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List of PS5 Pro enhanced games

welshrat

Member
There are alot noticeable games and there are games that barely noticeable if the base res of the ps5 is sitting close to 1440p.

check out lords of fallen here. I am not sure i can call it day at night difference, but I think it's pretty close to that kinda difference here when the characters in action or moving which cause massive resolution drop resulting an really blurry image in motion on the ps5.

I am suprised the pro look this sharp with Lumen and nanite in this game with UE5 engine. I am guessing the internal res somewhere close to 1440p.

PS5 pro


PS5

Yeah, Honestly without any specific pro patches the performance uplift in most of the games I have played has alone made it worth the purchase for me. its better than most GPU Upgrades I make on PC in terms of increase. Amazing stuff really.

For those that say get a PC instead etc, I have a PC and spend 3 times as much on that that every 4 years with upgrades.

Brilliant bit of kit.
 

Markio128

Gold Member
The thing that ruined that game for me was the screen tearing ...worst tearing I've ever seen...do you have vrr tv?
I don’t have a VRR TV (I’m still waiting for an excuse to get one, but my current TV appears to be immortal). When I tried WRC I played through 3 rallies, which were Italy, Croatia and Sweden - so probably around 10-15 tracks. I didn’t see any screen tearing (and I noticed it all the time on base PS5), or hitches/slowdown.

I know some tracks were worse than others on base PS5, but from memory, none of them were missing a bit of screen tear, or slowdown of some description.

I’ll try a few more rallies at some point this weekend and report back.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Played around 2h of Diablo 4 "PS5 Pro Enhanced" and tbh there's not much difference lol. Here's the two screenshots, one in the default 60 fps unlocked mode and the other in the enhanced mode which comes with RT. You tell me the difference. :p

The default mode runs around 70 - 85 fps depending on how heavy the scene is, while the enhanced mode is locked to 30 fps.

sT1fI2T.jpeg

HGbCWVO.jpeg
 
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bboris77

Member
i do not understand how it is possible for Sony to be officially announcing Black Ops 6 being PS5 Pro enhanced at launch and then going total radio silence full 2 days after it was supposed to happen. They could at least honor us all with an update of when it’s coming, why it’s been delayed and what improvements it will bring. At this point in time, it just looks like false advertising to stir up more excitement for the PS5 Pro launch date.
 
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Elios83

Member
Tried Baldur's Gate 3 in Act3 and Wukong.

The former in the new performance mode has great image quality and seems to be 60fps most of the time, the image looks pretty much as sharp as the quality mode which absolutely wasn't on PS5 so it's a great update.

Wukong is unpatched but frame rate seems to be more fluid.
 
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i do not understand how it is possible for Sony to be officially announcing Black Ops 6 being PS5 Pro enhanced at launch and then going total radio silence full 2 days after it was supposed to happen. They could at least honor us all with an update of when it’s coming, why it’s been delayed and what improvements it will bring. At this point in time, it just looks like false advertising to stir up more excitement for the PS5 Pro launch date.
It's up to Treyarch to announce what they are doing with the game as they are the ones who actually make it.
 

bboris77

Member
It's up to Treyarch to announce what they are doing with the game as they are the ones who actually make it.
The only caveat here is that Treyarch never stated or implied that BO6 will be PS5 Pro Enhanced. The sole mention of this possibility was on Sony’s own PS Blog a couple of days before the PS5 Pro launch. It took me and everyone else by surprise when they clearly stated that BO6 would be one of the games enhanced for the PS5 Pro at launch of the console.

I would not be so fast to absolve Sony from any responsibility in this situation.
 

