Hey scy, how's the min/maxing coming along and how's the build? Anything noteworthy about the ability trees that you have found?
The biggest thing I found was that you're limited to +2 Skills on top of their max. I was really looking forward to 100% Mysterious Toxins but I guess I'll deal with 70%. Mysterious Toxins is a bit better now but it's still not that amazing. Small area of effect and it fires off when a dead body LOSES their poison status. It really should just be at time of death and maybe increase the AoE size by ~3 meters; you want longer duration Poisons for the damage and debuff components but you want shorter ones so it ticks off quickly when they die to trigger Toxins. Just sort of bad design.
Hopefully I reach the top tier talents by tonight so I can see if Spellcloak is worth the Shadowcaster trade-off; I imagine the 10% stun per attack will be nice enough to warrant keeping Poison around and warranting the majority of the build.
The only thing that stands out right now is that I seriously dislike the third Faeblade special attack (Cyclone). It's off a dodge that just doesn't play nice with Blink all that well. It's hard to line up Blink so Cyclone lands for every hit. Well, it isn't "hard" but "not worth it" and it totally messes up my ability to dodge and then attack. I didn't pick up the off-Parry attack so I can't comment on it. It could be useful depending on the damage it does.
Likewise, Chakram's second special/Arcane Weaponry III isn't that great. It's a good escape attack, I guess, but you can't actually attack after landing from it for a second or so. I'll probably just respec out of it in the future as I don't see it as being all that useful. Likewise, I don't use the first special all that often either so I may omit that entire line in the respec. We'll see.
Edit: Actually, I may not have tried to see when you can Lunge from it. If I can Lunge back in, it isn't so bad ... but feels unnecessary outside of the spectacle of the attack. I mean, it doesn't have a huge damage bonus to it or large area of effect or really anything to make using it so I can Lunge back in worth it.
Also, in case you missed it earlier, Bleed causes +33% Physical Damage taken and Poison causes some amount of decreased damage dealt; I'll try to hammer down the latter when I get the chance. If nothing else, Finesse/Sorcery means I'm getting Bleed and Poison on everything for massive damage bonuses (think I broke a 6000 damage Faeblade Assassination crit and a nearly 2000 combo crit) while reducing damage taken.
I was checking out Sphere of Protection today and I see that the damage reduction has been scaled down even more from the demo. The skill seems pretty useless now on its own given the hefty mana upkeep. I'm not sure getting the first upgrade alone is enough to make the skill worthy in a Shadowcaster build.
I use it if only for the fact that I have 600 base Mana. I still have nearly 200 Mana available for use. I'm also pure crits now so I can't imagine Shadowcaster having trouble with slinging spells all the time even with only 30% of your mana pool available to you.
Also, I read some pages ago that you like Lunge now. Anymore feedback on that?
I seriously do not see the point of lunge other than the fact that it gives you a very good getaway while dealing damage at the same time.
Lunge grants hitstun on an instant timer and resets combos. It's basically the ideal way of extending combo length while moving out of range of frontal attacks or interrupting so you can attack without worry. Blink does most the same but doesn't interrupt and doesn't flow into the next attack as well (and due to Cyclone, I don't like dodging into a Faeblade attack if I can help it). It's also +5 Fate for the first time you use it on an enemy. My main stay favorite for small enemies I can juggle is to launch them and catch them on the way down with Lunge.
More than one point into Lunge does feel a bit like a waste, though. But I use Lunge basically every fight if I can and it's taken the prime real estate spot of my X spell slot.
Edit: I'm so looking forward to my next playthrough of Might/Finesse because Lunge with a Greatsword seems amazing.