Kotaku: SCEA's Koller on the state of PS Vita

It's more important to get relevant shooters than mediocre ones (which unit 13 and resistance would be viewed as by most). Call of duty is one Vita wild card that could work out if handled correctly.

Sony doesn't have a relevant shooter anymore.


Which to some extent is definitely true, but Sony has rarely even attempted to market handheld titles as "real" entries in their respective franchises, regardless of their actual quality.


I would say they marketed Uncharted as a "real" entry.
 
Kid icarus would have benefited in its design phase by having 2 analog sticks in my opinion. While the 3ds scheme allows for nice precision, I would see myself really enjoying the flight segments using the rear touch pad to aim, and the option for dual analog control or using the same analog/touch pad to aim would have worked pretty well, it would also have looked infinitely better. This might work better in my head than in practice though, but I see the potential.

Well there is a reason Kid Icarus doesn't support the circle pad pro. Sakurai felt that touch screen stylus aiming was better/more precise then an analog could be for aiming. So even if dual analogs is better (which I doubt), it could of been done on the 3DS and it was passed over. What possibly would of been done for a Vita version (can't believe I'm discussing a Vita version of Kid Icarus lol) is indeed rear touch pad control, but that's one of those things, like you mentioned, that sounds good in theory but might not be so great in reality. Though I'm not completely ruling out that rear pad touch could be a good method for aiming a reticle yet.

Gravity rush I played the demo of and was pretty happy with it, but it seemed like a game that would not stick with me as very memorable, despite being unique. It was however the most interesting looking Vita title in 2012. Mostly because nothing else looks interesting, gravity rush and monkey ball were the only ones on my list.

Maybe it goes against your personal preference, but that doesn't change the fact that Gravity Rush is an extremely unique and ambitious title (like Kid Icarus).
 
"Right now we're on forecast to where we thought the platform would be."
Someone should email Koller a transcript of Sony's fiscal year earnings conference call and highlight the part where they forecast 10 million Vitas.
 
Forcing people to pay twice to play one game is something you might get away with as a feature at best, as something that is meant to justify an entire system, you'll find this is not something most will buy a platform for.

That's true. For most games that are released on both PS3 and PS Vita, I would not be inclined to purchase both versions of the game, if I have to pay full retail price for both of them.

If they do the "buy once, get both" thing, then that's cool by me. Actually, that would encourage me to give it greater consideration, compared to other games that don't offer this ability to play on both systems for one low price. The only problem is that these offers are much more likely to occur with PSN downloadable games rather than retail games, but I guess that's better than nothing.

It's also true that the majority of "buy once, get both" games are published by Sony. Not all third parties will want to extend this sort of offer. It's good that Sony isn't forcing other publishers to do this, but I hope that Sony continues this practice so that their "leadership by example" encourages third parties to step up and offer similar deals.
 
Well there is a reason Kid Icarus doesn't support the circle pad pro. Sakurai felt that touch screen stylus aiming was better/more precise then an analog could be for aiming. So even if dual analogs is better (which I doubt), it could of been done on the 3DS and it was passed over. What possible would of been done on a Vita version (can't believe I'm discussing a Vita version of Kid Icarus lol) is indeed rear touch pad control, but that's one of those things, like you mentioned, that sounds good in theory but might not be so great in reality. Though I'm not ruling out that rear pad aiming could be a good method for aiming a reticle yet.



Maybe it goes against your personal preference, but that doesn't change the fact that Gravity Rush is an extremely unique and ambitious title (like Kid Icarus).

You might be right, but I didn't get the impression that sakurai would know the analog pro attachment would exist during the development of that game, thus the design philosophy behind the core of the game probably never factored it is all. I imagine on the Vita hardware, the game would have turned out a bit different, but very possibly superior. Mind you, KI uprising is my personal GOTY so far, so my liking for it may exceed others liking of it.
 
It's more important to get relevant shooters than mediocre ones (which unit 13 and resistance would be viewed as by most). Call of duty is one Vita wild card that could work out if handled correctly.
Shooters have been around a long, long time. When has one EVER been a handheld seller?
 
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Shooters have been around a long, long time. When has one EVER been a handheld seller?

Never, because the only really big sellers in the portable space up until the phone boom were on Nintendo platforms, and a few rare oddities on the psp (but we all know how its software fared outside of japan). The Vita wants to be a console on the go, and shooters are big on consoles now. Unfortunately, huge sales rarely happen by simply trying to mimic popularity.
 
