What is preventing you?So desperately need a TWEWY... I'd do away with any/all other RPGs for a year if I could play it.
What is preventing you?So desperately need a TWEWY... I'd do away with any/all other RPGs for a year if I could play it.
Haven't seen much impressions on what people think of the dream / drop mechanic, a.k.a. switching back and forth between Sora and Riku. I'm really digging that aspect of it rather than having to play the game multiple times as in BBS just to see another char's POV.
Haven't seen much impressions on what people think of the dream / drop mechanic, a.k.a. switching back and forth between Sora and Riku. I'm really digging that aspect of it rather than having to play the game multiple times as in BBS just to see another char's POV.
Haven't seen much impressions on what people think of the dream / drop mechanic, a.k.a. switching back and forth between Sora and Riku. I'm really digging that aspect of it rather than having to play the game multiple times as in BBS just to see another char's POV.
I'm having trouble knowing where to go next. I know that the game will have a text message on the bottom screen saying, "Go do something something something in this certain area", but I'm lost.
I think I got to level 18 in Hunchback world because I've just been aimlessly trying to trigger a cutscene.
I think they've done a great job realizing it, as an area that's both unique as well as a lot of fun to explore.
I'm having trouble knowing where to go next. I know that the game will have a text message on the bottom screen saying, "Go do something something something in this certain area", but I'm lost.
I think I got to level 18 in Hunchback world because I've just been aimlessly trying to trigger a cutscene.
Haven't seen much impressions on what people think of the dream / drop mechanic, a.k.a. switching back and forth between Sora and Riku. I'm really digging that aspect of it rather than having to play the game multiple times as in BBS just to see another char's POV.
Wow, how did you know?If you're playing as Sora and if you have to find the Court of Miracles, go to the Catacombs.
Wow, how did you know?
Now I realize I didn't even play that flip or flick rush, whatever it's called, minigame even once in my first playthrough.
So response seems to be varied, some extraneous stuff maybe but it's about on par with BbS?
I traded in my 3DS after I played Mario because I knew I'd get a revision sooner or later, and it's out now, so I'll be getting another one in a couple of months. I'll wait for a must own game though, hopefully this is it.
53 minutes playing through the tutorial. Too much to take in. GAH! How important are these pokemon? I really don't think I like the idea.
53 minutes playing through the tutorial. Too much to take in. GAH! How important are these pokemon? I really don't think I like the idea.
Haven't seen much impressions on what people think of the dream / drop mechanic, a.k.a. switching back and forth between Sora and Riku. I'm really digging that aspect of it rather than having to play the game multiple times as in BBS just to see another char's POV.
Aw man, are the TWEWY characters as awesome and funny and smartly written in their own game as they seem to be in KH3D?
I don't feel the menus and tutorials do a very good in KH3D to explain the systems and make progression easy to understand. A lot of it seems rather over-complicated without giving a good idea of how to best progress or what parts to focus, etc. There's definitely a layer of polish missing from the game which BbS had.
This seems like a very serious design issue, at least from what I've played. The game without Flowmotion seems designed a lot like BbS, where your attacks and commands can all be interrupted, and enemies have patterns and openings to be attacked. If you try to button mash normally, you will probably die fast, and there's real challenge. But then when you throw in Flowmotion, everything no longer makes sense.
The Flowmotion programming seems to completely ignore damage and make all the Flowmotion animations invincible frames. This kinda breaks the gameplay entirely, since there is little reason to use anything else for most of the game, especially when you're in tight corners and the camera is blocking your view. The Flowmotion attacks also seem to automatically lock-on to the nearest enemy, making it even more pointless to try something more "skillful" so to speak.
Really, really strange game design all round. What happened to the BbS I loved?
Enemies can still be blocked and staggered/rendered harmless for a while, and you can get through Super Armor or not be hindered too much by them quite easily. You just have to know how. Sounds like you don't...Hey, remember when enemies could be staggered or blocked, and Super Armor was only for bosses and special occasions?
They still do, they are just a lot more aggressive nowadays and don't just stand around as much as in the past.Remember when enemies had patterns and weaknesses and didn't just pinball and teleport around wildly, battering you with relentless attacks from every blind spot?
They are more agile, that's a GOOD thing..Remember when Sora and Riku didn't control like they're made of tissue paper, and Aerial Recovery was actually worth a damn?
Then just use Drop-Me-Nots? Then you could just play the game forward for a few worlds at a time with one character instead of having to change the character every 15-20 minutes or so.i hate the dream/drop mechanic seems tedious rather than helpful.
overall having a fun time
Then just use Drop-Me-Nots? Then you could just play the game forward for a few worlds at a time with one character instead of having to change the character every 15-20 minutes or so.
Weather does some bonuses on that drop. For example monsters do more damage, shops have discounts ect. ''This dream eater has been spotted!''Awesome game. But I don't understand the "weather"? Especially things like "this dream eater has been spotted!" and such. I get the premise(I guess different days have different rewards, items etc?), I'm just totally lost on the whole concept, as they don't explain it to you at all.
You are right at the end so you should finish it! Do you have Second Chance, Once More and Leaf Bracer abilities? They do wonders for end game bosses.Got the game a couple days ago, almost done with it now. Reached a horrifically bad boss as Riku. I'm kind of not wanting to play any further.
-My god, the camera. It swings around like never before. It's like KH1 all over again. They fixed it in BBS, this is pretty bad.
I really don't understand why they decided to ditch all the sub-systems in BbS which made the game's combat and progression REALLY addictive and fun. Instead they left the base Command Deck system, and added all this other garbage which just isn't as good. Even Re:Coded had the Command Charge and Finishing Moves.
I'm fine with it. I like it this way instead of having to start from the beginning with each guy over and over again.
I definitely prefer the simultaneity of gameplay, and it feels less of a mountain to get into the mood to start all over again. I put 2-3 months between each character playthrough in BBS because of the way they did it.
I have the same excuse except I was playing it straight through. So having to go through the same worlds 3 times in a row but in a different order got old fast. That's why I'm loving having to be forced to switched back and forth and see the game's story from both POV's at the same time.
While some may say it's a stupid feature, I think it's pretty interesting at least.
What is the difference between a D rank dream eater an a S rank?. Does it matter when it comes to the commands you get?.
Is the camera "worse" than KH1.
I mean, I never had a problem with the KH1 camera, but all the complaints are making me wonder if I will have problems here.
Flip Rush is pretty fun! Not quite as good as the Command Board in BbS, but not a bad minigame at all. I hope there are lots more tournaments to unlock later on!