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List of PS5 Pro enhanced games

tommib

Banned
Did I read you say that the RotR patch made things worse?
Not worse. Performance is surely better. Better image quality and much more stable performance. Almost no stutters.

It’s just that the quality mode is probably now running at native 4K or something and is probably running at below 40. It fluctuates so much. You can limit to 30. My hope was that wouldn’t touch the quality mode and just have the GPU deal with the overhead. But no. They increased the resolution so much that the frame rate is back to crap levels.
 
I sit 5-6 ft away from my c9 55” yes there is a large noticeable difference from base performance to pro performance. I would even go as far as pro performance looks better than base fidelity.
I didn't see it at all, really. I think the base version just looks so good in the first place. The Horizon remaster looks amazing, though.
 

FrankWza

Member
Not worse. Performance is surely better. Better image quality and much more stable performance. Almost no stutters.

It’s just that the quality mode is probably now running at native 4K or something and is probably running at below 40. It fluctuates so much. You can limit to 30. My hope was that wouldn’t touch the quality mode and just have the GPU deal with the overhead. But no. They increased the resolution so much that the frame rate is back to crap levels.
Oh OK. Yeah it could use the quality boost. Bad decision especially out of VRR range. I was planning on playing it after SB.
 

King Dazzar

Member
I sit 5-6 ft away from my c9 55” yes there is a large noticeable difference from base performance to pro performance. I would even go as far as pro performance looks better than base fidelity.
Yeah I agree, it brings out more detail. I've just been looking myself and swapping between the 3 modes. PS5 Pro mode is for me is better than cinematic, both of which are much better fidelity wise than the base performance mode.
 

HeWhoWalks

Gold Member
I would get this but I keep seeing that even with the Pro a lot of games still have frame drops etc. Feels like such a minor upgrade. Wish results were more impressive
It wasn’t going to prevent all frame drops, but we damn sure have enough evidence from multiple games to prove this is definitely more than just a minor upgrade. Going from 30fps to 60 and above in Fidelity modes is not minor.
 

TrebleShot

Member
One thing I'm not a fan of is they said we'd basically get one mode combining the perf and fidelity modes. It's not true we now have the base perf and fidelity modes and an additional 3 perf fidelity and balance modes lol so basically just shifted them over.
 

Kangx

Member from Brazile

Did a fast run on Koboh on Jedi Survivor and wow, this is night and day. For starters framerate seems pretty much locked to 60 now. While it was mostly fine before, Koboh had both drops and hitches in specific places. Maybe they're still there, but I could not reproduce anything significant in the 30 minutes I played running around. Image quality is so much sharper and etailed than before. Unfortunately, it's still not quite perfect. The RTGI they re-introduced seems to be of low resolution and you can notice it creating quite a bit of visual noise in some spots. Still, the positives far outweight the negatives I would think.

On to download Callisto now...
I see quite a few people complain about Jedi-survivor grass shimmering and flickering. Yea, it is the low quality of the RTAO and the noise it produces which cause flickering and shimmering. Same thing happen to Dragon Age too.

I don't know why Respawn so stubborn with RT on consoles at 60fps. The pro cpu is still the same cpu, so high RT quality setting is out the question even the pro GPU is 2 to 3 time faster.

The RT is low quality and barely noticeable on the performance mode. They tank performance and produce artifact which degrade image quality.

I thought they learned their lesson from the base consoles. They dropped the RT and ended up with better image quality with the base res increase and no more artifact from RT. it also runs at a solid 60 because it way less taxing on the cpu.

Like hello, the formula is there. On the pro performance mode, drop the RT setting, up the base res from 1200p to 1440p then use PSSR to 4k. This will produces a much better image quality and clarity which will be comparable to the 4k image. It also keep the frame rate lock and consistent.

They could also implement unlock VRR HF mode since the cpu is free up which can net similar result as Stellar Blade. Both of these games use UE4 by the way, and so are Hogwarts and Lie of Pi.

So in the end, the devs will have Less headaches dealing with RT. The game will have a much better image quality/clarity and potential could run much better with unlock VRR. This is gigantic leap from the base consoles. Why are you keep making bad decisions Respawn?

See videos for how bad RTAO.


 
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Spukc

always chasing the next thrill
Diablo 4 looks amazing in normal mode zero shimmering what a looker!! Wtf dude
 
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mrcroket

Member
Tried out BG3 on Pro in Act 3.

4K looks great and it's basically 60fps most of the time.
Yeah, rock solid

bg3.jpg
 

Luipadre

Member
I see quite a few people complain about Jedi-survivor grass shimmering and flickering. Yea, it is the low quality of the RTAO and the noise it produces which cause flickering and shimmering. Same thing happen to Dragon Age too.

I don't know why Respawn so stubborn with RT on consoles at 60fps. The pro cpu is still the same cpu, so high RT quality setting is out the question even the pro GPU is 2 to 3 time faster.

The RT is low quality and barely noticeable on the performance mode. They tank performance and produce artifact which degrade image quality.

I thought they learned their lesson from the base consoles. They dropped the RT and ended up with better image quality with the base res increase and no more artifact from RT. it also runs at a solid 60 because it way less taxing on the cpu.

Like hello, the formula is there. On the pro performance mode, drop the RT setting, up the base res from 1200p to 1440p then use PSSR to 4k. This will produces a much better image quality and clarity which will be comparable to the 4k image. It also keep the frame rate lock and consistent.

They could also implement unlock VRR HF mode since the cpu is free up which can net similar result as Stellar Blade. Both of these games use UE4 by the way, and so are Hogwarts and Lie of Pi.

