Case in point, I just logged onto PlayAsia and bought 2 physical Switch games for the price of one over hyped, under developed, and overpriced AAA game. I bought Mameda no Bakeru, a Ganbare Goemon/Mystical Ninja spiritual successor from Good-Feel, and the sequel/remake of Shadow of the Ninja Reborn from Natsume Atari. I will also buy a digital version of this on Steam.
As a bonus note, I am a huge fan of the Japanese developed Rastan game by Taito, and I'll be buying Volgarr the Viking 2, and Abathor on Steam today.
There's too much goodness out there from all genres of games, from big and small publishers alike to even have time to play. OP needs to be awakened along with anybody else that agrees with him.
I kinda get where you're coming from with the "putting AA/indie on a pedestal" notion. Sure, some AA and indies aren't exactly super original either or straight up derivative some times. However, they are still a leaps better alternative option compared to the current AAA output imo. AA and indie are in this developing phase where they're slowly making headway towards incrementally bigger budgets. AA is encroaching on the low end of AAA budgets which hopefully will give them more elbow room. I'd rather support promising studios like these and watch them grow while learning from the past mistakes and transgressions of AAA legacy studios.I kind of share the same opinion although I am still disappointed in the gaming this generation. It kind of started when Japan Studios was shut down and made me realize people in general don't seek out more niche games with great quality. Despite supporting these games for over a decade, I have always felt like most of the gaming discussions fell towards the most mainstream AAA titles while they complained about how gaming is horrible. Anytime I would talk about AA or even smaller AAA titles, people would be quickly dismissive.
On the other hand, I think people are holding up every AA/indie game on a pedestal it doesn't necessarily deserve. A lot of the AA/indie space can fall into the same trend chasing and safe ideas of AAA games. When talking about AAA games, people conveniently leave out well received ones. The whole gaming discourse is a mess.
I am really enjoying Prince of Persia: The Lost Crown. It is frustrating seeing all the hate towards the game despite the discourse about Ubisoft games being the same. It has a great developer with a great track record, has Gareth Choker (Ori composer) as one of the composers, is very gameplay oriented with a decently presented story, and has great reviews. I wonder how many gamers will buy something like Kunitsu Gami?
The general gamer is very apprehensive of new ideas. Everything is labeled under gimmick or strange.
Games from 10-15 years ago are better then most games being put out today. There are only a few games worth buying in the current era.
I know. I chose not to play them lol. Kusoge I would call them.There were shite games 10-15 years ago too.
The OP to an extent is right, games are not allowed to fail these days if they do it means curtains for that studio, the fact that we can't even get games like Blur/Split Second no competition in the soccer game scene (people seem to forget how Konami treated their loyal P.E.S fans like crap and gave the world e-football..) nobody willing to make an Outrun, Panzer Dragoon, Desert Strike, again with Konami trying to relive the glory days of 2004 with the new Metal Gear because they know they would struggle to make a part 6 as good as that game...you can't even get a decent 007 game today either...so the industry maybe "fine" but it's missing/neglecting some great genre's....(another title that comes to mind is Motorstorm)
agreed. & it's only been over the last half-dozen years or so that i've noticed the weird phenomenon of so many sequels to big games actually ending up being inferior to the originals. which's pretty miserable...Games from 10-15 years ago are better then most games being put out today. There are only a few games worth buying in the current era.
I am enjoying my replay of Bravely Default and Bravely Second very much.
And while Dragon's Dogma 2 felt empty and hollow. Dragon's Dogma Dark Arisen is magical and timeless.
well, there've always been shite games. but, back in 2010, there was also mass effect 2, red dead redemption, super mario galaxy, god of war 3, & bayonetta. so, there's that...There were shite games 10-15 years ago too.
I couldn't agree with every word of this more!I kinda get where you're coming from with the "putting AA/indie on a pedestal" notion. Sure, some AA and indies aren't exactly super original either or straight up derivative some times. However, they are still a leaps better alternative option compared to the current AAA output imo. AA and indie are in this developing phase where they're slowly making headway towards incrementally bigger budgets. AA is encroaching on the low end of AAA budgets which hopefully will give them more elbow room. I'd rather support promising studios like these and watch them grow while learning from the past mistakes and transgressions of AAA legacy studios.
Speaking of "Everything being labelled under a gimmick or strange"; That is funny. I think that's what used to be "driving" gameplay evolution forward imo. I'd argue that "gimmicks" had a critical role in pushing the boundaries of gameplay/tech advancements as we know it. Without "gimmicks" we wouldn't have some of the genres we see today.