Yeah its stuff like this that makes me more reluctant to buy Sony products in the future. How is this guy not fired for this terrible PR?
 
Shooters have been around a long, long time. When has one EVER been a handheld seller?
To be fair, there hasn't been a dual analog portable until now, nor anything powerful enough to run a 'modern' fps without looking like shit.
 
How much of a marketing campaign should have created for a game on a platform with an install base on zero? Marketing costs money you know.

You make the market base not Zero by spending marketing money on it, strange I know. Instead of blowing fuck loads to market a game that already is a sure fire seller, perhaps investing that on the one that could propel your new system out of obscurity would have been smarter.
 
So a few small dlc games, and one retail title with the dlc coming at some point in time (in which case, the content wipeout 2048 gains is from a psn title), and the ability to pay 20 dollars on top of 60 to play one game on 2 devices, is what the Vita currently offers. No one sees a problem with that business model?

If they are uncertain, they can start with PSN games first to observe the pattern. Their upcoming PS Mobile games are write-once-run-anywhere anyway.

For retail titles, they can do select promo since the titles will drop in price after a while.

Forcing people to pay twice to play one game is something you might get away with as a feature at best, as something that is meant to justify an entire system, you'll find this is not something most will buy a platform for. Worse yet, what happens when a PS4 hits and the Vita can no longer reasonably cross the games on a visual level? Sony needs to be offering exclusive function and games to the system now, and throughout 2013 and beyond in order to make this thing survive.

That's why I mentioned ports won't be the only experience. There are also exclusive Vita titles.

They are also experimenting with asynchronous gaming between Vita and PS3. Presumably PS4 or even PC should be possible too.
 
How much of a marketing campaign should have created for a game on a platform with an install base on zero? Marketing costs money you know.

Maybe SCEA should've diverted some of U3's marketing to Vita. IIRC supposedly their Vita launch marketing campaign was $50 million, which is nothing when Sony Pictures probably spends as much marketing a single film.
 
You might be right, but I didn't get the impression that sakurai would know the analog pro attachment would exist during the development of that game, thus the design philosophy behind the core of the game probably never factored it is all. I imagine on the Vita hardware, the game would have turned out a bit different, but very possibly superior. Mind you, KI uprising is my personal GOTY so far, so my liking for it may exceed others liking of it.

Hey knew about it. Sakurai basically said it was less precise, and was worried the inclusion of CCPro's support would encourage people to skip over the stylus control and therefore not take the time to learn the superior control method, and it would make for uneven online matches because stylus users would have an advantage over dual analog players.
 
The point is that Sony needs a game that can really demonstrate the network capabilities of the Vita, which I think is a key differentiator from other handheld devices. Online play on portables isn't new, but it's never taken off due to tech constraints.

Maybe Killzone can be that game or maybe Call of Duty, but Resistance and Unit 13 have shown that shooters can work on a handheld and online.

It doesn't have to be a shooter either. There's a wide range of possibilities to marry online functionality with portability. Imagine if you get bonuses for playing in different wifi spots. Near does some cool stuff, so more integration would be nice.
 
If they are uncertain, they can start with PSN games first to observe the pattern. Their upcoming PS Mobile games are write-once-run-anywhere anyway.

For retail titles, they can do select promo since the titles will drop in price after a while.



That's why I mentioned ports won't be the only experience. There are also exclusive Vita titles.

They are also experimenting with asynchronous gaming between Vita and PS3. Presumably PS4 or even PC should be possible too.

What exclusive vita titles? Retail ones, which is what most people will care about because if you don't own a Vita, you won't know whats on its digital store. I ask this because I sold my Vita because sony decided to spend e3 using it as a LBP2 controller instead of announcing new games. I am led to believe the system will not receive any noteworthy first party exclusives for the rest of this year, and stupid releases like this mentioning nothing but ps3 port me downs do not inspire different thinking.

Yap ! I bought Rayman Origins for Vita, and am glad I did. The PS3 version has co-op, but the game is more suitable for a mobile console IMHO. It would probably sit in the PS3 backlog for a long time since I have to find time to sit down and play. I finished Rayman Origins relatively quickly on a Vita.



It can be both. No reason to exclude either approach. Both are important to me.

You missed out on one of the most enjoyable co op experiences of this generation though, which kinda matters.
 
Are people seriously happy with portable versions of PS3 games or are they just happier with that than they are with nothing at all?

