Killjoy-NL
Gold Member
Yeah, I bet Indy sales on PS5 will easily exceed 10M copies.Indy bigger than Uncharted confirmed!!!
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Yeah, I bet Indy sales on PS5 will easily exceed 10M copies.Indy bigger than Uncharted confirmed!!!
Key difference is reception. You ever heard of the term "sleeper hit"? Word of mouth has work to do and it will. There's no way this Indy game won't have a sequel greenlight. If we're being real, this is essentially Microsoft's new Halo, or the nearest thing to it.
Dude Halo sold millions of copies, this is not gonna come close to doing so.Key difference is reception. You ever heard of the term "sleeper hit"? Word of mouth has work to do and it will. There's no way this Indy game won't have a sequel greenlight. If we're being real, this is essentially Microsoft's new Halo, or the nearest thing to it.
I tend to agree. The lighting and material work is legit something else.I hope the ps5 players buy it when it comes out because they are in for a treat.
Incredible game.
Hopefully the pro patch gets it close to pc because it is legit like playing a next gen game on pc version series x.
Series x is still great but the pc version is something else.
It doesn’t look to be getting enough traction. Mostly it’s only release traction that matters. Although in this case it might draw some gp numbersKey difference is reception. You ever heard of the term "sleeper hit"? Word of mouth has work to do and it will. There's no way this Indy game won't have a sequel greenlight. If we're being real, this is essentially Microsoft's new Halo, or the nearest thing to it.
Key difference is reception. You ever heard of the term "sleeper hit"? Word of mouth has work to do and it will. There's no way this Indy game won't have a sequel greenlight. If we're being real, this is essentially Microsoft's new Halo, or the nearest thing to it.
Indy isn't Microsoft's new Halo. Not even close.
If Starfield that sold like 20x times more than Indi is a disaster, how is Indi their most important franchise? I don't get it.For all intents and purposes and because of the state they're in, it is their closest thing to it. Desperate times. What other hot property do they have these days? Halo isn't it. Starfield? It's regarded a disaster. They have nothing creating a buzz, outside of Indiana Jones, and now watch them flagship the fuck out of the IP for project "Xbox Anywhere".
"But but but metacritic"If Starfield that sold like 20x times more than Indi is a disaster, how is Indi their most important franchise? I don't get it.
Hearts and minds. You're being too literal, have some vision.If Starfield that sold like 20x times more than Indi is a disaster, how is Indi their most important franchise? I don't get it.
You could say the same about a potential Starfield port.Moreover, stop blocking out unknown future sales on the PlayStation platform.
For all intents and purposes and because of the state they're in, it is their closest thing to it. Desperate times. What other hot property do they have these days? Halo isn't it. Starfield? It's regarded a disaster. They have nothing creating a buzz, outside of Indiana Jones, and now watch them flagship the fuck out of the IP for project "Xbox Anywhere".
Hearts and minds. You're being too literal, have some vision.
Moreover, stop blocking out unknown future sales on the PlayStation platform.
Starfield will make good money on Playstation, just not as much as it would have done had it been well received and not become a meme for failure on social media. These things are unfortunate but they arguably impact the fiscal potential of any release, none moreso than the really high profile ones. Indiana Jones at least has everything to gain from its good reception.You could say the same about a potential Starfield port.
Because they Starfield name is taintedIf Starfield that sold like 20x times more than Indi is a disaster, how is Indi their most important franchise? I don't get it.
Look at the list of games on Steam that have done better from both XGS and Bethesda. I don't see how Indiana Jones leapfrogs all that and is anointed the flagship IP for Microsoft. Hell, next year Doom is going to trounce Indiana Jones' numbers on Steam.
Do you think Indiana Jones on PS5 is going to outsell Doom?
Doubtful as Doom is a beloved FPS franchise and established shooters always do good figures. It isn't a new IP though; I still think Microsoft will push Indiana Jones' critical success and reception to the front of their promotional media. And anyway, I think it could be argued that multiplatform Doom Eternal is a cult follow-up in a long-running series, at best. The new one looks great, but it's just another shoot em up really, it doesn't stand out much. Nevertheless, it's apples and oranges.
The guy from a week or 2 ago was going on about how Indiana Jones was going to boost Xbox Series sales , I just feel that people are getting fed this new message about momentum & potential but not fully understanding it & just running out in the wild saying any & everything.Look at the list of games on Steam that have done better from both XGS and Bethesda. I don't see how Indiana Jones leapfrogs all that and is anointed the flagship IP for Microsoft. Hell, next year Doom is going to trounce Indiana Jones' numbers on Steam.
Do you think Indiana Jones on PS5 is going to outsell Doom?
I hope the ps5 players buy it when it comes out because they are in for a treat.
Incredible game.
Hopefully the pro patch gets it close to pc because it is legit like playing a next gen game on pc version series x.
Series x is still great but the pc version is something else.
The irony is unreal...I hope the ps5 players buy it when it comes out because they are in for a treat.
Incredible game.
Hopefully the pro patch gets it close to pc because it is legit like playing a next gen game on pc version series x.
Series x is still great but the pc version is something else.
If I understand your point correctly, you're saying that "although Indiana Jones is likely a commercial failure, Microsoft still needs to keep funding these games (despite losses) because of good word of mouth and reviews."You misunderstood. Microsoft have to cling onto this one big critical darling IP now. It'll obviously never make Halo money or be anywhere near that level of global phenomenon (20 years ago), but Microsoft have NOTHING else as prestigious as this game to offer, so they'll surely back it.