I'm not really sure when this notion started, but, at some point, "gimmick" got this weird redefinition as some derogatory term (it may have emerged from the gaming press) for anything that diverged from the norm. Anything that tried something out of the ordinary, which required a bit of study, in the recent decade was written off as "gimmicky". I recall a time when the gaming community used to be more open minded towards new ideas that might've appeared "strange" or "gimmicky". This closed mindedness has consequently lead to stagnation of development in unique and interesting gameplay. Its pretty clear in AAA.
speaking of which: what major titles released in 2024, other than maybe shadow of the erdtree (which is actually dlc), would anyone put in the same class as these 5 games? personally, i can't name 1...well, there've always been shite games. but, back in 2010, there was also mass effect 2, red dead redemption, super mario galaxy, god of war 3, & bayonetta. so, there's that...
Really dude? Lol. Lmao even.As for 00s - it's a weird decade as at the start of it - 'AAA' didn't even exist - so it's a bit difficult to classify what was what until we get to 2004 or thereabouts.
If we want to be pedantic - the first real PR use of the term was back in June 2000 - but it certainly wasn't in 'active' use during that period.AAA definitely existed; ie near to the top end of what the game industry could produce at the time.
The game needed about 100k sales to make back its development budget - not unlike say - Dark Cloud or several other launch window titles.You mentioned Ico. That was absolutely AAA.
Yeah but at the the rate things are going we'll be lucky to get 007 by 2026, there is no alternative currently, even Bloodstone probably didn't take that long to develop...look at Alone in the Dark a classic franchise deserved better but back to being dormant, Deus Ex will take the fans to revive that franchise...there is no denying the lack of competition in the soccer scene, College football doesn't even come into it...there is no modern day Blur/Split Second/Motorstorm...where did games like Spec Ops: The line go? Chorvs sold poorly so that put paid to a sequel or spin off happening anytime soon...hell we don't even get games like Full Throttle anymore..Armored core was just last year. You complain about Desert Strike, but someone made Chorvs and Star Wars Squadrons.
There’s an 007 game in the works, an Indiana Jones game coming out relatively soon and tons of AA FPS games.
We’ve just had a new College Football game for the first time in ages, and there’s no shortage of platform games showing up in recent years, including a well received AA Prince of Persia game.
These games exist. You guys just skip them
Good post. People thinking the gaming industry is healthier than ever are just put of their minds. Yes Japan exists, and minus the fall of square enix and konami, they still seem to be going strong. But op absolutely is right atleast as far as western landscape is concerned. Indie games are fine, but too much of them are pixel art style games and not like the aa games of old. When was the last indie game that looked like vagrant story? They can't even seem to achieve GTA 3 levels of production quality.The industry is bigger than it ever was. Gaming is no longer something that only nerds, geeks or little boys enjoy. The average target audience has expanded a lot, mainly because gaming is something a lot of people simply do not let go as they grow up. It's not like G.I.Joe action figures where you stop playing once you hit puberty (or sooner). As a result, the audience expanded. And as the audience expanded, so did the industry. Dev teams became publishers, publishers became companies, companies became corporations. Budgets got higher, and the games multiplied.
Like ...
a LOT.
There are a LOT of games right now - old, new, niche, mainstream - it's very difficult for a publisher/developer to make their game stand out to the gamer / consumer in order to ensure they'll make a profit.
And that's where marketing stopped being an afterthought and became one of the most important aspects of a video game. Games are no longer made based on an idea a developer has - games are now made based on what the marketing teams say that will sell. As a result, a lot of games which are being made are not the games the devs want to make. And THAT is what is harming the industry, because when you take risks and create something new, you have a chance of creating a trendsetter.
You get Street Fighter II and the fighting game genre is established globally. You get Doom, which established the FPS on the western market. Final Fantasy VII made the West aware of JRPGs and even had a few western devs attempt to mimic it. You get King's Quest and graphic adventures become a thing and then you make Day of the Tentacle and point and click adventure games became a thing. You get Dune II - The Battle of Arakis and the Real Time Strategy games were created. You get Resident Evil and the Survival Horror genre is established, and then you got Resident Evil 4 and the shoulder-view shooter became a thing. Game after game after game after game would take risks, which would mean failure, but could also mean a new genre, a new trendsetter.
Which was the last trendsetter? Demon's Souls creating the Soulslikes, and Dark Souls making it a thing? And when was that? Almost fifteen years ago? Can you grasp the notion that the last time we had a game which established a genre was 15 years ago, and that was because (based on what I've heard online) the stars were aligned in the most bizarre way possible? When an AAA game costs 50-200 millions to make today, how many chances can you get? How much can you afford to risk being a failure instead of the next trendsetter?