Bartski

Gold Member
Bart, I'll have to disagree brother, there IS visible improvement - I've been playing the operations mode to death (which features some of the most taxing scenarios) and the game doesn't shit itself whenever there's more than 30 enemies on screen like it used to.
No, it's not a perfect 60 fps but it's WAY better than it used to be on the base console (I would say that it averages at the 50+ FPS mark).
I played an operation, you're right. Performance feels much better during large waves, not sure if it's about framerate or just less situations where it was one big porridge as dynamic resolution used to drop to what looked like raw 720p. So it tends to hold the base performance mode IQ and framerate in heavy combat, which it previously couldn't. Overall IQ is still shit tho, honestly this is one game that more than deserves a patch now, knowing how it can look.
 
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tommib

Banned
I’ve been testing games non-stop and can say that a majority of non patched games are now looking better and I think it’s just because of the dynamic resolution that’s been used across every major title.

Anything with a dynamic resolution is now looking much better because of the extra GPU grunt.
 

ComboBongo

Neo Member
Played around 2h of Diablo 4 "PS5 Pro Enhanced" and tbh there's not much difference lol. Here's the two screenshots, one in the default 60 fps unlocked mode and the other in the enhanced mode which comes with RT. You tell me the difference. :p

The default mode runs around 70 - 85 fps depending on how heavy the scene is, while the enhanced mode is locked to 30 fps.

sT1fI2T.jpeg

HGbCWVO.jpeg
The enhanced mode is on the base PS5 though. I guess they’ve just bumped the quality on both options for the Pro. I was expecting the “Enhanced Visuals” mode to run at 60FPS on the Pro though.
 

Kangx

Member from Brazile
but not any game
Here PSSR way blurier than FSR
309ba7df8da993f6d48d0ccd92103e66.jpg
It is not simple as that. Overall the pro image quality is better, and only further object look softer. FSR is oversharpening that why further background object like this appear to be sharper, and in return hair has dithering and flickering issue. The grass and the tree also over sharpening too. Hair, Grasses and trees are more define with PSSR.

the pro look pretty clean. It has no dithering and flickering. Are we watching the same thing? Wait for DF analysis to see what i am talking about.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
The enhanced mode is on the base PS5 though. I guess they’ve just bumped the quality on both options for the Pro. I was expecting the “Enhanced Visuals” mode to run at 60FPS on the Pro though.
Yeah, I forgot about that since I've always played the game in the default 60 fps mode. Also, there's hardly any info from Blizz themselves about these supposed Pro enhancements. Overall very meh upgrade.
 

rofif

Can’t Git Gud
It doesn't help with varying amounts of fog rolling across the shot.
yeah hard to judge. Myself looking at the game on my pro, it looks great. All the ghosting and shimmering is gone too.
But it's not as big of a difference as other games. Balance 40fps locked mode is still my preferred one
 

jm89

Member
Is there any framerate tests for the new bg3 patch in act3 on the pro? Will interesting see if there are any improvements.
 
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Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
did REBIRTH have their PSSR patch?
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
my god wow ok thanks!

Will try asap
 

Luipadre

Member
I’ve been testing games non-stop and can say that a majority of non patched games are now looking better and I think it’s just because of the dynamic resolution that’s been used across every major title.

Anything with a dynamic resolution is now looking much better because of the extra GPU grunt.

I havent tested cyberpunk, but that game looked crisp indoors, but got blurry outdoors fast, because of the DRS. Its probably a lot mor crisper outside now
 

j0hnnix

Member
Random question, anyone having issues with connecting to PlayStation services.. trying to even setup Passkey throws an error.
 
Not a Pro enhanced game obviously but :
What about Ghostwire Tokyo ?
The game has about 8 (eight) graphical settings ffs plus 2 other when you turn 120Hz off from the PS5 menu...

The best one is "quality" since it outputs at a higher res + RT but... it's 30fps locked so no can't do.
"Performance" removes the RT so no can't do.
Which leaves us with :
- HFR quality (unlocked) + RT
- HFR quality (V-synced) + RT
- HFR performance (unlocked)
- HFR performance (V-synced)

What would be the best option as to play at 60fps with RT enabled ?
The HFR quality (unlocked) or the V-synced one ?
Unfortunately, iirc, both of those modes drop the res. To 1080p.

