People with symmetrical hands won the console war. Get over it, mutant.Should correct the stick placement while they’re at it too.
Forbidden West would like a chat
Should correct the stick placement while they’re at it too.
I think you’re undervaluing the implementation in Forbidden West. Each weapon had a distinct trigger feel, relaxing the string has a similar feedback in me triggers.uhm, no... not really. it wasn't distracting like in some shooters, but also not noteworthy.
the way that I know it wasn't noteworthy is that I don't even remember how the triggers felt during combat, while I know I didn't turn the effect off.
a good implementation is something that has some actual utility, like the different fire modes in Ratchet and Returnal, or that one climbing section in Astro's Playroom where you have to feel the limit of how far you can press as to not crack the rock you hold on to
…and the dumbass speaker if that is on there too. I never leave those things on since I wear headphones most of the time.Indeed.
Can't wait to turn any of that haptics bullshit off, if present.
Yes the Series D pad is way too damn clicky. Way too much.And remove those stupid loud clicky buttons while you're at it.
I think you’re undervaluing the implementation in Forbidden West. Each weapon had a distinct trigger feel, relaxing the string has a similar feedback in me triggers.
Vibrations were very similar to what you had in the sand/ice levels in Astro.
100%And I’ll still turn off the trigger effects in every MP game.
There are several other games where it is brilliantly implemented. Gt 7 for example, both haptics and the adaptive triggers together tell you massive amounts of info that is crucial in order to go fast. The difference in laptimes with having them on or off is massive. Having haptic feedback and adaptive triggers actually bridges the gap between the controller and the racing wheel.Returnal and Ratchet are the only 2 games with well implemented trigger effects. (and Astro's Playroom, but that's not a full game and actually there as a controller demo)
everything else is just awful. Spider-Man just makes them feel spongy for wherever reason... like who came up with that shit? and every shooter just adds some annoying rattle effect when you pull the trigger, which often doesn't work correctly as it doesn't always reset properly if you tap too fast.
this is sadly the fate of most controller features. there will be the launch titles that actually show them off, and then you'll get maybe 1 or 2 games after that initial launch period where they are used in ok-ish ways.
Yeah it is upto the devs on if and how they implement it. Luckily a lot of devs do add atleast basic implementation of haptics and adaptive triggers. Does add a lot in terms of immersion and feel, imo.Sixaxis on PS3, the touchpad on PS4, Xbox Impulse triggers, HD rumble. the Wii U gamepad Screen being off the worst of all of them, as Nintendo themselves didn't even bother using it in Breath of the Wildliterally just giving you a black screen... that's insane, especially after Wind Waker HD used it so well that the gamepad addition alone made the game way more enjoyable than the original, even if we ignore all the other gameplay improvements. on-the-fly item switching, ocean map on screen at all times... it was so well implemented... and then to just have a black screen in BOTW was truly shocking
Next gen Xbox controller will be compatible with Next gen Xbox?
Not even close.Returnal and Ratchet are the only 2 games with well implemented trigger effects.
dualsense is a gimmick fisher price controller to be fair. i dont think MS should bother with gimmicks.Too little too late, if all they are doing is playing catch up
People with symmetrical hands won the console war. Get over it, mutant.
I have no idea what he is talking about. Most third party games have decent to great dualsense implementation. I just recently played Borderlands 3 and MH Rise on the PS5, both have great haptics and trigger implementation. In MH Rise, using the Heavy Bowgun and pulling the trigger for Wyvernheart makes you feel like a badass as the haptics and the adaptive triggers combine to give the feel of firing a real heavy machine gun.Feels great in CP2077 to me. Even saw they created a mod for the pc version.
This is my biggest problem with the DS and DS4. That dumb touchpad, I have no idea who came up with it. Since the portal and steam deck do not have the touch pad, you have to map that idiotic input to one of the rear paddles/touch screen. They should have just had start/select and one extra button for screenshots like the switch. As you said, this button will always be included in future iterations due to BC as some games actually used swipes for performing some actions. I suspect the touch pad and the high polling rate are the main culprits behind the DS' mediocre battery life as the rest of the features are standard in all gamepads (it doesn't take much to light an LED and the haptics are more efficient than the previous gen motors).The haptics and triggers are nothing compared to the worst gimmick PlayStation controllers have given us which is the fucking touchpad. What could have been cool has basically just turned into a giant Select button and I can't really think of any game past 2015 that uses it any other way at least off the top of my head. Worst part? We are stuck with it for as long as we have BC for PS4 so unless Sony drop PS4 support for the PS6 or beyond we are stuck with the big dumb button forever.
It's a nice feature for inducing foreplay, though. Worked 2 times I had a girl over.Am I the only one who thinks controller vibration takes me out of immersion, I don't want to be constantly reminded that I am sitting in a room playing a game.
It may even have a memory card you can slide right into the controller!
Not even close. I love my Edge, hell I have 3 of them, but for every positive there is a negative that keeps the Elite being better. The battery life is abysmal for one, I can use my Elite 2 for a month on a single charge, my Edge needs to be charged every session, and often times I'll have to swap them out while playing. They also suck ass on PC because Sony can't bother to support them, so you either have to use them wired or you get none of the benefits.The Dualsense Edge is the best controller on the market, and the Elite 2... is not. Microsoft playing catch up in this area in 2025 is indicative of Microsoft overall.
The console war is for losers. More people use asymmetrical controllers than symmetrical overall and it's not even close.People with symmetrical hands won the console war. Get over it, mutant.
Maybe this is the next generation Xbox. Use it to stream or play on pc.Next gen Xbox controller will be compatible with Next gen Xbox?
Next gen Xbox controller will be compatible with Next gen Xbox?
I keep the triggers resistance off but I've found one very particular use:I sometimes like the haptics depending on the game but always shut off the triggers, hate those
Imagine being Sony, having a 5 year head start and Microsoft takes your lunch money because you refused to support the biggest platform in gaming. Microsoft will be late to the party and still make a killing because Sony refuses to make the controllers 100% PC compatible.Microsoft is 5-10 years late to the party. If I'm not mistaken, wasnt the big new feature of this generations new Xbox controller a share button?
![]()
Am I the only one who thinks controller vibration takes me out of immersion, I don't want to be constantly reminded that I am sitting in a room playing a game.