 Axis.

It also means you can have a higher variety of toys on screen because the tech is better than the 30s. These make a big difference in writing a thrilling narrative.
Do you think Microsoft would rather you buy this game or subscribe to GamePass? I think they will pick GamePass sub 10 times out of 10 in that situation. Microsoft blew right past hoping games sell copies. The only way forward for them is to make the world sub to GamePass. With the money they spent, there's no turning back.
 
Didnt hurt Stalker. I just dont think the Indiana Jones IP is all that appealing to people under 40 years old who make up the bulk of players.
I just watched Dial of Destiny ( DoD) for the first time last week, the night before it I watched the Last Crusade. My biggest issue with the movie was actually Indy's depiction as well as how frail he looked compared to his early movies. That version of the character doesn't appeal to me, a 47 year old who grew up with the original films so he definitely wouldn't appeal to a 25-30 year old. And that's not to say Ford isn't in great shape for 80 but.....he's still 80. Even for a fictional movie, there is a practical and real world limit to his physicality/mobility now. 1980's Indy would have fought the giant henchman, gotten his ass kicked, but through his guile and resourcefulness found a way to beat him. There is no way they could conceivably have him take on that guy in DoD, and the script more or less acknowledges that. It was such an odd contrast watching him in Crusade physically carrying the part, which is the version of Indy which would best appeal to younger audiences in the same way an unknown like Nathan Drake did in 2007.

So IMHO he doesn't really need to be marketed as this legacy generation-spanning character who is irrelevant to young millennials and Gen Z, just make good appealing games like Great Circle and let him organically grow on younger audiences. If Disney wanted to keep him going outside the movies, I wouldn't mind a cartoon TV series. Something like this that popped up years ago:

Indiana_Jones_Animation_Header-1263x560.png
 
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Killjoy-NL

Gold Member
I think the Gen X / Millennials making decisions at Xbox thought that everyone on Earth has the same impression of Indiana Jones. This is good foreshadowing for how much worse they're going to be at steering these ships than the boomers were.
What if the Indiana Jones IP isn't the problem?

Did any of the defenders consider that possibility.
 

BennyBlanco

aka IMurRIVAL69
I just watched Dial of Destiny ( DoD) for the first time last week, the night before it I watched the Last Crusade. My biggest issue with the movie was actually Indy's depiction as well as how frail he looked compared to his early movies. And that's not to say Ford isn't in great shape for 80 but.....he's still 80. Even for a fictional movie, there is a practical and real world limit to his physicality/mobility now. 1980's Indy would have fought the giant henchman, gotten his ass kicked, but through his guile and resourcefulness found a way to beat him. There is no way they could conceivably have him take on that guy in DoD, and the script more or less acknowledges that. It was such an odd contrast watching him in Crusade physically carrying the part, which is the version of Indy which would best appeal to younger audiences in the same way an unknown like Nathan Drake did in 2007.

So IMHO he doesn't really need to be marketed as this legacy generation-spanning character who is irrelevant to young millennials and Gen Z, just make good appealing games like Great Circle and let him organically grow on younger audiences.

robert-de-niro-irishman.gif
 

poppabk

Cheeks Spread for Digital Only Future
So there is incremental cost to make and release this game but no incremental revenue to drive from its release? Neither by game sales or by increase in GP subscribers?

So it is a lose-lose situation for the devs and Xbox? Is that what you're saying here?
I've said before but that is not how it works with subs. When Netflix lost subscribers with Stranger Things season 4, Stranger Things wasn't a failure. They have a whole bunch of internal metrics that will decide if it was succesful. I know it drives sales age people nuts not being able to quantify any of this, but thats just how it is.
 
Except it's one of the main reason Xbox is going 3rd party and their products are barely selling anymore.

Unless you want to hang onto review scores, which are rather meaningless.
Im Sim market has been like this. 2-3 million copies. Most of them sell like that over time.

Thats why Machine Games have attached Indi IP to this. Arkane is going with Blade. To expand their audience. Gamepass is supposed to help them do that.

Games are great.
 