Don't know what disabling 120Hz does.

Any ideas gents ? Game's pretty with RT on btw - maybe not the best looking games out there but it can look preeetty good most of the time - shame then about that weird FSR pixel crawling , this would be a prime candidate for a Pro patch G'dammit...
 

TheTony316

Member
Just tried Forbiden West and holly shit.
I havent tested cyberpunk, but that game looked crisp indoors, but got blurry outdoors fast, because of the DRS. Its probably a lot mor crisper outside now

Cyberpunk would be the perfect candidate for a Pro patch.
 

King Dazzar

Member
I havent tested cyberpunk, but that game looked crisp indoors, but got blurry outdoors fast, because of the DRS. Its probably a lot mor crisper outside now
I have and Pro is definitely not a silver bullet with it. It is better DRS and certainly more consistent. Frame rate is improved, but still drops in stress test areas. VRR still required. Really needs a PSSR patch imo though.
 

yogaflame

Member
Looking at different impressions and reviews from users and media, the top that are impressive and really taken full advantage of Ps5 pro PSSR ML are : 1. FF7 Rebirth 2. Stellar blade. 2. Horizon remake
 

Polygonal_Sprite

Gold Member
I mean it's a paradigm shift that kind of reduces their relevance. It's an imbalance. The PS5 Pro version of every game is going to run better than the base consoles! SUPRISE!

A lot of their fanbase is Xbox fans and PC fans... These are people who are easily upset, but it's also part of their DNA as well.

The next few months are going to be VERY interesting, but the picture is going to be clear as day with Monster Hunter Wild that the Pro is just built different.
I think the Pro will surprise people especially plonkers like Alex that still refuse to believe PC to console isn’t an apples to apples comparison even with console hardware being very similar to PC hardware unlike 10+ years ago. The sheer different in budget and attention the console versions get versus developers C teams doing the PC version or at times it even being farmed out to do it as cheaply as possible makes a ridiculous difference to final performance.

Lots of people said Dragons Dogma II and Warhammer were CPU bound on PC and that meant there would be little to no frame rate improvements on Pro yet I’ve seen several videos where they’re getting at times 10-20fps improvements and Warhammer hasn’t even been patched yet lol.
 

Polygonal_Sprite

Gold Member
Yeah, Honestly without any specific pro patches the performance uplift in most of the games I have played has alone made it worth the purchase for me. its better than most GPU Upgrades I make on PC in terms of increase. Amazing stuff really.

For those that say get a PC instead etc, I have a PC and spend 3 times as much on that that every 4 years with upgrades.

Brilliant bit of kit.
This was the main reason I got one. Even if all it did was get games far closer to the upper limits of their dynamic range it would be worth it to me as some games drop ridiculously low in UE5. These reconstruction techniques also need imo at least 900p-1080p to give good results on a 4k screen. Once you go down to 540/600/720p it starts to ruin the final image on a large display.
 

Radical_3d

Member
Look like Baldur's Gate 3 is one of the best optimized game for PSSR.


It's pretty obvious on the hair but even on the character with PSSR, like the details of sword. This person is saying that the performance mode look better on the Pro than the quality mode with FSR on the base PS5.

That hair looks one generation apart.
 

thatJohann

Member
So tested a few games around an hour each.

*Life is Strange Double Exposure looks surprisingly sharper in performance mode. A lot less blurry than base ps5 and the motion capture animations now flows impressively smooth during cutscenes. Will definitely play the entire game on performance now.
How would Life is Strange Double Exposure look sharper since there is no PS5 Pro patch for it?
 

Tqaulity

Member
So finally had a chance to try some games on the PRO. Still have a bunch more to try but I got enough to get some initial impressions. TLDR, the results definitely vary across games but the gist is there: it's amazing to see that PRO performance modes typically look noticeably better than the base PS5 fidelity modes while running much faster than fidelity. I am a guy who typically go with either fidelity or balanced (unlocked) on my very large OLED display. I like the utmost detail and resolution and am not an FPS snob (30fps is fine for me depending on the game and 40fps is more than acceptable). However, with the PS5 PRO, it becomes really difficult to justify going with the fidelity modes over the Performance modes because the Performance modes honestly look so good now.

