The weird thing about Elise is that her power level was already stupid high the day she launched, just no one really knew how to build or play her effectively... Which is par of the course with most new champion releases. The only buffs she received after a week or two weren't huge by any stretch of the imagination (though faster speed and vision upon hit made her stun more practical), but it was still mostly the
players that were her main weakness until she was figured out. I mean: for the first month everyone (including pro players) were building her awkwardly like 'bruiser AD with Triforce and Sunfire Cape' or 'full squishy AP while maxing W first' until someone stumbled on the "hey wait a minute, this one still hurts with mainly tankiness and magic penetration" approach.
Then she didn't get nerfed for a while due to lacking popularity, and after a few extra weeks people suddenly put her everywhere once she clicked with the general public. Even as a support (which I never liked) it was solely due to potency of her Q harrass, which fortunately was abandoned after 25 less range and a marginal damage decrease in her human form.
Zed and Kha'zix were in a similar position originally too. High damage potential that no one utilized well for a little while, some confusion with regards to their builds or ideal roles, very minor individual buffs and then all of a sudden... With Kha'zix it was even worse; the community finally (albeit slowly) started figuring out how obscene his evolved W damage was (in conjunction with the wave clear) partially as a result of Season 3 experimentation, which Riot coincidentally ended up buffing significantly around roughly the same time.
They nerfed the hell out of her. Q range, Rappel range and leniency, resistances in spider form, spiderling health, Spirit Visage pretty much removed top Elise from the game, etc.
If Jungle Elise weren't good she would have been Olaf'd.
Oh yeah, she was hit many times since release. It's funny because a lot of people thought she wasn't any good when she first came out.
She wasn't. It took a few buffs and the S3 changes before she started doing work just like Zed and Kha Zix who were also subpar on release.
Her rappel range reduction is only really bothersome for those scenario's where you would still land on someone who fled over a wall after their flash / escape skill if you already clicked on them prior to it happening (by a splitsecond) and her human Q nerfs were minimal. Less range didn't have much of an effect vs a melee lane and neither did lowering the base numbers on it, since they upped spider Q's damage as compensation. Removing the resistances from her spider form was deserved since you never had to worry about losing trades back in the day, never mind her spiderlings previously acting like a durable on-demand shield.
Despite all the hits, she's still really good at laning. Just can't really bully a heavy-sustain Spirit Visage-rushing lane if the enemy can still hit back hard after a while, but that's more of a problem with edge cases like Susan in general rather than the spider that can still mercilessly ruin the early phase of melee's. While also being a nightmare for mid assassins like Zed and Fizz. Which... in the end is as far away from "being Olaf'd" as it can possibly get.
jinx is really really really unattractive character design
whoo thats off my chest now
Behold,
king and
queen ugly!
I wish they never made it in the game. Repulsive. And I like to think Riot made Jinx intentionally...
weird from a visual perspective, unlike the above two.
Also, never forget some of their earlier concepts:
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Elise, Vi 1, Vi 2 and OG Lux respectively.