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Kotaku: Concord budget was $200M which did not include marketing, the sale of IP rights or the acquisition of the studio

Zacfoldor

Member
$200M dev cost + $200M studio acquisition = $400M
I can't remember but I think maybe Colin said something like the aquisition costs wasn't included in the 400m. Can't be sure though.

That said, I think this is the big cost here over the 200m: "game's delayed launch"

Just remembering what he reported, I think it was something like the game had a delayed launch and was not in a good state due to like, technical inexperience or something and they had to spend a lot on outsourcing to get it up to par. How long was the delay I wonder, and what outsourcing costs were caused by the delay.

I think one thing is clear, this wasn't a cheap loss for Sony. The just closed down the damn studio.

No shade to my man Sawyer, I respect all opinions.
 
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Edder1

Member
They really had a breakout success with HD2 and flushed all that money and more down the shitter, for a game that was obviously going to flop.

Concord-1-1.png


concord-sony.gif


ANYBODY could look at this and say “nobody is gonna wanna buy skins for that.”
Remember, Sony leadership approved this and actually believed it was gonna be successful, lol. Devs will do whatever they want with money given, it's the job of the guys on top to keep them in check, but obviously those guys also drank the kool aid.
 
Jim Ryan’s tenure single handedly set back Sony five years. Not like I have a faith in Hurst either. But at least now they hopefully with put larger focus on a more traditional games. The only way they are going to out fornite or gta is to put the money down to do so. I guess they tried that with Bungie, but somehow missed all the tea leaves pointing to them being managed by clown town.

Time to go back to basics, put out more less complex games focusing on fun. Astrobot is the blueprint, bring back Jaks, Twisted Metal, etc. don’t focus on overly complex action game with fifteen sub menus and cutting edge graphics for every game. Well thought out base mechanics will go far.
 
Fits perfectly with what Collin said. Initially 200 million, another 200 million to finish up everything + marketing + other media. (TV show, CGI cutscenes)

Pure insanity, all down the drain. And before you smugly say, heh, tax write-off, Sony doesn't care! I don't think you people understand how they work at all. If you lose money, you lose money, you just don't pay taxes on the loss, or you can use the loss to pay less taxes on profit if you have any. You still lose the money. At best you just offset some percentage of the losses as less taxes paid on profit if you have profit.

Colin claimed it was 400M BEFORE those costs
No he didn't. He said it didn't include studio acquisition, but did include everything else, specifically to finish up the product and all side media and marketing. No idea why you keep coping and lying so hard about this, but hey, go on.
 
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HeisenbergFX4

Gold Member
Agencylife Bingo GIF by MX Player



Development + Marketing would get to that figure, or close to it.
Oh its easily 400 million now

I think I kept repeating some in my circle were sure it was closer to 250 but no way, its North of 400 no doubt in my mind

Hope the devs are able to land on their feet but holy shit this project will go down in history as the E.T of this era.

Some of those Devs need to land on their feet alright, flipping burgers at McDonalds
 
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That assumes their cost projections in 2018 were correct, and COVID probably threw off those projections.

The game did not enter production until 2022, if they earmarked $200M, it was projected to be spent until completion. It may have ran over, but if so and to what extent is unknown.

Its hard to get anywhere close to $400M on dev costs alone

Looks like $400 was about right after all.

But it was $200M dev costs, plus all the other stuff added on top of it.

What other stuff? The primary cost is dev. They hardly marketed the game
 
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No it doesn’t, unless you have a source that shows it cost an extra $200M

The article does not mention at all any costs beyond that
It absolutely fit perfectly with what Collin said, which is what I said. You're claiming it doesn't. Facts are to follow.
Collin said Concord budget was 200 million initially, which wasn't enough, Sony bankrolled the rest. These sources say Concord budget was 200 million initially, which wasn't enough, Sony bankrolled the rest. Note how this is also just the game development, and wasn't enough. This heavily points Collin being correct, firstly the initial number is corroborated and repeated as is it not being enough and that being only the game development budget.