The advantage of the fidelity modes on the PRO is relegated to additional RT effects and in general I think that's a fair model to have. However, in my experience the RT on the PRO (while better than the base PS5 in all cases so far) is still not worth and is of generally low quality (compared to a high spec PC). The resolution is low, the BVH range is limited, and the denoising is lacking (a general problem for console where Nvidia seems to be the only one investing in high quality denoising for RT/PT). This is especially evident with Hogwarts and Alan Wake 2. The RT effects are nice but limited and the Performance modes look and feel so good that it's hard to justify it.

Key Takeaway: IMO, the biggest value prop for the PRO is the IQ improvements (over any Perf improvements). If all you care about is Performance, the base PS5 already has performance modes in the vast majority of available games that hit 60 or higher. The real benefit here is now you can get much better fidelity at those higher performing modes...which really requires a certain level TV/monitor to appreciate.

Overall, it's early days but the potential is there. In some games, the results are worst than the base (which should never happen!) and in many games that already looked amazing on the base PS5, the difference is more difficult to detect without a proper TV. Is it necessary over the base PS5? Absolutely not. But if you are a discerning eye that has already invested in a cutting large screen 4K (or 8K) TV, you'll absolutely want this :messenger_winking:

Game Impressions:

Call of Duty Black Ops 6: I don't think this has been patched but the game not runs at a near locked 120fps in boost mode!

Jedi Survivor: Biggest disappointment!! Looks broken on the PS5 in both modes. The boiling artifacts on the grass and fine detail is atrocious and makes the image look worse than the base PS5. I also noticed more pope in and loss of detail in some of the textures. I don't know what's going on here but Respawn needs to patch this fast!

Alan Wake 2: One of the biggest surprises. Seeing it in person, Alan Wake 2 looks dramatically better on the PRO vs the base PS5 in both graphics and performance modes. The perceived resolution is much higher now and the PSSR resolve (while not perfect) is much better than the previous FSR solution. As I mentioned, the RT in quality is nice and the game looks and feels better than the base's quality mode. BUt the RT is very limited with low res BVH models and limited draw distances that it can be distracting at times. Sometimes, it can add a lot too. BUT the performance mode is absolutely the way to go (this coming from someone who has played the entire game in fidelity on the base PS5!). It looks and feels much smoother and the 2x resolution output, higher settings, and PSSR resolve make it look and run MUCH better than the fidelity mode in the base PS5! After hearing many people complain about the PRO version, this was probably the most impressive upgrade on the PRO for me out of the games I tried. A couple of patches to fix some of the PSSR artifacts and maybe smooth out the FPS more and this will be a premiere title on PRO. And yes the PERF mode FPS isn't locked 60 but it's consistently in the 50-60 range which will feel fine on a VRR display especially.

Hogwarts Legacy: overall nice upgrade with many options. The biggest improvements for the PRO are: 1) PSSR reconstruction over FSR adds clarity to every mode, 2.) Higher FPS for the fidelity mode (now within VRR range most of the time near 60), 3) Higher quality graphics settings in the Perf mode (perf mode doesn't lose as much and still runs about the same as the base but now with PSSR), 4) additional RT effects in the RT mode (at the cost of lower FPS than the base mode). It's a personal taste thing but there's something for everyone. Regarding the RT mode, again the denoising (or lack thereof) really stands out here as a problem on the reflections. Shadows look better but are less noticeable. Oh and the RT mode with unlocked FPS is broken. Don't use it as the FPS jumps wildly and the game feels completely unplayable at times. You really need to use that frame cap to make this serviceable and for me it's fine at 30fps (HL is not a very fast past game most of the time).

