Then wouldn't it be weird if you couldn't use it on bosses? Lore should never get in the way of gameplay as far as I'm concerned.
It'd be easier to swallow boss fights preventing it than, post-launch, completely removing an aspect of the game. Though, stated up front in the difficulty selection and it's not really a big deal for the straight removal.
I dont get some of you guys sometimes. I love the game, I mean I really love it, but I am not a fanboy and am not going to kiss Curt's ass and blow sunshine up his ass because he is who he is.
I don't think I am either, I just find most the complaints to be above the first few areas of the game. It's hard to take those claims very seriously. I agree that the game could use a difficulty increase across the board (and a harder option would be nice) but I'm not going to base that off of starter zones.
What is conerning to me is that I have not used any of the exploits like blacksmithing, carrying 100 health potions or anything like that. Like any RPG player, the thing I am doing is analyzing armor/weopons and equiping the ones that give me the best stats (which i assume everyone does).
I min/max the shit out of things. As I mentioned earlier, some enemies can still rock my HP if they get the opportunity to do so. I can't imagine it going that well for them later as my equipment does improve more but I'm using the best equipment I can get for the region (... -Boots since they're low level but +1 Skills).
And, to be honest, I really can't take the claim of "Game is too easy, I can spam potions" that seriously. I'd say the fight is pretty well balanced in that case but the potion mechanic isn't. That's a bit different. Semantics, I wager, but oh well.
Not remove it because like you said and 100% agree it is part of the lore of the game. They should:
* Lower Experience gained from using it
* Lower the amount of Reckoning you gain while killing enemies.
The fill rate of the Reckoning meter is too much. You can easily fill it and if you chose use it alot and this allows users to level up because you also gain a shitload of experience from it.
Do worse in combat then :x You only gain 5 when killing enemies. You get more for everything you do "right" in combat; varying attacks (e.g., all spells grant +5 for first use) and using your weapon specials all grant you more Fate.
The EXP gain is ridiculous though. It basically rewards you for trump carding hard fights :| I'd honestly be fine with Reckoning costing you EXP unless you button spam.