midasmulligan
Member
Dead island 2 looks/feels great
I'm not sure it's even had the patch yet tbh. There is just so little information about what they've 'enhanced' to use that label in the store. Activision are purposely not saying anything either.Right now, BLOPs 6 on ps5 pro looks pretty weak, I was surprised after booting up and playing a round
The issues weren't present in all stages, but only some specific ones. Some further testing might be required. The worst offender was a a dirt location where you would go through a large village. I want to say Spain, but I'm not sure as it's been a while.I’ve just tried my first unpatched game in EA’s WRC and it actually runs really well. This game used to run like ass, with hitches and slowdown all over the shop. I’ve completed 3 rallies and didn’t notice a single drop.
My lg c1 oled tv got hz counter. So if the game is above 48fps, it shows it. Only above 48fps thoughHow are you guys seeing frame rates? Apart from a couple games that I can't even remember that allowed you to enable that data 99.99% have nothing.
Man these kind of extremely high quality RT reflections are a first for RE Engine. Sooo good!And Dead Rising is surprising because ray tracing reflections are everywhere! It's not just few mirrors.
It's on most doors, vending machines, walls, even coarse surfaces but then it just looks like grain. I got some examples. Lowest fps I've noticed so far was 53 in paradise plaza with certain camera angle.
I've not played it on pc, so someone gotta confirm if these reflections are there. Even in glasses and camera lens.
And look. Frank reflection looks great here
And like ass here
Only 1 drop so far in the paradise plaza. When I stand near the fountain and look at the park exit.Man those RT reflections are a first for RE Engine. Sooo good!
Last I checked there's no RT at all on PC version, and the bottom pic I'm fairly positive isn't RT but depicts one of those instances where mirrors actually worked in the regular version. Probably same solution ND used for mirrors in all their games.
So is it actually a 60fps game, albeit with sporadic drops, or is inconsistent all the time?
Going to get this then.Only 1 drop so far in the paradise plaza. When I stand near the fountain and look at the park exit.
But it was solid 60 up until then.
It is interesting for sure. The game is not very impressive looking but Jessie is and the RT looks great.Going to get this then.
As soon as I'm done with the RE4R run.
Wasn't the OG Frank skin a pre-order bonus?It is interesting for sure. The game is not very impressive looking but Jessie is and the RT looks great.
And I've checked and it seems there is no RT at all on pc version yet.
I got it today on disc but for some reason didn't get the frank west OG costume
yes it was and I pre-ordered the disc version.Wasn't the OG Frank skin a pre-order bonus?
They can if they put time into it. Capcom got great results from DD2 when they optimised it for Pro. That wasn't possible according to many because of how CPU limited the game was.This could be very well cpu and limited scenes. So the fps kinda inline with the pro cpu advantage.
There is nothing the devs can do about it if there is cpu limited in certain scenes. Maybe the pro native code will help further. But most likely In this case, the game could look much better with upping the base resolutions then upscale to 4k with PSSR.
Man do I wanna replay Ff16 again. Even looked up the original df video of the ps5 version. Supposedly is going to look better in quality mode (drs up to 1440p on base ps5) but performance is 1080p max.I wish Square Enix will Pro patch Final Fantasy 7 Remake Integrade and Final Fantasy 16. I don’t know why they won’t do it
Going to get this then.
As soon as I'm done with the RE4R run.
Yes. The demo is enhanced. It looks great.Not sure if it is enhanced, but there is a Dead Rising DR Demo available now.
I wish Square Enix will Pro patch Final Fantasy 7 Remake Integrade and Final Fantasy 16. I don’t know why they won’t do it
His teeth are getting yellower and yellower, his face is getting redder and redder, and his scalp is getting balder and balder.Richard Leadbetter wrote an article a review on FF16 claiming that we were witnessing the limits of this generation's ability to deliver 60 while later talking out of the side yellow teeth filled mouth that the Pro wasn't needed.
Their anti PS5 Pro attitude was really strange mainly imo because they were so sure it wasn’t happening just because while at Microsoft’s offices being shown the S/X in 2020 they were told it would be too expensive this gen to do a mid gen upgrade. Turns out Sony just done it and priced it accordingly for an enthusiasts device.This is actually a great question. Let's dive into it.
The first problem is that FF7 Remake is really a PS4 game. It's definitely on a much older version of Unreal Engine 4 and an older version of the PS5's SDK. So it's going to be more work involved in getting it updated compared to Rebirth and there really isn't a ton of upside in terms of net new sales as a result. The game is more than 4 years old. That being said it would absolutely sing on PS5 Pro as seen with Rebirth.
Final Fantasy 16 is another question as well. Newer than FF7 Intergrade, but still not quite new. The other problem here though is that FF16 uses its own engine. So who knows how much work it would need.
Richard Leadbetter wrote an article a review on FF16 claiming that we were witnessing the limits of this generation's ability to deliver 60 while later talking out of the side yellow teeth filled mouth that the Pro wasn't needed. It's a game that would be transformed on PS5 Pro. My guess is that they will take a look at it at some point, but it could be a lot of work involved. The game is crying out for it. The resolution drops to as low as 720p in order to maintain 60 fps. Oliver has been somewhat guilty here as well in suggesting that more games will need to settle for 30 fps to deliver high quality visuals. DF should have been championing the PS5 Pro from the beginning.
