• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

List of PS5 Pro enhanced games

Three

Member
Right now, BLOPs 6 on ps5 pro looks pretty weak, I was surprised after booting up and playing a round
I'm not sure it's even had the patch yet tbh. There is just so little information about what they've 'enhanced' to use that label in the store. Activision are purposely not saying anything either.
 

Skifi28

Member
I’ve just tried my first unpatched game in EA’s WRC and it actually runs really well. This game used to run like ass, with hitches and slowdown all over the shop. I’ve completed 3 rallies and didn’t notice a single drop.
The issues weren't present in all stages, but only some specific ones. Some further testing might be required. The worst offender was a a dirt location where you would go through a large village. I want to say Spain, but I'm not sure as it's been a while.
 

rofif

Can’t Git Gud
Tried some more RE4 remake and Dead Rising remaster. And I gotta say re4 looks so clean, it's ridiculous.
zGNf1oh.jpeg


And Dead Rising is surprising because ray tracing reflections are everywhere! It's not just few mirrors.
It's on most doors, vending machines, walls, even coarse surfaces but then it just looks like grain. I got some examples. Lowest fps I've noticed so far was 53 in paradise plaza with certain camera angle.
I've not played it on pc, so someone gotta confirm if these reflections are there. Even in glasses and camera lens.
vRuF4hU.jpeg

X2g2QXs.jpeg

etjYo8c.jpeg


And look. Frank reflection looks great here
6PM4tGU.jpeg

And like ass here
04vJjw9.jpeg
 

Vick

Gold Member
And Dead Rising is surprising because ray tracing reflections are everywhere! It's not just few mirrors.
It's on most doors, vending machines, walls, even coarse surfaces but then it just looks like grain. I got some examples. Lowest fps I've noticed so far was 53 in paradise plaza with certain camera angle.
I've not played it on pc, so someone gotta confirm if these reflections are there. Even in glasses and camera lens.
vRuF4hU.jpeg

X2g2QXs.jpeg

etjYo8c.jpeg


And look. Frank reflection looks great here
6PM4tGU.jpeg

And like ass here
04vJjw9.jpeg
Man these kind of extremely high quality RT reflections are a first for RE Engine. Sooo good!

Last I checked there's no RT at all on PC version, and the bottom pic I'm fairly positive isn't RT but depicts one of those instances where mirrors actually worked in the regular version. Probably same solution ND used for mirrors in all their games.

So is it actually a 60fps game, albeit with sporadic drops, or it's inconsistent all the time?
 
Last edited:

rofif

Can’t Git Gud
Man those RT reflections are a first for RE Engine. Sooo good!

Last I checked there's no RT at all on PC version, and the bottom pic I'm fairly positive isn't RT but depicts one of those instances where mirrors actually worked in the regular version. Probably same solution ND used for mirrors in all their games.

So is it actually a 60fps game, albeit with sporadic drops, or is inconsistent all the time?
Only 1 drop so far in the paradise plaza. When I stand near the fountain and look at the park exit.
But it was solid 60 up until then.
 

rofif

Can’t Git Gud
Going to get this then.

As soon as I'm done with the RE4R run.
It is interesting for sure. The game is not very impressive looking but Jessie is and the RT looks great.
And I've checked and it seems there is no RT at all on pc version yet.
I got it today on disc but for some reason didn't get the frank west OG costume
 

Vick

Gold Member
It is interesting for sure. The game is not very impressive looking but Jessie is and the RT looks great.
And I've checked and it seems there is no RT at all on pc version yet.
I got it today on disc but for some reason didn't get the frank west OG costume
Wasn't the OG Frank skin a pre-order bonus?
 
This could be very well cpu and limited scenes. So the fps kinda inline with the pro cpu advantage.

There is nothing the devs can do about it if there is cpu limited in certain scenes. Maybe the pro native code will help further. But most likely In this case, the game could look much better with upping the base resolutions then upscale to 4k with PSSR.
They can if they put time into it. Capcom got great results from DD2 when they optimised it for Pro. That wasn't possible according to many because of how CPU limited the game was.
 