Ratchet & Clank Rift Apart: still my favorite graphical showcase of this generation, the game already looked and ran amazing on the base. However, this was a interesting one where it became clear to me how powerful PSSR could be. I've beaten this game roughly 3x on the base PS5 always playing in the unlocked fidelity mode (never on the PERF mode due to what I said above). And now the fidelity PRO mode adds higher quality RT and even maxed out runs comfortable in the 50s which is perfectly fine for VRR. Basically a maxed out 4K/60fps experience is possible here matching a high spec PC. Case closed right? But when you see the Performance PRO mode...in person...and you know what....IT not only looks better than the base PS5's fidelity mode easily....but it honestly looks better than the fidelity PRO mode! Likely due to the added temporal resolution/stability with the higher frame rate COMBINED with the PSSR resolve that makes the game look more "4K" than the native resolution on the base...it truly is the best of both worlds. The FPS is running in the 80-100 FPS range BTW on the Perf PRO mode so latency and temporal stability is pristine! The added RT effects don't add much in actual gameplay (you wouldn't notice them) but nice to have for some A/Bs comparison for reviews

God of War Ragnarok: again game already look superb on the base PS5. Problem was that the unlocked fidelity mode (the way I played) topped out around 45-55 FPS (in and out of the VRR range). Now the PRO enhanced mode looks better than the previous fidelity mode while running well beyond 60fps (generally in the 70-90 fps range). Cool if not dramatic overall update. The interesting thing here though is that you can actually toggle between PSSR and TAA for the anti-aliasing which is one of the only direct comparisons available today. The results: PSSR does a slightly better job (TAA doesn't look bad here) BUT at a significantly higher cost. I clocked a 20-30% lower FPS when using PSSR over TAA. I wasn't expecting that much of a difference. In practice, if PSSR cost ~2ms, that would be TAA costing ~1.5-1.6ms per frame. Not insignificant but hints at why the perf jump isn't quite as big as we'd hope with PSSR. Good news is that PSSR is an infant and will continue to be optimized in the future.

College Football 2025: just played a quick quarter out of curiosity. The game previous had a quality and performance setting in the menus which is now removed on the PRO. Single mode that has the game running at 4K/60fps. The only real difference is that all of the cutscenes from the intros to the celebrations previously ran at 30fps on the base and now they run at a locked 60fps. So the game is a full 60fps experience top to bottom and some areas where there were slowdowns on the base are cleaned up now. Nice improvement but nothing dramatic that you couldn't live without. Doesn't look like they are using PSSR (but I can't confirm this).

Still early days and I have many more games to try: Spiderman 2, Horizon Forbidden West, RE4/Village, Demon Souls, FFVII Rebirth and more. In the meantime, hope this is helpful for some :messenger_winking:
 

XXL

Member
So finally had a chance to try some games on the PRO. Still have a bunch more to try but I got enough to get some initial impressions. TLDR, the results definitely vary across games but the gist is there: it's amazing to see that PRO performance modes typically look noticeably better than the base PS5 fidelity modes while running much faster than fidelity. I am a guy who typically go with either fidelity or balanced (unlocked) on my very large OLED display. I like the utmost detail and resolution and am not an FPS snob (30fps is fine for me depending on the game and 40fps is more than acceptable). However, with the PS5 PRO, it becomes really difficult to justify going with the fidelity modes over the Performance modes because the Performance modes honestly look so good now.

The advantage of the fidelity modes on the PRO is relegated to additional RT effects and in general I think that's a fair model to have. However, in my experience the RT on the PRO (while better than the base PS5 in all cases so far) is still not worth and is of generally low quality (compared to a high spec PC). The resolution is low, the BVH range is limited, and the denoising is lacking (a general problem for console where Nvidia seems to be the only one investing in high quality denoising for RT/PT). This is especially evident with Hogwarts and Alan Wake 2. The RT effects are nice but limited and the Performance modes look and feel so good that it's hard to justify it.