It runs much better on Series X than base PS5. A Pro patch would lock it to 60 in those cases at least.This could be very well cpu and limited scenes. So the fps kinda inline with the pro cpu advantage.
There is nothing the devs can do about it if there is cpu limited in certain scenes. Maybe the pro native code will help further. But most likely In this case, the game could look much better with upping the base resolutions then upscale to 4k with PSSR.
Their anti PS5 Pro attitude was really strange mainly imo because they were so sure it wasn’t happening just because while at Microsoft’s offices being shown the S/X in 2020 they were told it would be too expensive this gen to do a mid gen upgrade. Turns out Sony just done it and priced it accordingly for an enthusiasts device.
Alex’s face and reactions every time it’s mentioned is gold lol.
I'm not sure it's even had the patch yet tbh. There is just so little information about what they've 'enhanced' to use that label in the store. Activision are purposely not saying anything either.
No Mans Sky is a massive difference on PSVR 2 with the Pro.
Finished reinstalling FFVII Rebirth and gonna give it a fair spin tomorrow since it's getting pretty late. And speaking of that, I'll have to leave here this reaction clip of Max about the pro's pssr implementation in FF7R.
I think it did get a stealth drop and made it worse there is a ton of PSSR artifacts in the zombie mode on the terminus map that wasn’t there beforeIts now showing pro enhanced in the store as well but nothing has been said about it
This is actually a great question. Let's dive into it.
The first problem is that FF7 Remake is really a PS4 game. It's definitely on a much older version of Unreal Engine 4 and an older version of the PS5's SDK. So it's going to be more work involved in getting it updated compared to Rebirth and there really isn't a ton of upside in terms of net new sales as a result. The game is more than 4 years old. That being said it would absolutely sing on PS5 Pro as seen with Rebirth.
Final Fantasy 16 is another question as well. Newer than FF7 Intergrade, but still not quite new. The other problem here though is that FF16 uses its own engine. So who knows how much work it would need.
Richard Leadbetter wrote an article a review on FF16 claiming that we were witnessing the limits of this generation's ability to deliver 60 while later talking out of the side yellow teeth filled mouth that the Pro wasn't needed. It's a game that would be transformed on PS5 Pro. My guess is that they will take a look at it at some point, but it could be a lot of work involved. The game is crying out for it. The resolution drops to as low as 720p in order to maintain 60 fps. Oliver has been somewhat guilty here as well in suggesting that more games will need to settle for 30 fps to deliver high quality visuals. DF should have been championing the PS5 Pro from the beginning.
I pray part 3 will get the same love if not more love and even 7 Remake Integrade.The jump in quality is crazy. This game must have gotten some extra love from Sony HQ.
definitely the best 1st party dev , very efficient.Best 1st party dev demostrating the PS5 tech as a whole? (SSD near instant loads, Dualsense implementation, Amazing RT)
Nope no patch. What I'm noticing after testing a bunch of games is that some games look amazing now and others are like complete duds ...also, some games the Pro patch made the color depth worse somehow- for example Alan Wake 2 and Dying Light 2 look cleaner but also sterile or unsaturated or something that's hard to put my finger on but I'm sure comes down to developers who don't really know what they're doing. I dunno. Alan Wake 2 used to have the worst aliasing and shimmering on PS5 but the lighting and colors were lush and beautiful ..now it has lost its sparkle so to speakSo SH2 was added to the Pro Enhanced section in the store, was there an patch? Looking forward playing this.
The thing that ruined that game for me was the screen tearing ...worst tearing I've ever seen...do you have vrr tv?I’ve just tried my first unpatched game in EA’s WRC and it actually runs really well. This game used to run like ass, with hitches and slowdown all over the shop. I’ve completed 3 rallies and didn’t notice a single drop.
No for Spider-Man remastered.Does Ratchet and 2 other spider-man games work the same way as spider-man 2 where you can play at 60fps Fidelity mode with RTAO down to medium and VRR turn on?
I hope DF does one long video review on these insomniac enhancement games and talk about this.
Don't trust your "feeling", it's not objective at all.I know man, what I meant though is that it feels like it was rushed...
From the terrible and el-cheapo packaging, to the slower menus, to the - not only not transformative - but actually very small gains in non Pro patched games (or, none at all), to the samey menus the console uses (there's no "Pro" mention anywhere, not even icons), the small, cherry-picked list of games that actual support the Pro, to the fact that many of these said games HAVEN'T received a patch even though they're on that list (disinformation/incompetency on Sony's part) and...this, at the moment, doesn't feel like a 800 Eurodollar "premium" product/console...
People may continue to shit on the PS4 Pro but heck, I hadn't played as many 60fps games on the PS4 until the Pro came out - being able to play Shadow of the Colossus at 60 FPS with those graphics was just... chef's kiss, so no, the Pro back then wasn't only about CBR.
Compare it to the 5 Pro where we had "performance"/60fps modes from the beginning and the difference/jump in quality doesn't feel as big.
That's my personal opinion at least.
Cheers
Yeah I am seeing a load of artifacts, so much I though my PS5 Pro was broken, I went onto PC and could see them in exactly the same place but much much less (like white dots fizzling). Hopefully they will issue a fix soon.I think it did get a stealth drop and made it worse there is a ton of PSSR artifacts in the zombie mode on the terminus map that wasn’t there before
EDIT** Only visible in the 60fps mode
This person is saying that the performance mode look better on the Pro than the quality mode with FSR on the base PS5.