Last edited:

balls of snow

Gold Member
I wish Square Enix will Pro patch Final Fantasy 7 Remake Integrade and Final Fantasy 16. I don’t know why they won’t do it
Man do I wanna replay Ff16 again. Even looked up the original df video of the ps5 version. Supposedly is going to look better in quality mode (drs up to 1440p on base ps5) but performance is 1080p max.
 

balls of snow

Gold Member
So tested a few games around an hour each.

* Da Veilguard looks much sharper in both quality and performance mode. I absolutely hated the soft look it had on base ps5. With that artstyle it should be pushing pixels no problem. Will go with performance mode with vignette off for the rest of my playthrough.

* Alan Wake 2. Been playing the first set of dlcs and didnt bother with performance mode. Just give me that moody rt. Quality mode with film grain off looks ok to pretty good on the pro. Some dithering and noise here and there. Not the cleanest iq ever but thats Remedy games on consoles have always been this way.

*Life is Strange Double Exposure looks surprisingly sharper in performance mode. A lot less blurry than base ps5 and the motion capture animations now flows impressively smooth during cutscenes. Will definitely play the entire game on performance now.
 

Mibu no ookami

Demoted Member® Pro™
I wish Square Enix will Pro patch Final Fantasy 7 Remake Integrade and Final Fantasy 16. I don’t know why they won’t do it

This is actually a great question. Let's dive into it.

The first problem is that FF7 Remake is really a PS4 game. It's definitely on a much older version of Unreal Engine 4 and an older version of the PS5's SDK. So it's going to be more work involved in getting it updated compared to Rebirth and there really isn't a ton of upside in terms of net new sales as a result. The game is more than 4 years old. That being said it would absolutely sing on PS5 Pro as seen with Rebirth.

Final Fantasy 16 is another question as well. Newer than FF7 Intergrade, but still not quite new. The other problem here though is that FF16 uses its own engine. So who knows how much work it would need.

Richard Leadbetter wrote an article a review on FF16 claiming that we were witnessing the limits of this generation's ability to deliver 60 while later talking out of the side yellow teeth filled mouth that the Pro wasn't needed. It's a game that would be transformed on PS5 Pro. My guess is that they will take a look at it at some point, but it could be a lot of work involved. The game is crying out for it. The resolution drops to as low as 720p in order to maintain 60 fps. Oliver has been somewhat guilty here as well in suggesting that more games will need to settle for 30 fps to deliver high quality visuals. DF should have been championing the PS5 Pro from the beginning.
 

CloudShiner

Member
Richard Leadbetter wrote an article a review on FF16 claiming that we were witnessing the limits of this generation's ability to deliver 60 while later talking out of the side yellow teeth filled mouth that the Pro wasn't needed.
His teeth are getting yellower and yellower, his face is getting redder and redder, and his scalp is getting balder and balder.

WTF is wrong with that dude? Get to the dentist and the dermatologist, man.
 

Polygonal_Sprite

Gold Member
This is actually a great question. Let's dive into it.

The first problem is that FF7 Remake is really a PS4 game. It's definitely on a much older version of Unreal Engine 4 and an older version of the PS5's SDK. So it's going to be more work involved in getting it updated compared to Rebirth and there really isn't a ton of upside in terms of net new sales as a result. The game is more than 4 years old. That being said it would absolutely sing on PS5 Pro as seen with Rebirth.

Final Fantasy 16 is another question as well. Newer than FF7 Intergrade, but still not quite new. The other problem here though is that FF16 uses its own engine. So who knows how much work it would need.

Richard Leadbetter wrote an article a review on FF16 claiming that we were witnessing the limits of this generation's ability to deliver 60 while later talking out of the side yellow teeth filled mouth that the Pro wasn't needed. It's a game that would be transformed on PS5 Pro. My guess is that they will take a look at it at some point, but it could be a lot of work involved. The game is crying out for it. The resolution drops to as low as 720p in order to maintain 60 fps. Oliver has been somewhat guilty here as well in suggesting that more games will need to settle for 30 fps to deliver high quality visuals. DF should have been championing the PS5 Pro from the beginning.
Their anti PS5 Pro attitude was really strange mainly imo because they were so sure it wasn’t happening just because while at Microsoft’s offices being shown the S/X in 2020 they were told it would be too expensive this gen to do a mid gen upgrade. Turns out Sony just done it and priced it accordingly for an enthusiasts device.

Alex’s face and reactions every time it’s mentioned is gold lol.
 