So in the end, the devs will have Less headaches dealing with RT. The game will have a much better image quality/clarity and potential could run much better with unlock VRR. This is gigantic leap from the base consoles. Why are you keep making bad decisions Respawn?

See videos for how bad RTAO.




I noticed that every game with RTAO has small flickering on vegetation on pro and some games have flickering on metal and reflective surfaces even without a pro patch. Hopefully its just some fw related issues that can be fixed by sony and we dont have to wait like half a year for the next iteration of PSSR for the fix
 

XXL

Member
Are you sure? Eyeballing this, this doesn't look anywhere near 60fps.


I was in the Lower City. It's has some stuttering when turning the camera but other than that it was fairly consistent, I even tried some big AOE spells.

I'm when I was using the C1 game optimization bar it was showing 60fps basically the whole time. It's not entirely accurate, but if definitely hanging around 60 alot.

I'll run around more later today.
 

mrcroket

Member
I was in the Lower City. It's has some stuttering when turning the camera but other than that it was fairly consistent, I even tried some big AOE spells.

I'm when I was using the C1 game optimization bar it was showing 60fps basically the whole time. It's not entirely accurate, but if definitely hanging around 60 alot.

I'll run around more later today.
Sony has sent you the PS6 by mistake then.
 

Gaiff

SBI’s Resident Gaslighter
I'm not entire sure that wasnt before the patch. I literally just played it.

It's much higher than 30fps without a doubt.
Really interested to see the final result. This is reminiscent of DD2 where despite the base console being seemingly CPU-limited, the Pro does much better. I really wonder if it has anything to do with the CPU being bandwidth-starved in the base consoles.
 
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Reactions: XXL

XXL

Member
Really interested to see the final result. This is reminiscent of DD2 where despite the base console being seemingly CPU-limited, the Pro does much better. I really wonder if it has anything to do with the CPU being bandwidth-starved in the base consoles.
I'm just going to mark it up to the fact Larian are the best. Lol.
 

XXL

Member
Isn't the DF video from Wednesday?
I'm sure they just released the update yesterday

Of course DF tested the game unpatched.

It's the unpatched case scenario
This has to be the case. It's 1000% not 30fps. I've been playing RE7 at 100fps and Spider Man in framerate mode. My eye are sensitive right now. Lol.

When I changed to Spider Man Fidelity Pro mode (30fps) it was instantly noticeable. BG3 is not even close to that.

Btw, the upscaled 4K is really nice.
 

Radical_3d

Member
Really interested to see the final result. This is reminiscent of DD2 where despite the base console being seemingly CPU-limited, the Pro does much better. I really wonder if it has anything to do with the CPU being bandwidth-starved in the base consoles.
Digital Foundry: The pro isn't going to help in CPU starved scenarios.
Bojji: I bet my avatar on this.

DD2: 60fps.
BG3: better performance.
Consoles in general since the Wii U: able to derive CPU tasks to the GPU.

LOL Bojji Bojji , your ass is mine!
 

Bojji

Member
Digital Foundry: The pro isn't going to help in CPU starved scenarios.
Bojji: I bet my avatar on this.

DD2: 60fps.
BG3: better performance.
Consoles in general since the Wii U: able to derive CPU tasks to the GPU.

LOL Bojji Bojji , your ass is mine!

Let's wait for patched comparison of BG3 and DD2.

But DD2 was already "unlimited" in CPU aspects by many patches, it's optimized more than at launch in this aspect - so it's more GPU limited than CPU limited in city on standard PS5 (timestamped).



This thing has the same CPU as base console with few % higher clock, you can't beat physics.

Random poster telling: "Game looks 60fps to me" (BG3) is pretty much nothing...
 

Radical_3d

Member
Let's wait for patched comparison of BG3 and DD2.

But DD2 was already "unlimited" in CPU aspects by many patches, it's optimized more than at launch in this aspect - so it's more GPU limited than CPU limited in city on standard PS5 (timestamped).



This thing has the same CPU as base console with few % higher clock, you can't beat physics.

Random poster telling: "Game looks 60fps to me" (BG3) is pretty much nothing...

That's imitating the pre-release pro footage. They should run around the usual places (you know, running in those narrow streets) where they get the CPU bottleneck to see if the base PS5 is finally free from CPU bounds.
 

XXL

Member
Let's wait for patched comparison of BG3 and DD2.

But DD2 was already "unlimited" in CPU aspects by many patches, it's optimized more than at launch in this aspect - so it's more GPU limited than CPU limited in city on standard PS5 (timestamped).



This thing has the same CPU as base console with few % higher clock, you can't beat physics.

Random poster telling: "Game looks 60fps to me" (BG3) is pretty much nothing...

I wouldn't hang your hat on this.

It's not 30fps.

DFs tests were not patched.

The patch just came out yesterday.
 
Does anyone know what THE FINALS or Palworld "PS5 Pro Enhanced" means? Can't find any information. I know I've asked this before but I really like to know what has been changed or added. THE FINALS was a day one enhanced game so it's kinda baffling and annoying that there is no information out there on what it actually does.
 

HeisenbergFX4

Gold Member
The PS5 Pro Enhanced tag has been removed and only the PS4 version is tagged as being PS4 Pro Enhanced.
I noticed that has happened for several games so don’t know if someone screwed up adding it in the store or just jumped the gun on it and the patch isn’t near ready
 

Bojji

Member
I wouldn't hang your hat on this.

It's not 30fps.

DFs tests were not patched.

The patch just came out yesterday.

They said "Pro enhanced" in video. I don't know why if the game wasn't patched.
 

Gaiff

SBI’s Resident Gaslighter
Anyone tried Ragnarok in the 120Hz mode? It was 80-ish fps on the base console. I imagine it must be in the 100fps+ range now?
 
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