Jason Ronald: FPS Boost support won't be coming to more Xbox games "in the immediate future”

Jose92

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"We're always looking at new ways that we can enhance titles, whether it's resolution increases, frame rate improvements, things like Auto HDR. I'll say right now, with the existing technique that we have with FPS Boost, we've tried plenty more than [the 130 FPS Boosted titles] and in some cases the vast majority of the game works great, but then we find a game-breaking bug 80% of the way through."

"We're going to continue to look for new opportunities and new ways that we can enhance titles, but we don't have anything in the immediate future... Right now, I think we're kind of finding where some of the limitations of our current technique is."


 
Good communication. Don't wait for more right now, but maybe they'll get something figured out later.

👍

They seem to realize at least that people really want this to happen.
 
We need some resolution increases please.

Please look into that for Battlefield 4, MGS5, Tekken 7 and anything below 1080p
 
I wonder what happened here, seems a bit light.

Deffo would love some resolution increases where possible. It's criminal that sunset overdrive hasnt had a resolution boost and FPS increase. Just one game that came to mind.
 
Also, when it comes to FPS boost, does it make sense that most games on PC as well should work fine with it?

Not expecting anyone here to know the answer- just thinking out loud.

Spyro Trilogy with its frame pacing would be a great candidate imo
 
I realize they'd never divulge the information, but I'm actually really curious what games they've tried and what the game breaking bugs were. Hopefully they can figure out a solution in the future.
 
That's shit man. Just a few games they should move heaven and earth for: Ori and the Blind Forest, Banjo Kazooie Nuts n Bolts and Fable 2 being the three main ones for me.

Sounds like some proper bull shit if you ask me. They came flying out of the gate and had added like 120 games in 4 months, and now you're telling me all of the sudden that there's issues in most games? Sounds like they are just winding down that team to be honest.
 
Cerny said this in the wired video. Some games tie character movement speed to the FPS so if You run the game at a higher FPS they start to move faster breaking game logic elsewhere.,
 
That's shit man. Just a few games they should move heaven and earth for: Ori and the Blind Forest, Banjo Kazooie Nuts n Bolts and Fable 2 being the three main ones for me.

Sounds like some proper bull shit if you ask me. They came flying out of the gate and had added like 120 games in 4 months, and now you're telling me all of the sudden that there's issues in most games? Sounds like they are just winding down that team to be honest.
I'm not a game developer or anything, but it sounds like they've built an emulator and found out what runs on it. I don't know if they're allowed to actually alter anything internally in the game code, so some of these limits could be fixed by the devs themselves if they wanted to and it doesn't break the game engine.
 
I'm not a game developer or anything, but it sounds like they've built an emulator and found out what runs on it. I don't know if they're allowed to actually alter anything internally in the game code, so some of these limits could be fixed by the devs themselves if they wanted to and it doesn't break the game engine.
That's fair but if they could work in partnership with From Soft I'd hope they can work with Rare, Moon, Obsidian etc to ensure their first party IP at a minimum are all running to the best of their ability.
 
Also, when it comes to FPS boost, does it make sense that most games on PC as well should work fine with it?

Not expecting anyone here to know the answer- just thinking out loud.

Spyro Trilogy with its frame pacing would be a great candidate imo
I would assume it's because of the way they were written. While an abstraction layer exists on both the PC and XB1 and forward ecosystems, the developer may have artificially capped it or maybe tied animations to it. An example would be Shin Megami Tensei 3 on PC. I would imagine the problems are with the earlier titles.
 
I guess they needed these guys in a different area or something. I'm not sure if I've played a game that has been boosted yet, but I know I do have a few.
 
Entirely unsurprising. That they got so many to work without issue is actually pretty impressive for such a weird hack.

I don't mean hack disparagingly either, its just that achieving the result without actually altering the game code is a pretty novel idea.
 
It's been a brilliant feature, really made some games come back to life for me like Far Cry 4 and Watch Dogs 2. Sounds like they are still looking at more ways to improve things as well.
Also got to appreciate the guy for talking to the community like this in a non scripted way, you can see he's clearly a gamer himself and isn't just reciting a marketing speech.
He goes on to say he expects to see more of the RDNA2 features appear next year and the years after so it will be interesting to see when those features are used just what sort of impact they have.
 
Cerny said this in the wired video. Some games tie character movement speed to the FPS so if You run the game at a higher FPS they start to move faster breaking game logic elsewhere.,
Guys doing PC emulation get around this by creating patches for those games to get around this issue, wonder if this is not possible on consoles because of the way they do their emulation.
 
If not a 60fps frame boost, then at least 30fps with stable frame pacing.
it'd be nice if both resolution bump and pacing can be improved if 60fps is not an option.
 
I mean it's amazing they were able to do this in the first place. I don't believe most games had variable framrates back then. Could be wrong, don't wanna assume. Hopefully they figure something out.
 
I wonder if there's an API issue with bringing FPS Boost to OG Xbox games. Black and Breakdown would both benefit tremendously from a doubling of the capped 30hz framerate.
 
I wonder if there's an API issue with bringing FPS Boost to OG Xbox games. Black and Breakdown would both benefit tremendously from a doubling of the capped 30hz framerate.