Yap ! I bought Rayman Origins for Vita, and am glad I did. The PS3 version has co-op, but the game is more suitable for a mobile console IMHO. It would probably sit in the PS3 backlog for a long time since I have to find time to sit down and play. I finished Rayman Origins relatively quickly on a Vita.

Seems to me that the Vita would be much more awesome with it's own unique games and that Sony would also be able to avoid cannibalizing their sales by having unique games for both systems.

It can be both. No reason to exclude either approach. Both are important to me.




What exclusive vita titles? Retail ones, which is what most people will care about because if you don't own a Vita, you won't know whats on its digital store. I ask this because I sold my Vita because sony decided to spend e3 using it as a LBP2 controller instead of announcing new games. I am led to believe the system will not receive any noteworthy first party exclusives for the rest of this year, and stupid releases like this mentioning nothing but ps3 port me downs do not inspire different thinking.

I played Uncharted: Golden Abyss and Escape Plan. Just bought Gravity Rush.

As for PS3 ports, I bought Rayman Origins and MGS HD.

I am close to finishing a long game, P3P. I would not buy a long game if I don't have a Vita.

Also, I have gone fully DD with a 32Gb card. ^_^

EDIT:
You missed out on one of the most enjoyable co op experiences of this generation though, which kinda matters.

It doesn't matter. I don't have time to play if I had bought it on the PS3 anyway, co-op or no co-op. Some day, if co-op is really interesting, perhaps I'll get the discounted PS3 version and transfer my save over.
 
In a very bleak climate for Vita, everything about this sounds and looks quite promising. And a black female protagonist? That ain't exactly cliche.

Ubisoft Sofia, though... it's hard not to be skeptical. AFAIK, the only original title they've developed to date is Ghost Recon: Shadow Wars, and while that was pretty well-received, they apparently didn't handle the actual game design themselves, only being involved on the technical end of things.

And not one of those announced games will move enough hardware to make Vita a commercially viable platform for third parties.

No one disputes that there are good games for Vita and more coming, but the system is in bigger trouble than any new platform in recent memory. Anyone who can deny that is engaging in some serious wishful thinking.

Dudebro console franchise spinoffs.

In a very bleak climate for Vita, everything about this sounds and looks quite promising. And a black female protagonist? That ain't exactly cliche.

Ubisoft Sofia, though... it's hard not to be skeptical. AFAIK, the only original title they've developed to date is Ghost Recon: Shadow Wars, and while that was pretty well-received, they apparently didn't handle the actual game design themselves, only being involved on the technical end of things.

3DS always had guaranteed multimillion-selling first-party franchises, and significant exclusive support from the major Japanese third parties before it even launched. Vita had, and still has, neither.

It's quite ironic how the people who want so badly to believe that Vita's situation is perfectly analogous to 3DS' early struggles are constantly accusing Vita sales skeptics of "forgetting" 3DS' situation, when they're the ones who are engaging in selective memory.

Plenty? The biggest title they have for it is Hatsune Miku, which is a reasonably (if not massively) popular series in Japan, to be sure... but the announcement of a late PS3 port doesn't exactly suggest confidence in the platform.

Basic economics: If a product is selling very poorly, as Vita currently is, then by definition, it isn't worth the asking price as far as the market is concerned. What you subjectively think of its value and what it "deserves" to be selling doesn't matter.

In order: PS3 port, PS3 port, C-team spinoff (though it's looking pretty good at this point, I'll concede), almost certainly either a PS3 port or a C-team spinoff, PS3 port, PS3 port. That'll get them well on their way to, oh, a quarter or so of that 10m target for this fiscal year.

You would think posting the same thing over & over & over & over & over & over again in every Vita thread would be enough, but to make your own thread to shit on the system.....

Why do people devout so much time to a system they have no interest in buying at all is beyond me. It makes no sense.
 
When was there a handheld that could deliver something comparable to a console version? Isn't vita the first hh with dual sticks?
When has any of this ever mattered for a successful handheld series? I know a wide range of people and ages who play COD. None of them want to play it on a handheld. None.
 
I'm all for exclusive content but it is nice to have the option of buying the major PS3 titles on the Vita. Sly will be an automatic purchase on Vita, becuase, like R:Origins, those experiences are best on handhelds.

As for a FPS, I really don't see even a high quality one really making a dent for the Vita. Similar to Resident Evil: Revelations, most people in the West want to experience those type of games on a console.
 