Key Takeaway: IMO, the biggest value prop for the PRO is the IQ improvements (over any Perf improvements). If all you care about is Performance, the base PS5 already has performance modes in the vast majority of available games that hit 60 or higher. The real benefit here is now you can get much better fidelity at those higher performing modes...which really requires a certain level TV/monitor to appreciate.

Overall, it's early days but the potential is there. In some games, the results are worst than the base (which should never happen!) and in many games that already looked amazing on the base PS5, the difference is more difficult to detect without a proper TV. Is it necessary over the base PS5? Absolutely not. But if you are a discerning eye that has already invested in a cutting large screen 4K (or 8K) TV, you'll absolutely want this :messenger_winking:

Game Impressions:

Call of Duty Black Ops 6: I don't think this has been patched but the game not runs at a near locked 120fps in boost mode!

Jedi Survivor: Biggest disappointment!! Looks broken on the PS5 in both modes. The boiling artifacts on the grass and fine detail is atrocious and makes the image look worse than the base PS5. I also noticed more pope in and loss of detail in some of the textures. I don't know what's going on here but Respawn needs to patch this fast!

Alan Wake 2: One of the biggest surprises. Seeing it in person, Alan Wake 2 looks dramatically better on the PRO vs the base PS5 in both graphics and performance modes. The perceived resolution is much higher now and the PSSR resolve (while not perfect) is much better than the previous FSR solution. As I mentioned, the RT in quality is nice and the game looks and feels better than the base's quality mode. BUt the RT is very limited with low res BVH models and limited draw distances that it can be distracting at times. Sometimes, it can add a lot too. BUT the performance mode is absolutely the way to go (this coming from someone who has played the entire game in fidelity on the base PS5!). It looks and feels much smoother and the 2x resolution output, higher settings, and PSSR resolve make it look and run MUCH better than the fidelity mode in the base PS5! After hearing many people complain about the PRO version, this was probably the most impressive upgrade on the PRO for me out of the games I tried. A couple of patches to fix some of the PSSR artifacts and maybe smooth out the FPS more and this will be a premiere title on PRO. And yes the PERF mode FPS isn't locked 60 but it's consistently in the 50-60 range which will feel fine on a VRR display especially.

Hogwarts Legacy: overall nice upgrade with many options. The biggest improvements for the PRO are: 1) PSSR reconstruction over FSR adds clarity to every mode, 2.) Higher FPS for the fidelity mode (now within VRR range most of the time near 60), 3) Higher quality graphics settings in the Perf mode (perf mode doesn't lose as much and still runs about the same as the base but now with PSSR), 4) additional RT effects in the RT mode (at the cost of lower FPS than the base mode). It's a personal taste thing but there's something for everyone. Regarding the RT mode, again the denoising (or lack thereof) really stands out here as a problem on the reflections. Shadows look better but are less noticeable. Oh and the RT mode with unlocked FPS is broken. Don't use it as the FPS jumps wildly and the game feels completely unplayable at times. You really need to use that frame cap to make this serviceable and for me it's fine at 30fps (HL is not a very fast past game most of the time).

Ratchet & Clank Rift Apart: still my favorite graphical showcase of this generation, the game already looked and ran amazing on the base. However, this was a interesting one where it became clear to me how powerful PSSR could be. I've beaten this game roughly 3x on the base PS5 always playing in the unlocked fidelity mode (never on the PERF mode due to what I said above). And now the fidelity PRO mode adds higher quality RT and even maxed out runs comfortable in the 50s which is perfectly fine for VRR. Basically a maxed out 4K/60fps experience is possible here matching a high spec PC. Case closed right? But when you see the Performance PRO mode...in person...and you know what....IT not only looks better than the base PS5's fidelity mode easily....but it honestly looks better than the fidelity PRO mode! Likely due to the added temporal resolution/stability with the higher frame rate COMBINED with the PSSR resolve that makes the game look more "4K" than the native resolution on the base...it truly is the best of both worlds. The FPS is running in the 80-100 FPS range BTW on the Perf PRO mode so latency and temporal stability is pristine! The added RT effects don't add much in actual gameplay (you wouldn't notice them) but nice to have for some A/Bs comparison for reviews

