No, it's just the polite way to ask for somebody's rank when a post is pretty much entirely composed of factual inaccuracies.
i am too tired to type up a post about the death of initiation junglers, but all the ones listed like sej, hec, zac, are either same c/d or worse than malphite ult. they're not up more or something.
sej clear times are probably worse than malphite. maybe the worst for any traditional jungler in the game right now, and that's with her extreme mana costs that severely hamper ability usage.
hec is in a weird spot right now. extremely low utility, average damage, weak early game, high mana costs that punish farm-centric style.
j4 doesn't belong in the same category.
compared to most other initiators now you might as well just play malphite. not that big of a difference in clear times or damage yields. complaining that tenacity effects malphite is meaningless when most champions won't have it early/mid game or even late, and if they itemize for it they're hurting themselves elsewhere.
malphite is good in fights even post-ult with a proper build. his debuffs are valuable, his damage output is consistent since his cd/s are low, his tower pushing is above average, and his item paths easily lead him to team fight centric items like frozen heart and abyssal.
also, ww is garbage without items. i don't even know what i am reading.
most mage-centric junglers are kind of shit right now, and their future looks extremely bleak with season four changes. only mummy will make it out alive.
Jarvan IV has the ability to knock up multiple champions with his combo and buys the same items (Ancient Golem + Locket + extra durability). Not in the same category when discussing initiations on a jungler, apparently.
Zac has his jump for a multi-man knock-up, which is on a very low cooldown once maxed. He reaches this point soon enough, as back when he was played (prior to his nerfs) that was usually his first or second skill maxed. His ult has the same cooldown as Malphite's, but he's bound to reach 40% CDR as he will get more mileage out of Spirit Visage (it being core) than Malphite ever will. Nothing preventing Malphite to get it as it's the go-to MR item for many, it's just that plenty other champions synergize with it a lot better. Zac used to have good damage too, but past tense.
Hecarim's ult barely has a higher cooldown than Malphite's for its first two ranks, and despite it not having hard cc (i.e. knock-up) it fills the same purpose. Long gap closer that goes through walls and used to completely ignore CC (before Riot disliked this design decision across multiple champions) in order to reach a valuable target and keep it pinned down or occupied. Pre-nerfs Hecarim was everything Malphite wanted to be; actually had pre-level 6 presence, he'd be tanky -and- do damage if he reached his item threshold (which was likely given his snowball status), better sustain overall (even early on), had better mobility and cleared camps faster. Given how I was also using the past tense (as ATM he's indeed in a weird spot) with my original assertion, relevant. Plus same perk as Zac; a lot more mileage out of Spirit Visage than Malphite.
Sejuani's clear times aren't bad but nothing to get excited about; her first clear is marginally faster than Malphite's (using stonewall's vids for a quick reference here). You're right about her being mana-hungry, but at least she can potentially -gank- properly without her ranged ultimate. And does decent damage early. And still does respectable damage late game; this having been much higher pre-rework notwithstanding. She has problems, but I wouldn't put her lower than jungle Malphite overall.
Nautilus also has problems much like Sejuani, but in a better overall spot than Malphite. Roughly the same clearing times, but his shield is better for controlled sustain, can gank sooner (and harder) and consistently did more damage back in his prime. Gets to use his safer ultimate more often at max rank (80s vs 100s), even if a multi-man knock-up isn't as reliable. Again: past tense included in my original comment.
Lastly: if I truly wanted an old-school tanky initiator as a jungler, I'd go with Amumu over Malphite every single time. Even he can gank better and sooner, whilst flying under the radar when it comes to overall damage output. I'd gladly take the omission of a close-range attack speed reduction.
I never said Malphite wasn't good
in lane; otherwise I wouldn't be playing him myself (albeit sporadically). I simply don't want him to be anywhere near the jungle position, never mind that he often serves as a tell-tale sign that the player in question has little to no understanding of the jungle in its current state (with a number of possible reasons to choose from) if he does get selected for it. I'm also aware that some of the above have the same issues as Malphite, but at least they have numerous benefits to make up for it (at a faster pace)
when jungling.
Warwick is fine in lane (not great; merely
fine) if and only if you pick him into a weak / mediocre early game champion and get to play him to his strengths. I'd straight-up dodge and even take an hour-long penalty before I'd have him on my team as a jungler, if there ever was any misunderstanding surrounding that horrible notion. He's very much a team-oriented champion after they gutted his Q for no legitimate reason ("INFINITE SUSTAIN" - Riot) and with one tanky CDR item he can start regularly roaming the map with his low cooldown surpression ultimate and not worry about farming per sé as long as he gets involved elsewhere / attains objectives through said plays. Provided the damage exists in his allied lane of choice. His lane is also usually one of the easiest to gank with any competent jungler as soon as his ult cooldown expires, if he does get shoved to his tower (highly likely). However, I am truthfully dumbstruck as to why he hasn't been redone yet over some of Riot's suspect choices, considering he used to be iconic.
And don't bring solo queue rating into this. You were quick to mention yourself that you hardly play ranked (as do I) and that you're a "mere gold player" whenever someone posed the same question to you before, and I'm in the same place. Used to be Gold I after 30-ish games in a week's time (3 - 4 games a day) at the dawn of Season 3, then stopped caring because it is a rotten place. No fun allowed if you're not part of the sheep meta with the same ol' stale champions, the average player being especially toxic or negative by default because "MEANINGLESS NUMBER IS AT STAKE HERE BRAH" and the concept of taking solo queue serious is a joke. Lost approximately 300 LP due to decay alone, and I barely surpassed the 50 games mark in a year's time. Indifference at full display. To further drive that point home: I played almost double the amount of 3 vs 3 ranked matches in a week's time than the number of times I participated in solo queue ranked in over a year. Hurr shiny Diamond badge.
Now here's a feel-good picture if you're growing tired of us bittered ol' geezers squabbling over a rock (and previously, Sunfire Cape):