Astray

Member
Do you think Microsoft would rather you buy this game or subscribe to GamePass? I think they will pick GamePass sub 10 times out of 10 in that situation. Microsoft blew right past hoping games sell copies. The only way forward for them is to make the world sub to GamePass. With the money they spent, there's no turning back.
That was 2020 Microsoft, nowadays they absolutely would prefer if you bought it.

(I didn't buy it.. yet, playing it on PC with a 1-month code I got for free, I'm thinking maybe I'll buy it if the PS5 Pro version is good).
 

BigLee74

Member
That was 2020 Microsoft, nowadays they absolutely would prefer if you bought it.

(I didn't buy it.. yet, playing it on PC with a 1-month code I got for free, I'm thinking maybe I'll buy it if the PS5 Pro version is good).
No, they want Xbox/PC players to keep paying their monthly subscription for constant cash turnaround. To do that, they need to develop and supply good games.

They want the huge install base of PS players to then buy the same games to supplement the income. That is 2024 MS.
 
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Heisenberg007

Gold Journalism
Bold prediction. Indies as well?

I was thinking they'd be more cautious about simultaneous announcements in the future, because of how the Indy reveal went. (I'm referring to the "one more thing" moment at Summer Games Fest, which greatly disturbed the Xbox diehards and undercut any "exclusive to Xbox" hype that might have been generated). I was expecting them to modify their approach a little and delay announcement of PS5 ports until after the Xbox version had been announced.

But you could be right. They could just dispense with the pretense and start announcing everything as coming to PS5. We shall see.
Yeah, that's what I think.

They are already walking back on some of the games previously announced as exclusives (Indiana Jones, The Outer Worlds 2, etc.). After the new strategy was announced, I don't think they have announced any exclusive game. At least, I can't remember any.

Doom was announced as a day one PlayStation title. Indiana Jones' part was announced before release. And Outer Worlds 2 has now changed its status from Xbox console exclusive to PS5 day one.

A few currently announced games - Perfect Dark, Avowed, Fable, etc. - don't have a PS5 port announced as I think they are still in development and not ready yet.

Xbox also hasn't been locking any third-party exclusives, big or small, for some time now. So I think this is it. I'd be surprised if they announce any new games as exclusive during the next "not E3 season."
 

Killjoy-NL

Gold Member
Im Sim market has been like this. 2-3 million copies. Most of them sell like that over time.

Thats why Machine Games have attached Indi IP to this. Arkane is going with Blade. To expand their audience. Gamepass is supposed to help them do that.

Games are great.
Nothing you said contradicts what I said.

Also, "games are great" is a subjective and relative comment.
 

Humdinger

Gold Member
Yeah, that's what I think.

They are already walking back on some of the games previously announced as exclusives (Indiana Jones, The Outer Worlds 2, etc.). After the new strategy was announced, I don't think they have announced any exclusive game. At least, I can't remember any.

Doom was announced as a day one PlayStation title. Indiana Jones' part was announced before release. And Outer Worlds 2 has now changed its status from Xbox console exclusive to PS5 day one.

A few currently announced games - Perfect Dark, Avowed, Fable, etc. - don't have a PS5 port announced as I think they are still in development and not ready yet.

Xbox also hasn't been locking any third-party exclusives, big or small, for some time now. So I think this is it. I'd be surprised if they announce any new games as exclusive during the next "not E3 season."

Oh, okay, so you mean newly announced games - games we don't know about yet - not games that have previously been announced but not yet released, like Fable or Perfect Dark. Gotcha.
 
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You know, just thinking aloud, what are the chances this game gets PSVR2 support? The first person perspective is a given so they would just need to do a workaround for the times when Indy goes into third person.
 
Peaked at 11962.
GgApHGH.jpeg

It's joever Indybros

You know, just thinking aloud, what are the chances this game gets PSVR2 support? The first person perspective is a given so they would just need to do a workaround for the times when Indy goes into third person.
0 chance unless Sony pays for the development themselves, like they did with the RE8 and 4 VR modes.

But it indeed would be a perfect fit for VR.
 
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