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League of Legends |OT5| Premade Bot

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Heimer rework is pretty awesome. Sivir and Rammus look nice too. Hopefully Polygon-Man Taric is in the pipeline.
There's some texture flickering going on whenever Rammus uses his Powerball now.

And Cop Vi has this bug where the (very bright) blinking of her gauntlets won't stop.
 
Level 10. Played a couple games with Fiddlesticks last night in Jungle. He is awesome. I think most people at my level just underestimate him or have no idea about his drain. SO much fun.
 
Level 10. Played a couple games with Fiddlesticks last night in Jungle. He is awesome. I think most people at my level just underestimate him or have no idea about his drain. SO much fun.

People underestimate him at many levels. His fear for example is one of the longest-lasting and easiest-to-land CCs in the game (I'm pretty sure). It wrecks people's day at max rank. He just needs Zhonya's not to blow up from all the assassins late game, as I understand it. And he has no escapes as such.
 

garath

Member
Why do teams keep disbanding and reforming so often?

The grass is always greener. Most of these guys are barely into their 20s. They have a lot of individual skill and if they feel like they aren't getting the results they are looking for with their current team they move on.

It's the nature of esports. It's maturing a little more with contracts and the like but it's still just a game for most people.

That said, professional teams in other sports go through rosters like crazy as well. Every season there are massive overhauls, especially with losing teams.
 
Anyone do a mystery gift yet? What'd you give? WHAT DID YOU GET?!?!!?

IDK if this is real
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Edwardo

Member
RiotSolcrushed said:
We’ve got some big things coming for the jungle this preseason. The overarching philosophy for our jungle update is to create more options and possibilities for junglers of all kinds. This moves us closer to the larger goal of ensuring that all roles and positions within League of Legends can feel strong throughout and make a big impact on the endgame. Let’s take a look at some of the changes:

The Season 3 jungle

• Junglers are very strong early, but many are pushed into more of a supporting role by mid-game
• Junglers frequently run out of camps to farm due to laning teammates ‘poaching’ jungle monsters
• Junglers who can gank early are favored over any other type of jungler
• Junglers who fall behind early have a very difficult time getting back into the game

Why do these things happen?

• Jungle monsters don’t scale well

Jungle monsters grant more experience and gold (relative to minions) early in the game but don’t scale as well as minions. Therefore, ‘carry’ junglers can’t carry by farming the jungle – they must take lane farm or have multiple successful ganks if they want to achieve the same amount of gold and experience as laners.

• The tradeoff between ganking and farming is not optimal

Farming the jungle does not provide enough reward compared to the potential pay-off of early ganks. Additionally, it’s easier for some champions to keep the jungle cleared while maintaining gank pressure.

• It is better to concentrate gold onto a Marksman or Mage

In the Season 3 meta, gold was nearly always more efficient on a Marksman or Mage, regardless of position. This leads to rampant poaching of the jungle and junglers often find themselves at a clear gold disadvantage as compared to Marksmen or Mages.

Our new season jungling goals:

• Flexibility in the jungle

We really want more playstyles to be viable in the jungle. Junglers will have more flexibility in choosing jungle routes, and the optimal jungle route will vary more depending on your champion.

• More resources

Junglers who are more farm-centric will be able to obtain gold and experience similar to that found in solo lanes, offsetting the map pressure and lane support they give up by farming. “Farming Carry” and “Ganking Support” will both be viable play styles, with each bringing its own set of advantages and disadvantages.

• More comeback mechanisms in the jungle

While counterjungling will remain a viable strategy, the jungler who is behind will now have more ways to get back into the game.

(Some) Preseason jungling changes:

Here are some of the changes we are planning.

• We’ll be adding an extra camp near blue buff and the wolf camp.

By adding another camp, players can add some diversity to jungle routes and farm more resources. The extra camp creates further tradeoffs between ganking and farming the jungle because it’ll now be more challenging to keep the jungle clear. Besides that, the camp adds one more lever for us to balance area-of-effect vs. single target junglers.

The additional camp also equalizes the number of camps on the north and south side of the map, bringing the blue and purple sides of the map a little more into balance.

• Jungle monsters will scale with champion levels

Monsters will now have a ‘level’ that’ll be determined each time they spawn. This level will scale according to the average level of champions in the game. Bonus experience will be doled out if jungle monsters are a higher level than the champion killing them.

By introducing dynamic scaling and varying rewards on monster kills we’re aiming to encourage jungle farming as a viable playstyle. The varying rewards will act as a comeback mechanic and an incentive for allies to leave monsters to players who are a bit behind in the game. With the extra camp, poaching becomes less detrimental to junglers and remains a feasible way for laners to claw back an advantage in their matchup.

• More gold flow options for junglers

No specifics today, but we’re looking to pour a little more gold into junglers’ pockets. We’re exploring the idea of tying additional gold income to things like jungler-specific items instead of Smite. This idea and having more reliably scaling monsters should increase gold flow for junglers.

Again, these are a few of the changes we’ve got planned for the jungle. We’re looking forward to seeing how everyone adapts and even more excited to see how the jungler position evolves in the new season!

http://www.reddit.com/r/leagueofleg..._hunters_call_an_introduction_to_jungle_this/
 
Wouldn't have hurt to go a wee bit more in depth now on the jungle changes, would it

I LOVE the XP change. Fallig behind as a jungler is probably one of the worst things that can happen in a match.
 
Definitely up for some gifting. Don't have much RP at the moment though, so I'll just do one to try it out. EUW types PM me or something. First come, first gifted.
 

scy

Member
Sounds like I get more rewarded farming all day than attempting to gank at all.

By the sound of things, I think they have the Jungle planned with a certain level of expected EXP/Gold for a given time. Like, it's used to get you to that baseline and then you're better off doing things elsewhere on the map as opposed to just the Jungle.
 

Edwardo

Member
It looks like if you're behind for whatever reason, the bonus experience from jungle monsters will get you back on track. Or at least partially there.
 

drawkcaB

Member
Sounds like I get more rewarded farming all day than attempting to gank at all.

I don't think so. For example, Spirit of the Ancient Golem now banks gold passively which you can cash in by clearing a jungle camp. That's a gankers jungle item right there.

Also, now that both sides have two camps to clear, it might be easier to focus your attention on a particular lane. Right now, if I'm blue side and I want to gank top lane, the only camp I can safely farm is wolves. Doing wraiths and golems means I'm moving away from the top side of the map - which may or may not be good depending on how things unfold - but now if I want to commit to ganking top, it's easier to do so.

For now I'm not concerned.
 

Cathcart

Member
My friend hasn't played in months but he always used to be jealous of people who had Headmistress Fiora, so I gifted him that. Now I'm worried that if he does come back and we play together he's going to use Fiora...what have I done.
 
New Sivir is FUCKING AWESOME. I don't mean balance wise but her kit, her new auto attack, it's just NGHHHHHHHH

And if she's weak, buffs on the horizon!
What's wrong with fiora?
Shitty laner, super clunky, bugged and unintuitive kit, weird itemization, no optimal lane to go to.

She needs a rework. Unless she becomes a carry jungler in s4, that is.
 
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