• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Indiana Jones and the Great Circle has (so far) hit an all-time peak Steam CCU of 12,138 users

Killjoy-NL

Gold Member
Indy bigger than Uncharted confirmed!!!

Season 9 Lol GIF by The Office
Yeah, I bet Indy sales on PS5 will easily exceed 10M copies.😶
 
Last edited:
Key difference is reception. You ever heard of the term "sleeper hit"? Word of mouth has work to do and it will. There's no way this Indy game won't have a sequel greenlight. If we're being real, this is essentially Microsoft's new Halo, or the nearest thing to it.

Hmmm. Indy IP cost a pretty penny I imagine

It’s going to likely depend on how well this does on PS5, the main market for it
 

Astray

Member
Key difference is reception. You ever heard of the term "sleeper hit"? Word of mouth has work to do and it will. There's no way this Indy game won't have a sequel greenlight. If we're being real, this is essentially Microsoft's new Halo, or the nearest thing to it.
Dude Halo sold millions of copies, this is not gonna come close to doing so.

This thing is honestly not doing so good, I doubt it has generated much revenue for Microsoft, they themselves dumped it in December for a reason.
 

DirtInUrEye

Member
You misunderstood. Microsoft have to cling onto this one big critical darling IP now. It'll obviously never make Halo money or be anywhere near that level of global phenomenon (20 years ago), but Microsoft have NOTHING else as prestigious as this game to offer, so they'll surely back it.
 

DenchDeckard

Moderated wildly
I hope the ps5 players buy it when it comes out because they are in for a treat.

Incredible game.

Hopefully the pro patch gets it close to pc because it is legit like playing a next gen game on pc version series x.

Series x is still great but the pc version is something else.
 

Panajev2001a

GAF's Pleasant Genius
I hope the ps5 players buy it when it comes out because they are in for a treat.

Incredible game.

Hopefully the pro patch gets it close to pc because it is legit like playing a next gen game on pc version series x.

Series x is still great but the pc version is something else.
I tend to agree. The lighting and material work is legit something else.

There is a lot they can do with gyro but especially haptics feedback and dynamic triggers as well as the controller speaker to enhance immersion a game like this would benefit from.

Given what they achieved with the XSX version and additional months of development for PS5 they should be able to get a decent PS5 Pro version indeed. Even if they aim for XSX as baseline there is enough improvement on the RT performance to boost RT lighting and shadows. Overall it is quite a great game that would benefit from the Pro HW a lot actually.
 

rofif

Can’t Git Gud
Key difference is reception. You ever heard of the term "sleeper hit"? Word of mouth has work to do and it will. There's no way this Indy game won't have a sequel greenlight. If we're being real, this is essentially Microsoft's new Halo, or the nearest thing to it.
It doesn’t look to be getting enough traction. Mostly it’s only release traction that matters. Although in this case it might draw some gp numbers
 

DirtInUrEye

Member
Indy isn't Microsoft's new Halo. Not even close.

For all intents and purposes and because of the state they're in, it is their closest thing to it. Desperate times. What other hot property do they have these days? Halo isn't it. Starfield? It's regarded a disaster. They have nothing creating a buzz, outside of Indiana Jones, and now watch them flagship the fuck out of the IP for project "Xbox Anywhere".
 

Skifi28

Member
For all intents and purposes and because of the state they're in, it is their closest thing to it. Desperate times. What other hot property do they have these days? Halo isn't it. Starfield? It's regarded a disaster. They have nothing creating a buzz, outside of Indiana Jones, and now watch them flagship the fuck out of the IP for project "Xbox Anywhere".
If Starfield that sold like 20x times more than Indi is a disaster, how is Indi their most important franchise? I don't get it.
 

Topher

Identifies as young
For all intents and purposes and because of the state they're in, it is their closest thing to it. Desperate times. What other hot property do they have these days? Halo isn't it. Starfield? It's regarded a disaster. They have nothing creating a buzz, outside of Indiana Jones, and now watch them flagship the fuck out of the IP for project "Xbox Anywhere".