Yap ! I bought Rayman Origins for Vita, and am glad I did. The PS3 version has co-op, but the game is more suitable for a mobile console IMHO. It would probably sit in the PS3 backlog for a long time since I have to find time to sit down and play. I finished Rayman Origins relatively quickly on a Vita.



It can be both. No reason to exclude either approach. Both are important to me.






I played Uncharted: Golden Abyss. Just bought Gravity Rush.

As for PS3 ports, I bought Rayman Origins and MGS HD.

I am close to finishing a long game, P3P. I would not buy a long game if I don't have a Vita.

Also, I have gone fully DD with a 32Gb card. ^_^

All you're doing is basically saying that, for your niche personal taste the vita is SUPER AWESOME, which is fine. If you can be happy playing all the games available everywhere else, that's fine. However, the Vita launched way way after all of the devices the system is getting ports from, making it unlikely MOST people would care, and that's the problem. There is a niche for anything, someone could release portable that only works next to a toilet and it would sell to someone, that doesn't mean its viable, and in your case, I hope the system doesn't fail so badly that your digital purchases end up being deactivated. The vita appeal would be more relevant to me if I didn't drive a car, but since I do, most of my gaming is handled either at home or rarely, when i'm out of town. With that, duplicate games have no affect, but exclusives I can play and enjoy on my couch even if its a little portable.

Has there ever been a Console or portable console that has succeeded while having little to no exclusive content?
 
All you're doing is basically saying that, for your niche personal taste the vita is SUPER AWESOME, which is fine. If you can be happy playing all the games available everywhere else, that's fine. However, the Vita launched way way after all of the devices the system is getting ports from, making it unlikely MOST people would care, and that's the problem. There is a niche for anything, someone could release portable that only works next to a toilet and it would sell to someone, that doesn't mean its viable, and in your case, I hope the system doesn't fail so badly that your digital purchases end up being deactivated.

... if so, then all PS3 and 360 games are niche.

I doubt my digital purchases will be deactivated. ^_^
However, I bought retail games, but lost all of them (except the one in my Vita) because I left the carrying case somewhere.

Has there ever been a Console or portable console that has succeeded while having little to no exclusive content?

No idea. Vita has exclusive games though.
 
You would think posting the same thing over & over & over & over & over & over again in every Vita thread would be enough, but to make your own thread to shit on the system.....

Why do people devout so much time to a system they have no interest in buying at all is beyond me. It makes no sense.

Some people just like to watch the world burn.

Seriously though, he is every right to post a thread about this becuase it's A. News, and B. It's amazing to watch Sony personally dig the grave for the Vita then accidentally stumble into it themselves.
 
Essentially, Gravity Rush was a step in the right direction, and proof of what Vita games and mechanics should be like. However, he forgot to mention that part, and instead highlighted the perk that you could transfer over content from one home console, to a portable powerhouse. He even added the incentive that you may be able to get one copy of the game for free if you have a Vita.

This is something I look forward to, and I hope it is implemented with Final Fantasy VII, VIII, AND FINAL FANTASY X PS3.

I hate reading through the thread and seeing people shoveling aside a platform, and then after the price-cut will sink their teeth into it.
And then come out and say something like ''initially, it rubbed me the wrong way''.

But as with all investments, you have to spend and watch them grow, or expand their library of games.
 
... if so, then all PS3 and 360 games are niche.

I doubt my digital purchases will be deactivated. ^_^
However, I bought retail games, but lost all of them because I left the carrying case somewhere.

You seemed to miss my point. 120 or so million people own a 360 and ps3 already, while only a few million own a vita, most of which all own a ps3 already according to sony, thus making the prospect you state niche, and the one I stated, not niche. People rarely buy new systems to play games they already had access to, titles like rayman might get a small sales boost because it was a relatively low key release on popular, saturated systems while on Vita it stands out because there is little to play, but that won't work forever.
 
It's more important to get relevant shooters than mediocre ones (which unit 13 and resistance would be viewed as by most). Call of duty is one Vita wild card that could work out if handled correctly.

Have you played Unit 13? (I haven't played it, so I'm asking seriously.) I'm just curious if your judgment of "mediocre" is based on personal experience, or just from reading reviews on the Web or from the media.

This may also be the double-edged sword that goes with producing games like this. If the Vita gets an original game, never seen before on any other platform, then would people automatically relegate to the back bench solely because it's an original portable game, not based on a well-known, established franchise? Would it have been better if Zipper played it safe and produced a SOCOM game (which is what they're best known for) rather than taking a risk and trying something different?

