Thats true, one example is Pithead Studios former known as Piranha Bytes. They call themselves an Indie Studio but their next game for sure wont be Meat Boy or Braid type game but rather AA Gaming.Yeah... no. This isn't true at all. Besides, a lot of what people call "indie" these days are AA sized studios with AA budgeted games.
Stopped reading right there.@ OP, Just take a break from gaming. Your probably just burnt out on games at the moment … this year alone I am looking forward to:
Star Wars Outlaws
Rocksteady - fell to gaas
Arkane - fell to gaas
Bungie - fell to gaas
Epic - fell to gaas
Bethesda - fell to gaas
Naighty dog - almost fell to gaas
Rockstar - trying to be gaas
Ubisoft - feels like gaas
Insomniac - fell to Marvel ip
Eidos - fell to Marvel ip
Firaxis - fell to Marvel ip
Bioware - fell to woke
Blizzard - fell to woke
Volition - fell to woke
Hmm it's almost as if op has a point
Yeah, paying 120 bucks upfront to play what is basically unfinished beta versions of bland games which will be completed by the devs after 12-18 months (or maybe never) just proves how utterly spoiled and pessimistic those gamers have become. "Just eat the slop and sftu, you chuds!" Seriously, can't they appreciate the pinnacle of gaming that we have been witnessing for the last eight years?This doomsaying also lost its luster ages ago but it keeps popping up.
Don't you think this is entirely because there's not as much/nearly no new ground to break now compared to when you started gaming almost 40 years ago?Can you grasp the notion that the last time we had a game which established a genre was 15 years ago, and that was because (based on what I've heard online) the stars were aligned in the most bizarre way possible?
Starting your post with this is some show shit. Listen…if you are trying to make a point about something, trying to justify what you are doing with your first line will lose readers’ respect every time. Truthfully, I didn’t even read past that. If you have to put a disclaimer on your thoughts in the first sentence, maybe you should think harder to yourself if it’s worth it, before you consider sharing your thoughts?? Idk, maybe I’m wrong . But “I don’t want to be a negative Nancy”, but here I am being a negative Nancy, is just fucking weird to me.
Yet. Give it time.Good post. People thinking the gaming industry is healthier than ever are just put of their minds. Yes Japan exists, and minus the fall of square enix and konami, they still seem to be going strong. But op absolutely is right atleast as far as western landscape is concerned. Indie games are fine, but too much of them are pixel art style games and not like the aa games of old. When was the last indie game that looked like vagrant story? They can't even seem to achieve GTA 3 levels of production quality.
I think there's some truth here. The ballooning costs for games seem to mostly be about graphics, not ideas or gameplay.If you don't think indie can take the mantle, you should play more indies
and if you think indie don't look "professional" because of lack of production values, then you are part of the problem
Flintlock, Dungeons of Hinterberg, Kunitsu-Gami, CYGNI all dropped just within the last 30 days. All new IP, all great AA games, all priced less than full price. And that's not even counting the numerous cheaper indies, and this is just 4 weeks.Capcom recently released new unique AA game.....but no AA games are gone for good /s
WTF are you talking about!!? Video games are DOOOOOOOOOOOOMED!Flintlock, Dungeons of Hinterberg, Kunitsu-Gami, CYGNI all dropped just within the last 30 days. All new IP, all great AA games, all priced less than full price. And that's not even counting the numerous cheaper indies, and this is just 4 weeks.
I think there's some truth here. They ballooning costs for games seem to mostly be about graphics, not ideas or gameplay.
Really, if people did put more money into indie/smaller productions it could genuinely change the gaming landscape for the better.
Yea it does look we're finally starting to move on to basic 3d from pixel art. It depends on how easier the tools get from here on. Maybe cascadeur can make a difference if it makes animation much faster.Yet. Give it time.
Gaas - usually makes games shallow, repetitive, barebones and grindyNot a single comment about whether the games have good gameplay, graphics, stories, anything... just gaas=bad game and woke = [insert personal grievance/nonsense] = bad game?
No, he doesn't have a point and this doesn't reinforce it. It completely ifnored the things that actually make games good, for starters
We're supposedly getting Hyper Light Breaker this year.The type of games you are asking for are 3D action adventure/RPG games, preferably with high level production values. It's true that a lot of the studios producing those could not keep up as budgets got higher and higher and they were shut down. I have no doubt that as indie studios mature and expand their manpower, you will see more of these games. But it is inherently an expensive genre to produce, even with indie production values. You also run the risk of being compared to AAA games and people asking why they should play a game that's similar but looks worse.
Perhaps. But I find it really hard to believe that the industry was making new genres left and right in the 90s and basically covered everything.Don't you think this is entirely because there's not as much/nearly no new ground to break now compared to when you started gaming almost 40 years ago?
"Yeah, paying 120 bucks upfront to play what is basically unfinished beta versions of bland games which will be completed by the devs after 12-18 months (or maybe never) just proves how utterly spoiled and pessimistic those gamers have become. "Just eat the slop and sftu, you chuds!" Seriously, can't they appreciate the pinnacle of gaming that we have been witnessing for the last eight years?
Moore's Law of game design. In the 90s we transitioned from 2D to 3D. That alone would trigger the rapid creation of new genres. That type of quantum leap isn't happening again.Perhaps. But I find it really hard to believe that the industry was making new genres left and right in the 90s and basically covered everything.