Look at the list of games on Steam that have done better from both XGS and Bethesda. I don't see how Indiana Jones leapfrogs all that and is anointed the flagship IP for Microsoft. Hell, next year Doom is going to trounce Indiana Jones' numbers on Steam.

TMUHSTV.png
9CqQT2n.png


Hearts and minds. You're being too literal, have some vision.

Moreover, stop blocking out unknown future sales on the PlayStation platform.

Do you think Indiana Jones on PS5 is going to outsell Doom?
 

DirtInUrEye

Member
You could say the same about a potential Starfield port.
Starfield will make good money on Playstation, just not as much as it would have done had it been well received and not become a meme for failure on social media. These things are unfortunate but they arguably impact the fiscal potential of any release, none moreso than the really high profile ones. Indiana Jones at least has everything to gain from its good reception.
 

DirtInUrEye

Member
Look at the list of games on Steam that have done better from both XGS and Bethesda. I don't see how Indiana Jones leapfrogs all that and is anointed the flagship IP for Microsoft. Hell, next year Doom is going to trounce Indiana Jones' numbers on Steam.

TMUHSTV.png
9CqQT2n.png




Do you think Indiana Jones on PS5 is going to outsell Doom?

Doubtful as Doom is a beloved FPS franchise and established shooters always do good figures. It isn't a new IP though; I still think Microsoft will push Indiana Jones' critical success and reception to the front of their promotional media. And anyway, I think it could be argued that multiplatform Doom Eternal is a cult follow-up in a long-running series, at best. The new one looks great, but it's just another shoot em up really, it doesn't stand out much. Nevertheless, it's apples and oranges.
 

Topher

Identifies as young
Doubtful as Doom is a beloved FPS franchise and established shooters always do good figures. It isn't a new IP though; I still think Microsoft will push Indiana Jones' critical success and reception to the front of their promotional media. And anyway, I think it could be argued that multiplatform Doom Eternal is a cult follow-up in a long-running series, at best. The new one looks great, but it's just another shoot em up really, it doesn't stand out much. Nevertheless, it's apples and oranges.

It isn't apples and oranges if you are selecting a franchise as the "new Halo". You are giving Indiana Jones accolades it just hasn't earned. Microsoft is not known for heavily marketing their games but if they do open up the purse strings for once then I guess we will see what Indy can do on PS5. I have my doubts about how successful it will be there, but not where it stands among the Fallouts, Dooms, Elder Scrolls and Halos. If Indiana Jones was going to surpass any of those then it would have done so on Steam.
 

Sorcerer

Member
Indy is an old man (something for my generation) franchise. A franchise with 2 bad movies over the course of 16 years is not going to be a screaming success with the youth. Maybe a passion project for Todd but that's about it. While Indy should have always had the video game crown, Uncharted, Tomb Raider ate his lunch in the video game world.
Bond is also a dinosaur and an old man franchise; the difference is old men will still show up for his movies. It will be interesting to see the reception of IO interactive's Bond game if it ever sees the light of day. Probably going to be a great game, but is the interest still there for him in the video game world?
 
Last edited:

DirtInUrEye

Member
I think it's a sad indictment of the sore lack of indoctrination happening in family households nowadays. Parents seem happy to leave their kids to TikTok and YouTube for their entertainment, anything for an easy life. Meanwhile, we've gone out of our way in our house to sit the kids down and put the classic films on in front of them. My own 12yr old lad bloody loves Indiana Jones, he's playing through the game in save slot 3. But they've seen all of the main formative movies, including the Spielberg back catalogue. My son watches John McTiernan movies, he'll sit and watch Arnie flicks. They'll watch Jaws, Tremors or Gremlins no problem. My 13yr old daughter is into Monty Python.

This is what my own parents did for me, and the tradition continues with a little bit of effort.
 

onQ123

Member
Look at the list of games on Steam that have done better from both XGS and Bethesda. I don't see how Indiana Jones leapfrogs all that and is anointed the flagship IP for Microsoft. Hell, next year Doom is going to trounce Indiana Jones' numbers on Steam.