I think it's a sad indictment of the sore lack of indoctrination happening in family households nowadays. Parents seem happy to leave their kids to TikTok and YouTube for their entertainment, anything for an easy life. Meanwhile, we've gone out of our way in our house to sit the kids down and put the classic films on in front of them. My own 12yr old lad bloody loves Indiana Jones, he's playing through the game in save slot 3. But they've seen all of the main formative movies, including the Spielberg back catalogue. My son watches John McTiernan movies, he'll sit and watch Arnie flicks. They'll watch Jaws, Tremors or Gremlins no problem. My 13yr old daughter is into Monty Python.
This is what my own parents did for me, and the tradition continues with a little bit of effort.
With Path tracing?? I doubt. Would be the first.Hopefully the pro patch gets it close to pc
People need to realize how colossal this failure is turning out to be. I think the extent of this commercial failure is being slightly overshadowed by good reviews.Look at the list of games on Steam that have done better from both XGS and Bethesda. I don't see how Indiana Jones leapfrogs all that and is anointed the flagship IP for Microsoft. Hell, next year Doom is going to trounce Indiana Jones' numbers on Steam.
If I understand your point correctly, you're saying that "although Indiana Jones is likely a commercial failure, Microsoft still needs to keep funding these games (despite losses) because of good word of mouth and reviews."
Is that correct?
BethesdaExpected result, now 2024 this franchise is of little interest to anyone, and I think the younger generation does not even know who it is. There are actually many questions here, not even about the game but about the people. Who approved this game for production? Who thought that after so many unsuccessful attempts to resurrect the franchise in the cinema, it would be a good idea to make a game based on it? Who is the target audience of this game? Who allocated money for this and what was their reasoning? This game appeared unnoticed and will most likely just as unnoticed disappear into history as another game based on a well-known franchise.
Yes, it's the lack of family traditions which is causing these lower than expected player numbers on Steam.
Thread become slow, we need to spice things upAh I see we're been upgraded from sales failure to colossal failure
People need to realize how colossal this failure is turning out to be. I think the extent of this commercial failure is being slightly overshadowed by good reviews.
For reference, this game has a smaller Steam CCU count than Forspoken (studio shut down), Suicide Squad (game abandoned), and The Callisto Protocol (team laid off).
And it's worth noting that none of these 3 (failed) games had a licensed IP royalty fees attached to it. And none of them launched on Game Pass or PS+, so they must have sold a lot more copies on console that Indiana Jones would be selling on Xbox.
This is a big commercial failure whichever way anyone cuts it.
are there any examples of day1 gamespass releases that also had high steam CCU? Or any with low CCU that we know with certainty performed well?You can’t just wave aside Gamepass as if it doesn’t count - it’s what MS want, X million people paying £14 quid a month forever.
Thats only gonna happen if they keep releasing quality games on it like Indiana Jones.
Non Gamepass sales are there to supplement the income.
A generally low Steam CCU count does not correlate at all to how successful the game has or hasn’t been for them on Gamepass. Only MS will have the tools and figures to work that out. In time, they will let us know one way or the other.
The only thing you can say safely assume from a low Steam CCU count is that it has a low Steam CCU count
Stalker 2 performed well on Steam but that makes sense, as its a title with a very long lifespanare there any examples of day1 gamespass releases that also had high steam CCU? Or any with low CCU that we know with certainty performed well?
Stalker 2 performed well on Steam but that makes sense, as its a title with a very long lifespan
I'm having a hard time wanting to go back to this game. It has a lot of great stuff going for it.
Love the voice acting, story, and detailed graphics. But the gameplay doesn't seem to be grabbing me to where I think about playing something else instead.
I'm only a handful of hours in though, so I do plan to give it more of a go.
even Metaphor: Refantazio hit 85,000 on steam for crying out loud. This excuse is nothing but copium from many. Even those who were claiming the opposite about sales a few years ago are now using it as an excuse.are there any examples of day1 gamespass releases that also had high steam CCU? Or any with low CCU that we know with certainty performed well?
That’s some major cope. You honestly don’t think that Steam sales are an indicator of the demand for the game? If barely anybody bought MS’s only big holiday game on Steam, I’m assuming it wasn’t exactly a big hit/value add for Gamepass either.You can’t just wave aside Gamepass as if it doesn’t count - it’s what MS want, X million people paying £14 quid a month forever.
Thats only gonna happen if they keep releasing quality games on it like Indiana Jones.
Non Gamepass sales are there to supplement the income.
A generally low Steam CCU count does not correlate at all to how successful the game has or hasn’t been for them on Gamepass. Only MS will have the tools and figures to work that out. In time, they will let us know one way or the other.
The only thing you can say safely assume from a low Steam CCU count is that it has a low Steam CCU count
are there any examples of day1 gamespass releases that also had high steam CCU? Or any with low CCU that we know with certainty performed well?
I doubt that Starfield is going to make any money on PlayStation. The game was a total failure (game-wise, I know it sold well before people realized what they had bought) and the expansion was a flop. Nobody wants it.Starfield will make good money on Playstation, just not as much as it would have done had it been well received and not become a meme for failure on social media. These things are unfortunate but they arguably impact the fiscal potential of any release, none moreso than the really high profile ones. Indiana Jones at least has everything to gain from its good reception.
That’s some major cope. You honestly don’t think that Steam sales are an indicator of the demand for the game? If barely anybody bought MS’s only big holiday game on Steam, I’m assuming it wasn’t exactly a big hit/value add for Gamepass either.
For comparison, Starfield did nearly 30x the concurrent users of Indiana Jones.