Polygonal_Sprite

Gold Member
This could be very well cpu and limited scenes. So the fps kinda inline with the pro cpu advantage.

There is nothing the devs can do about it if there is cpu limited in certain scenes. Maybe the pro native code will help further. But most likely In this case, the game could look much better with upping the base resolutions then upscale to 4k with PSSR.
It runs much better on Series X than base PS5. A Pro patch would lock it to 60 in those cases at least.
 

Mibu no ookami

Demoted Member® Pro™
Their anti PS5 Pro attitude was really strange mainly imo because they were so sure it wasn’t happening just because while at Microsoft’s offices being shown the S/X in 2020 they were told it would be too expensive this gen to do a mid gen upgrade. Turns out Sony just done it and priced it accordingly for an enthusiasts device.

Alex’s face and reactions every time it’s mentioned is gold lol.

I mean it's a paradigm shift that kind of reduces their relevance. It's an imbalance. The PS5 Pro version of every game is going to run better than the base consoles! SUPRISE!

A lot of their fanbase is Xbox fans and PC fans... These are people who are easily upset, but it's also part of their DNA as well.

The next few months are going to be VERY interesting, but the picture is going to be clear as day with Monster Hunter Wild that the Pro is just built different.
 

Grechy34

Member
I'm not sure it's even had the patch yet tbh. There is just so little information about what they've 'enhanced' to use that label in the store. Activision are purposely not saying anything either.

This is half the reason I wanted a PS5 pro, and I have no idea what the difference between the PS5 Pro and PS5 version is. If it means the game looks better in multiplayer (runs better) it would really help make a better-informed decision.
 
Last edited:

Kangx

Member from Brazile
Wait.. this video show the guy play spider-man 2 at Fidelity Pro practically at 60fps just by turned down RTAO to medium and turn on VRR. In the video it pretty smooth.

This is quite impressive. Have you guy try this setting? Damn, retain all those RT setting especially the high RT Rfeflection and play this 60fps.

is there some catch to this? Why insomniac doesn't mention this. This is a game changer by the way.

Edit. You can click on the link, it will lead to the channel and you will see the video.

 
Last edited:

paolo11

Member
This is actually a great question. Let's dive into it.

The first problem is that FF7 Remake is really a PS4 game. It's definitely on a much older version of Unreal Engine 4 and an older version of the PS5's SDK. So it's going to be more work involved in getting it updated compared to Rebirth and there really isn't a ton of upside in terms of net new sales as a result. The game is more than 4 years old. That being said it would absolutely sing on PS5 Pro as seen with Rebirth.

Final Fantasy 16 is another question as well. Newer than FF7 Intergrade, but still not quite new. The other problem here though is that FF16 uses its own engine. So who knows how much work it would need.

Richard Leadbetter wrote an article a review on FF16 claiming that we were witnessing the limits of this generation's ability to deliver 60 while later talking out of the side yellow teeth filled mouth that the Pro wasn't needed. It's a game that would be transformed on PS5 Pro. My guess is that they will take a look at it at some point, but it could be a lot of work involved. The game is crying out for it. The resolution drops to as low as 720p in order to maintain 60 fps. Oliver has been somewhat guilty here as well in suggesting that more games will need to settle for 30 fps to deliver high quality visuals. DF should have been championing the PS5 Pro from the beginning.

Agreed. I love this. I’ll be honestly happy if performance mode just raises the resolution or make quality mode 60fps on ps5 pro for FF7 remake Integrade.

For FF16, I’m goin to hope they will patch it. This game must benefit for pro
 

Kangx

Member from Brazile
Does Ratchet and 2 other spider-man games work the same way as spider-man 2 where you can play at 60fps Fidelity mode with RTAO down to medium and VRR turn on?

I hope DF does one long video review on these insomniac enhancement games and talk about this.
 
Last edited:
Anyone check out Dying Light 2? For me this is another 'dud' when it comes to it's Pro patch ...some games have been great others I can't tell a difference. Same thing happened with Callisto Protocol they seem exactly the same as before the Pro ....
 