TMUHSTV.png
9CqQT2n.png




Do you think Indiana Jones on PS5 is going to outsell Doom?
The guy from a week or 2 ago was going on about how Indiana Jones was going to boost Xbox Series sales , I just feel that people are getting fed this new message about momentum & potential but not fully understanding it & just running out in the wild saying any & everything.



There was never any indication that Indiana Jones was going to be a big seller but out of nowhere it's supposed to be the new Halo?

What's really going on in the underground meetings nowadays lol.
 

Killjoy-NL

Gold Member
I hope the ps5 players buy it when it comes out because they are in for a treat.

Incredible game.

Hopefully the pro patch gets it close to pc because it is legit like playing a next gen game on pc version series x.

Series x is still great but the pc version is something else.
The irony is unreal...
 

Heisenberg007

Gold Journalism
You misunderstood. Microsoft have to cling onto this one big critical darling IP now. It'll obviously never make Halo money or be anywhere near that level of global phenomenon (20 years ago), but Microsoft have NOTHING else as prestigious as this game to offer, so they'll surely back it.
If I understand your point correctly, you're saying that "although Indiana Jones is likely a commercial failure, Microsoft still needs to keep funding these games (despite losses) because of good word of mouth and reviews."

Is that correct?

There may be an argument there, but Microsoft is a very data-driven company, and shareholders have been breathing down their neck. Moreove, Xbox's profitability has always been in question, which is why they are releasing their games on PS5 - to increase profitability and margins.

I don't believe they'll carry with them any dead horse. And I'll point out to Hi-Fi Rush. The game got even better reviews than Indiana Jones. They shut down the studio and sold the IP because it didn't sell well.

And Indy - especially with the licensed IP, Disney's cut, and a development team in Sweden - must have cost a LOT more than a smaller game like Hi-Fi Rush that was developed in Japan.
 
Last edited:

GHG

Member
I think it's a sad indictment of the sore lack of indoctrination happening in family households nowadays. Parents seem happy to leave their kids to TikTok and YouTube for their entertainment, anything for an easy life. Meanwhile, we've gone out of our way in our house to sit the kids down and put the classic films on in front of them. My own 12yr old lad bloody loves Indiana Jones, he's playing through the game in save slot 3. But they've seen all of the main formative movies, including the Spielberg back catalogue. My son watches John McTiernan movies, he'll sit and watch Arnie flicks. They'll watch Jaws, Tremors or Gremlins no problem. My 13yr old daughter is into Monty Python.

This is what my own parents did for me, and the tradition continues with a little bit of effort.

Yes, it's the lack of family traditions which is causing these lower than expected player numbers on Steam.

Tea Time Eye Roll GIF
 

Mayar

Member
Expected result, now 2024 this franchise is of little interest to anyone, and I think the younger generation does not even know who it is. There are actually many questions here, not even about the game but about the people. Who approved this game for production? Who thought that after so many unsuccessful attempts to resurrect the franchise in the cinema, it would be a good idea to make a game based on it? Who is the target audience of this game? Who allocated money for this and what was their reasoning? This game appeared unnoticed and will most likely just as unnoticed disappear into history as another game based on a well-known franchise.
 

Heisenberg007

Gold Journalism
Look at the list of games on Steam that have done better from both XGS and Bethesda. I don't see how Indiana Jones leapfrogs all that and is anointed the flagship IP for Microsoft. Hell, next year Doom is going to trounce Indiana Jones' numbers on Steam.

TMUHSTV.png
9CqQT2n.png
People need to realize how colossal this failure is turning out to be. I think the extent of this commercial failure is being slightly overshadowed by good reviews.

For reference, this game has a smaller Steam CCU count than Forspoken (studio shut down), Suicide Squad (game abandoned), and The Callisto Protocol (team laid off).