Well as I imagine this is done at the API level (faking Vsync so the program receive the 60hz pulse at a 120hz frequency) its going to be super dependent on the graphics update frequency being entirely unhooked from the rest of the game logic. Back in the day it was fair to assume that vsync was a thing that could be absolutely relied upon for timing calculations because you knew that the attached display was always going to be 50 or 60hz according to region.

Now with the benefit of hindsight you could argue that was bad practice, but within the parameters of the time it was fine because not only was it reliable but extremely efficient. Incrementing a counter and checking that was way faster than polling the system clock to establish time elapsed.
 
I am more that satisfied with what we got out of the program actually

There are a few that are missing though. I would have loved to see these games:

Dishonored 2 (never played this - waited for fps boost. will play on pc instead now)
Fable 2
Batman Arkham Knight
 
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Its a shame but it is what it is. They were getting nothing for this, and the only people benefitting was us gamers so not sure why there are a few salty posts in here. No one else has done this with older titles.
 
FPS boost on Xbone games was worthless as most did not include resolution boosts. Nobody wants to play 720p console games in 2021.
 
FPS boost on Xbone games was worthless as most did not include resolution boosts. Nobody wants to play 720p console games in 2021.
Well for a start there were only a handful of XB1 games that were 720p anyway, and although the percentages may of changed with this latest round of boosted games, someone posted a list on here a few months ago of all the boosted games and it was something like 72% of them also had resolution boosts as well as framerate.
When it comes to XB1 games, it all depends on whether a game got a enhanced patch for the OneX.
 
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Most Xbox One games were 900p. Some were cut-res like 1440x1080. Some were full 1080p. Lots of them were dynamic resolution.

Anyway, here are the games that are on the FPS Boost list, while also having One X resolution enhancements which remain on by default.

Assassin's Creed
Assassin's Creed Rogue Remastered
Darksiders
Fable Anniversary
Fallout 3
Final Fantasy XIII-2
Gears of War 2
Gears of War 3
Halo Wars 2
Kameo
Lego Marvel Super Heroes 2 (on the list of X enhanced titles, but I can't identify what the specific enhancement is)
Life is Strange 2
Lightning Returns: Final Fantasy XIII
Mirror's Edge
Moving Out
New Super Lucky's Tale
Paladins
Prey
ReCore
Shadow of the Tomb Raider
Sonic Generations
Super Lucky's Tale
Superhot
Oblivion
Tom Clancy's The Division
Unruly Heroes
Untitled Goose Game
 
Thankful for the program. I hope this lights a fire under Sony's ass to get something similar. The amount of older games I have bought because of this is pretty absurd.
 
Well for a start there were only a handful of XB1 games that were 720p anyway, and although the percentages may of changed with this latest round of boosted games, someone posted a list on here a few months ago of all the boosted games and it was something like 72% of them also had resolution boosts as well as framerate.
When it comes to XB1 games, it all depends on whether a game got a enhanced patch for the OneX.
In general, most first party games got resolution boosts while most 3rd parties (predating One X) did not.
 
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In general, most first party games got resolution boosts while most 3rd parties (predating One X) did not.

The list is HERE.
Out of the 437 entries, I count 301 games that have 4k resolution boosts. Sometimes it's dynamic. Sometimes it's 1440p or 1620p. The notes usually indicate the resolution. Most of the resolution enhanced games are not 1st party games.
 
It's baffling to me that they've just decided to shut the BC/fps boost/resolution boost program down when it's one of the few things that separates Xbox from the competition and they know the demand is still there.

Also, there are SO many games in need of resolution boosts. Microsoft is all about having this open, PC like ecosystem. Well consoles are so behind PC in BC. MS was gaining sales and good will due to them trying to bridge that gap.

This is very disappointing. No two ways around it.
 
It's baffling to me that they've just decided to shut the BC/fps boost/resolution boost program down when it's one of the few things that separates Xbox from the competition and they know the demand is still there.

Also, there are SO many games in need of resolution boosts. Microsoft is all about having this open, PC like ecosystem. Well consoles are so behind PC in BC. MS was gaining sales and good will due to them trying to bridge that gap.

This is very disappointing. No two ways around it.

Sounds like they've run the gamut as far as the BC tricks go that they currently have available. They could always find a new way to make this work on titles that didn't work before, or they could develop new techniques that could apply to a different set of games. Just allowing games from 4 generations of consoles to be played on one box is huge in and of itself. The bonus upgrades are just icing on the cake.

If I was going to lament any particular part of BC on Xbox it would just be that it is too bad that more of the OG Xbox games didn't get preserved. But, I understand that the licensing and all that was probably a nightmare on those.
 
Can't believe how lazy Namco is. What a shame for the franchise. Truly lazy asses
Screw them and Capcom sfv team for never upgrading those games. I have no sympathy for games that are live services that never get res or fps updates. They are still making money off them and they know people are buying more powerful consoles in hopes of finally getting better performance. The worst example of this though is Rockstar games never patching GTAV and Rdr2 despite being a billion dollar company and milking those games via their online.
 
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