So SH2 was added to the Pro Enhanced section in the store, was there an patch? Looking forward playing this.
Nope no patch. What I'm noticing after testing a bunch of games is that some games look amazing now and others are like complete duds ...also, some games the Pro patch made the color depth worse somehow- for example Alan Wake 2 and Dying Light 2 look cleaner but also sterile or unsaturated or something that's hard to put my finger on but I'm sure comes down to developers who don't really know what they're doing. I dunno. Alan Wake 2 used to have the worst aliasing and shimmering on PS5 but the lighting and colors were lush and beautiful ..now it has lost its sparkle so to speak
 
I’ve just tried my first unpatched game in EA’s WRC and it actually runs really well. This game used to run like ass, with hitches and slowdown all over the shop. I’ve completed 3 rallies and didn’t notice a single drop.
The thing that ruined that game for me was the screen tearing ...worst tearing I've ever seen...do you have vrr tv?
 

Tchu-Espresso

likes mayo on everthing and can't dance
Does Ratchet and 2 other spider-man games work the same way as spider-man 2 where you can play at 60fps Fidelity mode with RTAO down to medium and VRR turn on?

I hope DF does one long video review on these insomniac enhancement games and talk about this.
No for Spider-Man remastered.
 

octos

Member
I know man, what I meant though is that it feels like it was rushed...
From the terrible and el-cheapo packaging, to the slower menus, to the - not only not transformative - but actually very small gains in non Pro patched games (or, none at all), to the samey menus the console uses (there's no "Pro" mention anywhere, not even icons), the small, cherry-picked list of games that actual support the Pro, to the fact that many of these said games HAVEN'T received a patch even though they're on that list (disinformation/incompetency on Sony's part) and...this, at the moment, doesn't feel like a 800 Eurodollar "premium" product/console...

People may continue to shit on the PS4 Pro but heck, I hadn't played as many 60fps games on the PS4 until the Pro came out - being able to play Shadow of the Colossus at 60 FPS with those graphics was just... chef's kiss, so no, the Pro back then wasn't only about CBR.
Compare it to the 5 Pro where we had "performance"/60fps modes from the beginning and the difference/jump in quality doesn't feel as big.

That's my personal opinion at least.

Cheers
Don't trust your "feeling", it's not objective at all.

I also went from PS4 - PS4 pro - PS5 - PS5 pro, and still have all those consoles.
The PS4 => pro upgrade was very minimal, yes it was mostly about CBR, just higher resolution with exactly the same IQ effects (textures, AF, shadow etc), and 30fps games remained 30fps for the most part. Only a very few got a 60fps boost because those games were probably reaching 45fps on base PS4 but were capped to 30.

The thing is that so many PS4 games were 30fps that when the Pro was released and you had a few 60fps games, you were blown away, but if you look objectively, it was a very minimal upgrade overall. Those 60fps games were mostly remasters like Shadow of the Colossus. The problem is that most of the GPU resources were wasted on the increased resolution.

On the other hand, the PS5 => pro upgrade is objectively very substantial, thanks to PSSR, it means that a 1440p PS5 game can now run at 4k with better framerate and effects, a difference the PS4 pro could never do: PS4 pro would be either: same resolution better framerate or more solution same framerate, never both, and (almost) never with better effects.

You might not "feel" a huge upgrade simply because a ton of PS5 games were already running at 60fps or close. Indeed 30fps => 60fps is much easier to notice than 1440p/50fps => 4k/60fps with better effects. But those 30fps => 60fps instances on PS4 pro were very rare.
 

welshrat

Member
I think it did get a stealth drop and made it worse there is a ton of PSSR artifacts in the zombie mode on the terminus map that wasn’t there before
EDIT** Only visible in the 60fps mode
Yeah I am seeing a load of artifacts, so much I though my PS5 Pro was broken, I went onto PC and could see them in exactly the same place but much much less (like white dots fizzling). Hopefully they will issue a fix soon.
 

Kangx

Member from Brazile
There are alot noticeable games and there are games that barely noticeable if the base res of the ps5 is sitting close to 1440p.

check out lords of fallen here. I am not sure i can call it day at night difference, but I think it's pretty close to that kinda difference here when the characters in action or moving which cause massive resolution drop resulting an really blurry image in motion on the ps5.

I am suprised the pro look this sharp with Lumen and nanite in this game with UE5 engine. I am guessing the internal res somewhere close to 1440p.

PS5 pro


PS5
 
Last edited:
Top Bottom