I do not. Because the other side, the supposedly innovative and creative "indie" scene where there's (again, supposedly) far less at risk is not producing new things either.Don't you think the more probably scenario is that games are so much expensive to make nowadays (AAA, anyway), to the point that a single title failing means the abolition of the dev team which made it, causing them to make games which are as safe and risk-averse as possible?
Fair points. Perhaps it's a tech issue and they need more tools to make a new concept. Perhaps A.I. will be able to make player/game interactions like never before, creating new genres. Or some other technology.Moore's Law of game design. In the 90s we transitioned from 2D to 3D. That alone would trigger the rapid creation of new genres. That type of quantum leap isn't happening again.
I do not. Because the other side, the supposedly innovative and creative "indie" scene where there's (again, supposedly) far less at risk is not producing new things either.
Most of the stuff that gets made there is some variety of farming sim ripping off Animal Crossing or Stardew Valley (which was a ripoff of Harvest Moon), nostalgia-bait 2D platformers trying to recreate the vibe of 90s mascots, narrative adventure games aping 90s classics, action-adventure games aping 90s-2000s cult-hits at a somehow smaller scale and budget-artstyle, or smaller scale versions of more contemporary games with a budget-artstyle. Not accounting for the endless stream of roguelikes, puzzle games, and genuine walking simulators that hasn't stopped for more than 10 years.
I'd argue the last trendsetter was Factorio back in 2016 (with full release in 2020).Which was the last trendsetter? Demon's Souls creating the Soulslikes, and Dark Souls making it a thing? And when was that? Almost fifteen years ago? Can you grasp the notion that the last time we had a game which established a genre was 15 years ago, and that was because (based on what I've heard online) the stars were aligned in the most bizarre way possible? When an AAA game costs 50-200 millions to make today, how many chances can you get? How much can you afford to risk being a failure instead of the next trendsetter?
Stardew Valley is the one game you can properly think of ripping off that genre lolMost of the stuff that gets made there is some variety of farming sim ripping off Animal Crossing or Stardew Valley (which was a ripoff of Harvest Moon),
I think you need to realize that compared to the AAA space.... that is creativity. None of the genres you have listed have been properly represented in AAA for 15-20 years. When's the last time Ubisoft published a 3D Platformer or Stealth game?nostalgia-bait 2D platformers trying to recreate the vibe of 90s mascots, narrative adventure games aping 90s classics, action-adventure games aping 90s-2000s cult-hits at a somehow smaller scale and budget-artstyle, or smaller scale versions of more contemporary games with a budget-artstyle. Not accounting for the endless stream of roguelikes, puzzle games, and genuine walking simulators that hasn't stopped for more than 10 years.
Ok let's get this out of the way first - that's not what 'AAA' ever stood for (and it certainly isn't what company PR ever used it for). It represented high-production values / blockbuster budgets (in large part, a reflection of industry's continued obsession with hollywood, but admittedly, it grew beyond that since term's inception).Whether or not the word is in use, the meaning is the same: Contemporary games that are at the higher end of what the industry can produced that are poised to be commercially successful.
Yes in 2001. ICO was built on that sub 1M budget - like many similar scoped games of the time. I didn't compare it to Dark Cloud by accident - both were new IPs backed by major publishers, both had a core team of about 5-10 people, and both made their money back at 100k sales, so they never needed to compete with 'AAA's of the time for mindshare.What, in 2001? They'd be ridiculously foolish to do so. If if released as is today, different story.
Early 00s had multi-million sales ambitions for big IPs (with top end going towards 10M). AAs simply didn't aim for that, just like they don't aim for 10-100M range today. Doesn't mean it never happens though (see Helldivers 2).All of the game's that you think were AA/mid-budget in the early 2009s were AAA at the time.
Touché my friend…touché.Your opening line here is far shittier though, to be fair.
Toxic and lameStarting your post with this is some show shit. Listen…if you are trying to make a point about something, trying to justify what you are doing with your first line will lose readers’ respect every time. Truthfully, I didn’t even read past that. If you have to put a disclaimer on your thoughts in the first sentence, maybe you should think harder to yourself if it’s worth it, before you consider sharing your thoughts?? Idk, maybe I’m wrong . But “I don’t want to be a negative Nancy”, but here I am being a negative Nancy, is just fucking weird to me.
What is?Toxic and lame
Lol I’m not a fan of the main character but the game looks like it has potential.Stopped reading right there.
The main character is the least of this game's problems.Lol I’m not a fan of the main character but the game looks like it has potential.
Well, I don't think Demon’s Souls is a new genre, or that Miyazaki is a visionary.Demon's Souls basically took the hack and slash concept and added a stamina bar, as well as a death/punish system. So it's not so much that the tech was evolving, as much as a visionary having an idea which became really catchy and effective.
Or, they are patient zero and need a visionary to take their idea and expand on it to create a trendsetter.
Why not Overwatch? PUBG/Fortnite? Breath of The Wild? Baldur's GateI'd argue the last trendsetter was Factorio back in 2016 (with full release in 2020).
No, it isn't. It's just stuff that appeals to your biases, and you get to hide behind the word "creativity" because people think low budget/not currently main of mainstream is "creative". That word does not have a relative meaning.I think you need to realize that compared to the AAA space.... that is creativity.
There’s virtually no gaming journalism left, the only news outlets covering games appear to be inundated with ads, AI generated articles, or both