And it's worth noting that none of these 3 (failed) games had a licensed IP royalty fees attached to it. And none of them launched on Game Pass or PS+, so they must have sold a lot more copies on console that Indiana Jones would be selling on Xbox.

This is a big commercial failure whichever way anyone cuts it.
 

DirtInUrEye

Member
If I understand your point correctly, you're saying that "although Indiana Jones is likely a commercial failure, Microsoft still needs to keep funding these games (despite losses) because of good word of mouth and reviews."

Is that correct?

To a point. I'm simply arguing that it's in Microsoft's interests to capitalise on the positivity surrounding the game and to back the new IP including increased marketing and with yes, a sequel - subject to performance over the coming year on all platforms it is released on. Despite what some here reckon, Steam reviews are not the last word and gospel for determining a game's performance, especially in regards to console sales. There are still a lot of sad sap Xbox owners out there you know.

Microsoft haven't had an opportunity like this with a larger IP that has been embraced so passionately by fans in a long time. Starfield was supposed to be it, but it was rejected by players. I was waiting for Hi-Fi Rush to be mentioned and it is indeed scandalous what happened there, but that was essentially a happy indie side release which didn't ever come with marquee expectations. Microsoft cut their losses - after they saw the where XBOX was headed and they were preparing to pivot on their whole model. So for now they are just left with the sterling critical and "meta" response to Indiana Jones, and until Gears of War (not really) it's all they really have to distinguish themselves.
 

MMaRsu

Member
Expected result, now 2024 this franchise is of little interest to anyone, and I think the younger generation does not even know who it is. There are actually many questions here, not even about the game but about the people. Who approved this game for production? Who thought that after so many unsuccessful attempts to resurrect the franchise in the cinema, it would be a good idea to make a game based on it? Who is the target audience of this game? Who allocated money for this and what was their reasoning? This game appeared unnoticed and will most likely just as unnoticed disappear into history as another game based on a well-known franchise.
Bethesda
 

BigLee74

Member
People need to realize how colossal this failure is turning out to be. I think the extent of this commercial failure is being slightly overshadowed by good reviews.

For reference, this game has a smaller Steam CCU count than Forspoken (studio shut down), Suicide Squad (game abandoned), and The Callisto Protocol (team laid off).

And it's worth noting that none of these 3 (failed) games had a licensed IP royalty fees attached to it. And none of them launched on Game Pass or PS+, so they must have sold a lot more copies on console that Indiana Jones would be selling on Xbox.

This is a big commercial failure whichever way anyone cuts it.

You can’t just wave aside Gamepass as if it doesn’t count - it’s what MS want, X million people paying £14 quid a month forever.

Thats only gonna happen if they keep releasing quality games on it like Indiana Jones.

Non Gamepass sales are there to supplement the income.

A generally low Steam CCU count does not correlate at all to how successful the game has or hasn’t been for them on Gamepass. Only MS will have the tools and figures to work that out. In time, they will let us know one way or the other.

The only thing you can say safely assume from a low Steam CCU count is that it has a low Steam CCU count 😂
 

mdkirby

Gold Member
You can’t just wave aside Gamepass as if it doesn’t count - it’s what MS want, X million people paying £14 quid a month forever.

Thats only gonna happen if they keep releasing quality games on it like Indiana Jones.

Non Gamepass sales are there to supplement the income.

A generally low Steam CCU count does not correlate at all to how successful the game has or hasn’t been for them on Gamepass. Only MS will have the tools and figures to work that out. In time, they will let us know one way or the other.

The only thing you can say safely assume from a low Steam CCU count is that it has a low Steam CCU count 😂
are there any examples of day1 gamespass releases that also had high steam CCU? Or any with low CCU that we know with certainty performed well?
 
I'm having a hard time wanting to go back to this game. It has a lot of great stuff going for it.
Love the voice acting, story, and detailed graphics. But the gameplay doesn't seem to be grabbing me to where I think about playing something else instead.

I'm only a handful of hours in though, so I do plan to give it more of a go.
 