There are people that will happily welcome a Call of Duty game on Vita. There are also people that will condemn the game with cries of "no more 'portable console games', gimme original games tuned for a portable system instead!". Sony can't possibly please everyone with every single game. That is why it's important for them to strike a good balance of familiar hits and fresh new experiences, and not lean too heavily in one direction or the other.
 
The Vita is suffering in Japan mostly due to the success of the PSP. PSP games still sell really well and there hasn't been any software to drive that demand to the Vita platform.

Ehh, the PSP has been not doing that well in Japan recently. The Vita's problem is that there's no reason to develop for it since the 3DS is cheaper to develop for and has a bigger userbase and the Japanese developers doing PS3/360 games aren't really into multiplatform stuff unless absolutely necessary.
 
Im contempt.
I enjoy console games, but don't have enough time to play ps3 for long periods of time. So being able to play the same game, with the same save file and everything, but on the go is quite amazing.
 
You seemed to miss my point. 120 or so million people own a 360 and ps3 already, while only a few million own a vita, most of which all own a ps3 already according to sony, thus making the prospect you state niche, and the one I stated, not niche.

That's because Vita is new. Where gaming is concerned, PS360 games are primarily focused on core gamers, compared to say iOS or Wii.
 
Have you played Unit 13? (I haven't played it, so I'm asking seriously.) I'm just curious if your judgment of "mediocre" is based on personal experience, or just from reading reviews on the Web or from the media.

This may also be the double-edged sword that goes with producing games like this. If the Vita gets an original game, never seen before on any other platform, then would people automatically relegate to the back bench solely because it's an original portable game, not based on a well-known, established franchise? Would it have been better if Zipper played it safe and produced a SOCOM game (which is what they're best known for) rather than taking a risk and trying something different?

There are people that will happily welcome a Call of Duty game on Vita. There are also people that will condemn the game with cries of "no more 'portable console games', gimme original games tuned for a portable system instead!". Sony can't possibly please everyone with every single game. That is why it's important for them to strike a good balance of familiar hits and fresh new experiences, and not lean too heavily in one direction or the other.

I played the demo and thought it was really, really boring. I however do not like socom nor do I like generic military shooters in general, so I am not the market that game was trying to appeal to either way. Nothing about the game aside good controls and graphics really stood out. It's one of those games that if released on a console with great shooters, would end up being swept into nothingness (think timeshift, turok, etc)


That's because Vita is new. Where gaming is concerned, PS360 games are primarily focused on core gamers, compared to say iOS or Wii.


Alright, my brain is officially starting to bend, to a point i'm not even sure what to say here. Vita is very clearly designed around core gamers, every single retail release would kind of point to that, and sony themselves are saying they want the Vita to share that very same demographic, but on the go. The wii and IOS market are hardly the same market, the IOS market does well because its a pre installed app store that is on the most popular phone on the planet, to which every person in privileged countries seems to own a phone of some sort. This is something the Vita can not compete with because the ONLY reason to own it, is to play games. It's ONLY function that makes it superior to an iphone, is the fact it has a controller and bigger screen built in, and those functions are important for.. Core gamers, by most definitions gaf would use.

People who play wii fit and wii sports won't be jumping on Vita either. I really don't know what exactly you're trying to say here.
 
When has any of this ever mattered for a successful handheld series? I know a wide range of people and ages who play COD. None of them want to play it on a handheld. None.

You've asked a wide range of people and ages about their desires to play handhelds? I call bullshit on this. the Success of Nova and Modern Combat on iOS shows that people apparently DO want to play FPS games on handhelds.

Ehh, the PSP has been not doing that well in Japan recently. The Vita's problem is that there's no reason to develop for it since the 3DS is cheaper to develop for and has a bigger userbase and the Japanese developers doing PS3/360 games aren't really into multiplatform stuff unless absolutely necessary.

Again, the PSP had 15 of the top 50 titles last week in Japan. People are still buying alot of PSP software there.
 
Unfortunately by this time next year (or even the year after) the Vita will not have vanished and will still be around while getting semi decent support dev support.
 
He's saying: Instead of selling people similar titles for PS3 and Vita at full price, they are tinkering with selling the same family of titles for both PS3 and Vita (at a discount) so that people can play the same game away from the livingroom. What he did not say is: There will be exclusive Vita titles also.

I don't know how you got that. Maybe he didn't say it because there is none. who knows?


