Hellshadow
Member
I think the new map is too crowded. It certainly is pretty and I like the air vents but we need more room to move around. Games turn into a grenade/turret battle.
Cool, will do. Also, I see you playing Destiny of Spirits on PSN. I'm quitting that game, so if you want my SR spirits, I'll trade them to you for Commons. In game name is famicom-GAF
I think the new map is too crowded. It certainly is pretty and I like the air vents but we need more room to move around. Games turn into a grenade/turret battle.
Very happy about this. What I find is really lacking though is dynamic map events from the Killzone of yore, like nukes, sandstorms and generator explosions.
How is the lag these days? Tempted to hop back in since BF4 didn't do much for me.
FUCKING FINALLY!
After "only" 122 hours of playing online, I finally got this stupid trophy. The buddy drone and air drone almost made me hate this game forever. The buddy drone was especially horrid. But it's finally done and now I can play classes/loadouts that I actually enjoy again.
^Thanks, it was mostly fun to go after but the more tedious abilities are just so stupid to have such high counts needed to max them out. It just got to the point where I was getting to close to finishing that I didn't want to give up on it.
Maybe I can run through the campaign again with people to get some missed trophies!
They actually lowered the count for a lot abilities in the last patch.
There is a new patch tonight and the framerate feels significantly improved. Gonna play some more matches to make sure. 24 player feels like it's running better than 14 player did at launch.
There is a new patch tonight and the framerate feels significantly improved. Gonna play some more matches to make sure. 24 player feels like it's running better than 14 player did at launch.
Not sure I like this, places more emphasis on deathmatch skills rather than objective play. My KDR is barely breaking even as I'll gladly accept many repeat deaths to hold a point or push for a flag capture, or even just to get a fresh supply of ammo when a spawn beacon or support is nearby.It also shows your deaths now too even for Warzone.
Not sure I like this, places more emphasis on deathmatch skills rather than objective play. My KDR is barely breaking even as I'll gladly accept many repeat deaths to hold a point or push for a flag capture, or even just to get a fresh supply of ammo when a spawn beacon or support is nearby.
From previous experience with objective based multiplayer I've noticed that games which show deaths on the scoreboard seem to have less cooperative team play.
Forgot to add I'd like to see something done about pubstompers which plague this game. I've stopped playing so much because of it. It's happened so many times where you're stuck in classic warzone or similar with a clan on the opposite side versus literally two or three randoms and the group refuse to use the switch function and just carry on regardless or even gloat in PM or voice chat at the end of the match. It's not like you can select a different server to join so you'll be thrown back in 9/10 times, have to play a different game mode, or just play a different game entirely. Auto balance at the very least is needed, this can be turned off on the 5v5 competitive mode.
The above wasn't really a problem before due to the large player base but now it's much smaller it's a huge issue. More and more will leave the game and a fair few of the regulars will be left wondering why when the reasons for people leaving are largely their own doing.
Shame, as the game is pretty good.
Hey guys, I haven't played KZ since the hangar map came out... Can someone summarise anything else that's been added since? Thanks so much!
New map: Canyon
New DLC pack with a new class (insurgent) and new weapons including the M82.
Revamped scoreboard which actually separates the teams now and also displays deaths (even in Warzone).
Shotgun has been been gimped.
Graphics are slightly less blurry.
Reduced quantity requirements for some challenges.
Think that's about it.
Oooh... Could you tell me more about the new class and weapons?
And it's not the breacher that's been gimped right?
the insurgent
The Insurgent is a brand new multiplayer class with two unique abilities: Steal and Hack.
Steal ability: The Insurgent starts out with only a pistol, but his Steal ability allows him to swipe weapons and abilities from downed enemies. The use of stolen abilities is limited, but the Insurgent can continue to use stolen weapons throughout the game even if he falls in combat.
Hack ability: By using the Hack ability, the Insurgent can change enemy ground automata into friendlies, swiftly turning the tide of battle.
Hey is there something wrong with multi? I tried to play with my friend, however the person who joined the party would crash as we joined a game.
So if I joined his party, I would crash, and if he joined my game, he would crash...
well it dropped with the Destiny Beta
maybe these new maps will add more players
I for one say GG should spinoff the MP as a separate version... even make it free for PS+ if they have too
Looks like it'll be out one week from today, for $10.When is the coop DLC hitting? The best I can track down is vague 'late June'
Kinda hoping this will will reboot my interest in this game. . .
Looks like it'll be out one week from today, for $10.
Yeah, there isn't much info on the Intercept mode around, but this blog post has the details.
Definitely looking forward to it.
You specifically bought this co-op mode, as its the only known quantity described with the season pass, so I just can't use the word free, like at all. Its only as free as the last thing you directly paid for.It'll be 'free' for me because I foolishly bought a season pass lol. Right?
Yeah, its hard to tell, but could they really charge more for it? Actually, I guess they will charge more once its sold as a standalone game.It's really only going to be $10? I don't know if I should be happy about that or worried that it's more barebones than what I was expecting.
Yeah, its hard to tell, but could they really charge more for it? Actually, I guess they will charge more once its sold as a standalone game.
As far as I can tell, its four maps total in Intercept, with six maps to come down the line, though I'm not sure if those six maps are Intercept specific or a mix of co-op and competitive maps - like the retro ones.
There seems to be a progression system and unlocks and leaderboards but haven't seen any real details on that stuff.
Edit: So I guess there is only one mode here, and its Capture and Hold with three points on the map? Hype deflating as this really doesn't seem like a mode that will be enjoyable without a full squad, and even then that solitary mode will get old. It doesn't seem to offer anything different than the competitive side, with its several Capture and Hold objectives, except that in competitive you can play offline, solo or with buddies against bots, and completely customize the ruleset.
Am starting to get a bad feeling about this, especially considering how little detailed coverage there is out there.
Played my first game in over a month yesterday. TDM on The Penthouse. First few minutes okay until my team started dominating. The other team spent the last half of the round camping at the top of the stairs and spamming spider mines. Good to see nothing has changed.
Fuck this community.
Played my first game in over a month yesterday. TDM on The Penthouse. First few minutes okay until my team started dominating. The other team spent the last half of the round camping at the top of the stairs and spamming spider mines. Good to see nothing has changed.
Fuck this community.
I've been playing my own custom botzone matches for kicks lately, and to learn the layout of the maps better - mostly because of the beacon objectives not showing where your own damn team beacon spawns in order to defend it, but anyway...People are so incredibly stupid. The Penthouse is one of the easiest maps to beat spawn camping on. Yet, 80% of the losing team's players will just run down that same flight of stairs over and over again for the entire round.
I've been playing my own custom botzone matches for kicks lately, and to learn the layout of the maps better - mostly because of the beacon objectives not showing where your own damn team beacon spawns in order to defend it, but anyway...
I was playing a few matches on Penthouse and looking around and holy god damn is that map littered with all kinds of ways to get around - almost all of which I had no idea about until just a few days ago. Right from the first spawn, you can turn around and there are two ladders that lead from your dropship platform to your main "base" below. From the same spawn, the two main areas on the left and right not only have ladders and scaffolding along the outside walls to climb down, but also ziplines to the two bases, and either a skylight to drop down to the conference room table below on one side, or a side passage to drop down from the bar, or even the vent above that to reach the rotating central chamber.
And that's all besides the staircase - and even then I figured one team had the circular staircase while the other had the two exposed flights - and now - duh - I realize that the two flights of stairs are just to the side of the circular staircase.
Every level is filled with so much detail, and so damn much artistry, I don't know why GG hasn't gotten more accolades.