Stalker 2 performed well on Steam but that makes sense, as its a title with a very long lifespan

Stalker has a long history with a pc fanbase that do lots of modding. Makes sense that PC crowd would still just buy it for future mods.
That's more like a Steam game that also came to gamepass.
 

DirtInUrEye

Member
I'm having a hard time wanting to go back to this game. It has a lot of great stuff going for it.
Love the voice acting, story, and detailed graphics. But the gameplay doesn't seem to be grabbing me to where I think about playing something else instead.

I'm only a handful of hours in though, so I do plan to give it more of a go.

Don't linger in the Vatican City, it grinds the game to a halt for many hours. Just focus on the main objectives there and push on; you can return later and mop up if you're wanting to.

I'm surprised more people apparently didn't break away from the game early on, due to the game introducing that large hub so early on. It's an okay location, but it sucks out much of the momentum in the plot.
 
Last edited:

Three

Gold Member
are there any examples of day1 gamespass releases that also had high steam CCU? Or any with low CCU that we know with certainty performed well?
even Metaphor: Refantazio hit 85,000 on steam for crying out loud. This excuse is nothing but copium from many. Even those who were claiming the opposite about sales a few years ago are now using it as an excuse.

Edit: just read that it didn't actually come to GP despite the xbox show saying all games shown are coming. Oh well.
 
Last edited:

DonkeyPunchJr

World’s Biggest Weeb
You can’t just wave aside Gamepass as if it doesn’t count - it’s what MS want, X million people paying £14 quid a month forever.

Thats only gonna happen if they keep releasing quality games on it like Indiana Jones.

Non Gamepass sales are there to supplement the income.

A generally low Steam CCU count does not correlate at all to how successful the game has or hasn’t been for them on Gamepass. Only MS will have the tools and figures to work that out. In time, they will let us know one way or the other.

The only thing you can say safely assume from a low Steam CCU count is that it has a low Steam CCU count 😂
That’s some major cope. You honestly don’t think that Steam sales are an indicator of the demand for the game? If barely anybody bought MS’s only big holiday game on Steam, I’m assuming it wasn’t exactly a big hit/value add for Gamepass either.

For comparison, Starfield did nearly 30x the concurrent users of Indiana Jones.
 

BigLee74

Member
are there any examples of day1 gamespass releases that also had high steam CCU? Or any with low CCU that we know with certainty performed well?

I think Starfield had a massive CCU count. But the interest and expectations for that game were on a different planet.
 

diffusionx

Gold Member
Starfield will make good money on Playstation, just not as much as it would have done had it been well received and not become a meme for failure on social media. These things are unfortunate but they arguably impact the fiscal potential of any release, none moreso than the really high profile ones. Indiana Jones at least has everything to gain from its good reception.
I doubt that Starfield is going to make any money on PlayStation. The game was a total failure (game-wise, I know it sold well before people realized what they had bought) and the expansion was a flop. Nobody wants it.

Indy should have been ported to PS5 day one, they could have made a lot of money.
 
Last edited:

BigLee74

Member
That’s some major cope. You honestly don’t think that Steam sales are an indicator of the demand for the game? If barely anybody bought MS’s only big holiday game on Steam, I’m assuming it wasn’t exactly a big hit/value add for Gamepass either.

For comparison, Starfield did nearly 30x the concurrent users of Indiana Jones.

It’s not cope.

I’m just not drawing conclusions and calling a game a ‘collosal failure’ from a Steam CCU count alone, when the same game is available on console and PC Gamepass.

I merely choose to wait and see.

I think we can all agree Starfield was a different kettle of fish. It had the hype and marketing and millions of Bethesda fans champing at the bit.
 

DonkeyPunchJr

World’s Biggest Weeb
zwV1N2j.png


AgIViiI.png


Hey guys, it’s a total mystery whether this game was a commercial success or failure. I’m sure MS has some top secret methodology for determining this. Maybe Gamepass saw a major spike in engagement and new subscribers even though it was met with total apathy on Steam. We just don’t know!
 
Top Bottom