Good luck to Sony on trying to sell 10 million Vitas/PSPs this year. They are definitely going to need it.

actually Sony expects to sell 16 million Vita+PSP. 10 million for Vita.


On the same post, it shows PSP hardware has declined 60% comparing to the same point last year. PSP software is not selling as well either.
 
Are people seriously happy with portable versions of PS3 games or are they just happier with that than they are with nothing at all?

I'm happy with having the availability of conversions as well as original games. Although I said earlier in this thread that I would welcome faithful PS3 conversions, I actually tend to buy original games a lot more. Glancing at my game collection, I own 5 retail games:

Gravity Rush
Lumines: Electronic Symphony
ModNation Racers: Road Trip
Uncharted: Golden Abyss
Wipeout 2048

Absolutely none of those are available on PS3. MNR:RT can share user-generated content with the PS3 MNR game, but it's technically not the same game.

If we go to downloadable games, then I've got a few games that are available on both systems:

MotorStorm RC
StarDrone Extreme (expanded from PS3's StarDrone)
The Pinball Arcade

The last two I also have on PS3. (I got the free Scion-sponsored version of MotorStorm RC, which did not include the PS3 version.)

There are lots of other games coming out that I want that will be reaching both systems. A few examples would be Sound Shapes, Jet Set Radio, Retro City Rampage, Guacamelee, and Sly Cooper: Thieves in Time. I'm not going to make a blanket statement and say "these would all be better on PS3" or "these would all be better on Vita". Rather, I'll decide which version to buy (PS3, Vita, or both) based on the individual game, and where I personally would prefer to play it.

I'm very happy to be able to have the choice to play a polished, high-quality version of a game on either a home console or a handheld.

Seems to me that the Vita would be much more awesome with it's own unique games and that Sony would also be able to avoid cannibalizing their sales by having unique games for both systems.

Vita is already awesome with its own unique games. Vita is also awesome with conversions of popular games. It's possible to have both of these categories on a single system, you know.
 
On the same post, it shows PSP hardware has declined 60% comparing to the same point last year. PSP software is not selling as well either.

At some point the market reaches a saturation point hardware wise. I just don't think someone can say that the PSP isn't doing well when it was one title away from being the most popular software platform by title last week.
 
That was quite sad.

PSVita owners are only PS loyalists.
PSVita is popular in "urban" settings.
PSVita is basically just a portable PS3.

:/

That's exactly what they were targeting for the first year of the device. Makes sense, considering Vita launched with barely no services, apps, and only 20-30 games.

It's the natural evolution of a new gaming platform. Unfortunately some people expected the Vita to compete with iPad right out of the gate.
 
So you sell loss-leading hardware to customers who were already buying profitable software on your existing profitable hardware, just so they can buy the same software at a lower MSRP?

Something isn't right with that equation.
 
Alright, my brain is officially starting to bend, to a point i'm not even sure what to say here. Vita is very clearly designed around core gamers, every single retail release would kind of point to that, and sony themselves are saying they want the Vita to share that very same demographic, but on the go. The wii and IOS market are hardly the same market, the IOS market does well because its a pre installed app store that is on the most popular phone on the planet, to which every person in privileged countries seems to own a phone of some sort. This is something the Vita can not compete with because the ONLY reason to own it, is to play games. It's ONLY function that makes it superior to an iphone, is the fact it has a controller and bigger screen built in, and those functions are important for.. Core gamers, by most definitions gaf would use.

People who play wii fit and wii sports won't be jumping on Vita either. I really don't know what exactly you're trying to say here.

Sony said Vita will be targeting core gamers for the first 2 years. So it is not surprising to know that most are PS3 gamers, especially if they are satisfied PS3 customers who don't see the $300 asking price as expensive.


I don't know how you got that. Maybe he didn't say it because there is none. who knows?

We already know there are unreleased, exclusive Vita games this year, don't we ? I just got Gravity Rush. e.g., "Soul Sacrifice" is Vita exclusive right ?
 
So you sell loss-leading hardware to customers who were already buying profitable software on your existing profitable hardware, just so they can buy the same software at a lower MSRP?

Something isn't right with that equation.

Wow. That's...completely right. You just blew my mind.
 
Sony said Vita will be targeting core gamers for the first 2 years. So it is not surprising to know that most are PS3 gamers, especially if they are satisfied PS3 customers.

Exactly, and you don't appeal to people who own a ps3 by providing them with the same games, but for more money, on a different system. You can appeal to them on some levels while offering exclusives.
 
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