God of War Ragnarok: again game already look superb on the base PS5. Problem was that the unlocked fidelity mode (the way I played) topped out around 45-55 FPS (in and out of the VRR range). Now the PRO enhanced mode looks better than the previous fidelity mode while running well beyond 60fps (generally in the 70-90 fps range). Cool if not dramatic overall update. The interesting thing here though is that you can actually toggle between PSSR and TAA for the anti-aliasing which is one of the only direct comparisons available today. The results: PSSR does a slightly better job (TAA doesn't look bad here) BUT at a significantly higher cost. I clocked a 20-30% lower FPS when using PSSR over TAA. I wasn't expecting that much of a difference. In practice, if PSSR cost ~2ms, that would be TAA costing ~1.5-1.6ms per frame. Not insignificant but hints at why the perf jump isn't quite as big as we'd hope with PSSR. Good news is that PSSR is an infant and will continue to be optimized in the future.

College Football 2025: just played a quick quarter out of curiosity. The game previous had a quality and performance setting in the menus which is now removed on the PRO. Single mode that has the game running at 4K/60fps. The only real difference is that all of the cutscenes from the intros to the celebrations previously ran at 30fps on the base and now they run at a locked 60fps. So the game is a full 60fps experience top to bottom and some areas where there were slowdowns on the base are cleaned up now. Nice improvement but nothing dramatic that you couldn't live without. Doesn't look like they are using PSSR (but I can't confirm this).

Still early days and I have many more games to try: Spiderman 2, Horizon Forbidden West, RE4/Village, Demon Souls, FFVII Rebirth and more. In the meantime, hope this is helpful for some :messenger_winking:
Play Horizon Forbidden West asap.

Thank me later.
 

Luipadre

Member
So finally had a chance to try some games on the PRO. Still have a bunch more to try but I got enough to get some initial impressions. TLDR, the results definitely vary across games but the gist is there: it's amazing to see that PRO performance modes typically look noticeably better than the base PS5 fidelity modes while running much faster than fidelity. I am a guy who typically go with either fidelity or balanced (unlocked) on my very large OLED display. I like the utmost detail and resolution and am not an FPS snob (30fps is fine for me depending on the game and 40fps is more than acceptable). However, with the PS5 PRO, it becomes really difficult to justify going with the fidelity modes over the Performance modes because the Performance modes honestly look so good now.

The advantage of the fidelity modes on the PRO is relegated to additional RT effects and in general I think that's a fair model to have. However, in my experience the RT on the PRO (while better than the base PS5 in all cases so far) is still not worth and is of generally low quality (compared to a high spec PC). The resolution is low, the BVH range is limited, and the denoising is lacking (a general problem for console where Nvidia seems to be the only one investing in high quality denoising for RT/PT). This is especially evident with Hogwarts and Alan Wake 2. The RT effects are nice but limited and the Performance modes look and feel so good that it's hard to justify it.

Key Takeaway: IMO, the biggest value prop for the PRO is the IQ improvements (over any Perf improvements). If all you care about is Performance, the base PS5 already has performance modes in the vast majority of available games that hit 60 or higher. The real benefit here is now you can get much better fidelity at those higher performing modes...which really requires a certain level TV/monitor to appreciate.

Overall, it's early days but the potential is there. In some games, the results are worst than the base (which should never happen!) and in many games that already looked amazing on the base PS5, the difference is more difficult to detect without a proper TV. Is it necessary over the base PS5? Absolutely not. But if you are a discerning eye that has already invested in a cutting large screen 4K (or 8K) TV, you'll absolutely want this :messenger_winking:

Game Impressions:

Call of Duty Black Ops 6: I don't think this has been patched but the game not runs at a near locked 120fps in boost mode!