The industry has become overbloated with content and overblown budgets which are hurting creativity. Developers are no longer allowed to take risks, and those who do create games which look like they were six gaming generations ago. And I don't see that changing anytime soon, because video games are right now the #1 entertainment industry on the planet, but I think that slowly the bubble is beginning to burst. AAA games are flooding the market, indie games are flooding the market, there's just too much content with barely anything interesting to someone who was gaming for years. It's just ... too much.
I think there's just too many games who look the same, play the same, feel the same. Story tropes have been overused, level design is almost identical, the industry is slowly eating itself by turning what was once an eccentric little restaurant into a soul-less fast food company which is not interested in giving you a meal you'll remember for days to come, but just wants to take your money by giving you something which barely resembles food. 'Cause otherwise they'll be out of business.
But I am someone who has been gaming since '87. Younger people are probably a lot less cynical than me.
Just gaming?I don’t want to be negative nancy, but it honestly just feels like the entire Gaming landscape is falling apart.
uh, loads of them? I mean, assuming you're talking about general presentantion/production levels. Just from this year:When was the last indie game that looked like vagrant story? They can't even seem to achieve GTA 3 levels of production quality.
WEEBI know. I chose not to play them lol. Kusoge I would call them.
Eh, not all. BG3 was great, Hogwarts was pretty decent, and we are getting Kingdom Come 2 this fall for just three examples.Indies and JP devs carrying the industry in terms of games I want to play. Western gaming is absolutely cooked.
This is a genuine detriment to PC gaming I do not see a lot of people mention here. Gaming fights for your attention amongst all the other stuff you can do on a PC and I end up watching Youtube and browsing the Internet a lot more than playing games typically because it's just attractive more to me.I will say console gaming at least tends to lock you in, I don't know why but I feel more compelled to complete a game on console than I do on PC even though I enjoy the PC experience more due to the higher framerate and fidelity.
You could throw helldivers 2 and soon to be released astrobot on there. Weird sentiment from some people on here. Feel like this year has been a return to what some people have been wanting in smaller titles, yet still complaints.
These are just three examples, we are getting tones of AA games but most people here ignore it.
I understand this sentiment but they [indies] will because it's necessary. There's nobody else who can fill that void. Without getting too deep here, I think we're at the end of a cycle and the signs are everywhere. The money and suits are gonna dip, and when they do all this focus-tested, risk-averse, AAA slop will stop getting made.And I’m sorry, but I just don’t think indie studios are prepared to take up the mantle of making “professional-quality games”. I would love to believe there is space for “AA studios”, but nobody seems to really be competing in that space.
That’s internet for you, complain is all they do. They enjoy that more than actually playing games.You could throw helldivers 2 and soon to be released astrobot on there. Weird sentiment from some people on here. Feel like this year has been a return to what some people have been wanting in smaller titles, yet still complaints.
AAA today doesn't mean AAA tomorrow and vice versa. Back then, the FFs, Ray Mans and Okamis were "big budget". There was a point when Mega Man and Super Mario were AAA. All of the game's that you think were AA/mid-budget in the early 2009s were AAA at the time. The fact that they're still remembered as such indicates that.If we want to be pedantic - the first real PR use of the term was back in June 2000 - but it certainly wasn't in 'active' use during that period.
Obviously - by the classification there were AAA projects prior to it (FF games in particular), but a lot of the 'top end that game industry could produce' in the 90ies was done on shoestring budgets, so it objectively doesn't belong in AAA, even if it was used earlier.
The ceiling for game sales was way lower, and so budgets and expectations were lower. Were. In the year 2000.The game needed about 100k sales to make back its development budget - not unlike say - Dark Cloud or several other launch window titles.
If you bend over to make that fit - then this gen has had more 'AAA' releases in the last 3 years than all the generations before it - combined.
What, in 2001? They'd be ridiculously foolish to do so. If if released as is today, different story.Seriously though - if ICO wasn't Sony published - people here would be labelling it a budget Indie game and half of the forum would refuse to even try it because it's 'low budget artstyle' or whatever other excuses are used nowadays if a game doesn't look like it cost 300M to produce.
Never going to happen.I understand this sentiment but they [indies] will because it's necessary. There's nobody else who can fill that void. Without getting too deep here, I think we're at the end of a cycle and the signs are everywhere. The money and suits are gonna dip, and when they do all this focus-tested, risk-averse, AAA slop will stop getting made.
Never going to happen.