I finished Just Cause 2 (360) the other day, and now I'm doing various remaining faction missions (some of which are awesome and all of which are fun).
(DISCLAIMER for the next paragraph: It is not fanboyism-fueled. I enjoy both platforms roughly equally and am a huge fan of several PS3 exclusives especially over the last 2.5 years. It's about the games, not the platform.)
I am appalled at how a game like inFamous can score higher than Just Cause 2 on MC. I think it's mind-boggling. JC2 is literally 10+ times the game inFamous is IMO. It has better, freer movement mechanics. It has more gameplay systems, including every type of vehicle. It has a far larger world. It has far, far, far better visuals. It is longer. It's more fun. The only thing inFamous has on it is story. It's not some amazing story, mind, but at least it has one, whereas JC2 is kind of offensively embarassing in an endearing way. But the concept of a few minutes of graphic novel-style cutscenes overwhelming the hugeness that is JC2?
I think it's sad. Hype affects scores. And even though it's probably only by a few MC points, that still matters.
Anyway, here are some thoughts on JC2:
GAMEPLAY: A-:
Having played this on Experienced (2nd hardest, 3rd easiest), the game was rather frustrating at first. Health goes down fast, and platforming doesn't work the way you expect from other vertical games like Uncharted 2, AC II, inFamous. This results in a lot of dying. There are way too few checkpoints, as well. Also, the game suggests you can just go in guns blazing and absorb a lot of damage, a-la Halo, but that's not true at that difficulty level. You have to be fairly careful and be aware of your surroundings. If you don't realize this and adapt, you're going to hate this game.
However, if you play more carefully and learn to use the grappling hook/parachute combo, it becomes sublime. Other than those damn mission boundaries, the game is sooooooo free. This is a true vertical game. The grappling hook is a great tool -- make snipers perched in their towers fall to their death, stop chasing cars in their tracks, pull yourself around the environment, hijack planes (!) in motion, etc. The gunplay is a little loose at first, but once you learn to trust the auto-aim and to fine-aim when needed, it also becomes quite satisfying.
Then there are the vehicles. Cars are nothing to write home about, actually, in terms of driving, but hijacking them and doing stunt jumps on top of them is always a great time. Hijacking helicopters in mid-air (sometimes from other helicopters) never stops being awesome. And if you get a chopper with rockets, strafing some military base and watching it go up in flames is evil and awesome. Planes don't have a lot of uses, but they're great in specific missions, such as the one where you have to blow up a space rocket in mid-air. My only complaint is there is no rudder control on the planes, which makes it hard to make micro-adjustments (there's no yaw, only roll). They should've copied Ace Combat and friends.
So what about mission structure and other aspects of gameplay? I've heard some complaints here, though the game meshed with my style perfectly. There are only 7 story missions (though most of them are elaborate and highlights of the game!), but you have to do lots of other stuff to unlock them. Capturing territory for the 3 factions, doing their missions, and completing settlements (i.e., blowing shit up and finding collectibles) are how you get to play the story missions. Some say that takes too long, but since I found those activities great fun, I have no complaint there. (If you're a reviewer trying to "finish" the game, however, then you might get annoyed.) I normally hate collection mini-games, but JC2 actually makes these entertaining, because (a) the main collectibles are very useful to upgrade weapons and such, (b) the radar locator and 100% settlement completion bonus make it sort of like a fun easter egg hunt. This is a far cry from lame-ass feather collection in AC II.
Even the AI in this game is pretty decent, which was unexpected, to say the least. The enemies successfully flank, take cover, and even hide when outnumbered. I've even seen them opportunistically steal my helicopter after I've temporarily set it down to get out and get some weapon chests. Those damn stronghold takeover technicians should really stay in the back, though... what the fuck.
The only real negative, and it's a big one, is the frustration factor. Few checkpoints, rapidly dwindling health, the occasional mistake due to the complex controls = several controller-throwing situations.
GRAPHICS: A+:
I've been over this before and don't want to go into all the details. Suffice it to say, this is the best-looking game I've seen on consoles (played it on 360; PS3 seemed similar judging by the demo). It's not the best in EVERY way -- a given Uncharted 2 screenshot will definitely look better -- but as a total package and considering its scope, it is the best. Actually, 40 hours into the game, I am still sometimes blown away at how effortlessly it renders all this amazing stuff. Even the fact that Panau is littered with military bases -- all of which are different from each other! -- is amazing.
STORY/VOICE ACTING: F:
Terrible. Granted, there was a while when I thought it was being self-consciously cheesy, which sort of excused its ineptness. However, the more I played it, the more it became apparent that it was basically just ineptness -- not clever at all. The localization has all kinds of grammar errors, the voices are laughable, and the story lacks any kind of impact and makes little sense, especially near the end. If they wanted it to be a parody or homage to 80s action movies, they could've done a better job. It actually kind of matters, too. Fun game, but I felt kind of empty having finished that last story mission. Whereas at the same point in San Andreas, I actually felt connected to the story/world.
MUSIC: B:
It was competent.
REPLAY: A:
I finished the story after about 30 hours, and my completion meter was 30% at the time. I have now put 40 hours into it and am at 35%. While I have absolutely no wish to get anywhere near 100%, I *do* find the faction missions compelling (some are really short, simple affairs, but some are quite the events), so I'm going to finish the remaining 19 before I stop playing the game. It is rare for me to go after side content after finishing the game, but this game is one of those. I also like to fly around in a jet and just blow shit up.
OVERALL: A-:
Overall, I'd say I put this on about the same level as Assassin's Creed II. They're quite different games, of course, but they complement each other well. AC II is stronger on story and setting (maybe the story itself is not so amazing, but the concept and atmosphere are fantastic), while JC 2 is more action-packed and varied. Both are the best open-world games I've played this generation, so RDR has a lot to live up to for me.