Since these sources align in their narratives, and further development, marketing, CGI and TV show budget was not included in the 200 million, this heavily corroborates Collin's statements.

Keep. Coping.
 
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plip.plop

Member
I feel bad that the studio was closed. Hopefully Sony can put the workers (NO LEADERSHIP) into other studios.

This piece of crap was the biggest problem for that game.
ywo3iDc.jpeg
 
Looks like $400 was about right after all.

But it was $200M dev costs, plus all the other stuff added on top of it.

What other stuff? The primary cost is dev. They hardly marketed the game
It absolutely does. Collin said Concord budget was 200 million initially, which wasn't enough, Sony bankrolled the rest. These sources say Concord budget was 200 million initially, which wasn't enough, Sony bankrolled the rest. Note how this is also just the game development, and wasn't enough. This heavily points Collin being correct, firstly the initial number is corroborated as is it not being enough and that being only the game development budget.

Since these sources align in their narratives, and further development, marketing, CGI and TV show budget was not included in the 200 million, this heavily corroborates Collin's statements.

Keep. Coping.

Keep coping yourself, this entire post boils down to “I trust Colin”

The new Kotaku article adds no evidence to get to $400M
 

midnightAI

Member
$200M dev cost + $200M studio acquisition = $400M
Not if, for example, the studio had already pumped 100 million into the game.

Then it's 200 million studio and game acquisition, 100 million extra on the game dev. So it's not as simple as that. Still the biggest game flop of all time though (wouldn't say the biggest gaming loss though, that's probably something hardware related like Sega or something)
 
You literally ignored every word I wrote and are shitting up the thread with low effort troll posts.

Replying last doesn't win the argument. Adding to ignore list.

I didn’t ignore it, you keep ignoring the fact that the kotaku article only says $200M initially + other costs not included. You are extrapolating those other costs to be another $200M so that Colin’s math works out.

It doesn’t, I’m sorry, this is just a horrible jump to conclusions to fit the narrative analysis
 
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hinch7

Member
And people were doubting Colin Moriarty. What a clusterfuck, waste of time and money. Herman has some explaining to do, no doubt.
 

Fbh

Gold Member
What a massive failure. I'm surprised we haven't seen more heads roll because of it.
More than anything I find it crazy people who are so clueless about the gaming market could get into high positions of power at Playstation. It's one thing making a second party deal that doesn't turn out great, it's something different to see Concord behind the scenes and somehow come to the conclusion that it's going to be such a massive hit that you need to secure the studio and IP.

Also, lol, I like how the defense force has shifted the goalpost from: "This was a small scale project that was cheap to make, probably didn't even cost $100 mill and isn't even considered AAA at Sony" to "b...but C...Colin said $400 mill without marketing and it was likely $400 mill including marketing!!!"
 

phant0m

Member
That's still an insane #. GTA IV had a $100M budget when it came out and was the most expensive piece of entertainment ever at the time.

I get inflation and all 15 years later but jesus christ how do you spend on that on a fucking hero shooter?

Also, general statement, but isn't all the super cool tech from the last decade and a half supposed to make work easier/faster? Everything is APIs, middleware and out of the box engines now. Studios used to have to write their own engines on top of the damn games and shit still came out faster, more complete and less buggy.
 
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Umbral

Member
There is a reason everyone in blockbuster Hollywood movies is hot. Nobody wants to look at an eyesore. I’m not even saying you need to make a coomer bait game like The Last Descendant to sell your GaaS. Even Blizzard walks the tightrope really well with Overwatch. Nobody wants to play with aggressively ugly characters. It really boggles my mind that this game made it all the way to the finish line and nobody stepped in like “what the fuck are you guys doing”.
The chilling effect on speech is real. I’m sure there were internal critics but they didn’t want to lose their jobs to the HR types for saying something looked bad.
 

StereoVsn

Member
Sony has too much "fuck you" money to throw around, clearly.

What an insane and reckless investment.

I hope whoever thought this was the right direction for Playstation is fired as soon as possible. Get all these clowns away from there immediately.
One of the clowns is co-CEO of SIE unfortunately.
 
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