Jedi Survivor: Biggest disappointment!! Looks broken on the PS5 in both modes. The boiling artifacts on the grass and fine detail is atrocious and makes the image look worse than the base PS5. I also noticed more pope in and loss of detail in some of the textures. I don't know what's going on here but Respawn needs to patch this fast!

Alan Wake 2: One of the biggest surprises. Seeing it in person, Alan Wake 2 looks dramatically better on the PRO vs the base PS5 in both graphics and performance modes. The perceived resolution is much higher now and the PSSR resolve (while not perfect) is much better than the previous FSR solution. As I mentioned, the RT in quality is nice and the game looks and feels better than the base's quality mode. BUt the RT is very limited with low res BVH models and limited draw distances that it can be distracting at times. Sometimes, it can add a lot too. BUT the performance mode is absolutely the way to go (this coming from someone who has played the entire game in fidelity on the base PS5!). It looks and feels much smoother and the 2x resolution output, higher settings, and PSSR resolve make it look and run MUCH better than the fidelity mode in the base PS5! After hearing many people complain about the PRO version, this was probably the most impressive upgrade on the PRO for me out of the games I tried. A couple of patches to fix some of the PSSR artifacts and maybe smooth out the FPS more and this will be a premiere title on PRO. And yes the PERF mode FPS isn't locked 60 but it's consistently in the 50-60 range which will feel fine on a VRR display especially.

Hogwarts Legacy: overall nice upgrade with many options. The biggest improvements for the PRO are: 1) PSSR reconstruction over FSR adds clarity to every mode, 2.) Higher FPS for the fidelity mode (now within VRR range most of the time near 60), 3) Higher quality graphics settings in the Perf mode (perf mode doesn't lose as much and still runs about the same as the base but now with PSSR), 4) additional RT effects in the RT mode (at the cost of lower FPS than the base mode). It's a personal taste thing but there's something for everyone. Regarding the RT mode, again the denoising (or lack thereof) really stands out here as a problem on the reflections. Shadows look better but are less noticeable. Oh and the RT mode with unlocked FPS is broken. Don't use it as the FPS jumps wildly and the game feels completely unplayable at times. You really need to use that frame cap to make this serviceable and for me it's fine at 30fps (HL is not a very fast past game most of the time).

Ratchet & Clank Rift Apart: still my favorite graphical showcase of this generation, the game already looked and ran amazing on the base. However, this was a interesting one where it became clear to me how powerful PSSR could be. I've beaten this game roughly 3x on the base PS5 always playing in the unlocked fidelity mode (never on the PERF mode due to what I said above). And now the fidelity PRO mode adds higher quality RT and even maxed out runs comfortable in the 50s which is perfectly fine for VRR. Basically a maxed out 4K/60fps experience is possible here matching a high spec PC. Case closed right? But when you see the Performance PRO mode...in person...and you know what....IT not only looks better than the base PS5's fidelity mode easily....but it honestly looks better than the fidelity PRO mode! Likely due to the added temporal resolution/stability with the higher frame rate COMBINED with the PSSR resolve that makes the game look more "4K" than the native resolution on the base...it truly is the best of both worlds. The FPS is running in the 80-100 FPS range BTW on the Perf PRO mode so latency and temporal stability is pristine! The added RT effects don't add much in actual gameplay (you wouldn't notice them) but nice to have for some A/Bs comparison for reviews

God of War Ragnarok: again game already look superb on the base PS5. Problem was that the unlocked fidelity mode (the way I played) topped out around 45-55 FPS (in and out of the VRR range). Now the PRO enhanced mode looks better than the previous fidelity mode while running well beyond 60fps (generally in the 70-90 fps range). Cool if not dramatic overall update. The interesting thing here though is that you can actually toggle between PSSR and TAA for the anti-aliasing which is one of the only direct comparisons available today. The results: PSSR does a slightly better job (TAA doesn't look bad here) BUT at a significantly higher cost. I clocked a 20-30% lower FPS when using PSSR over TAA. I wasn't expecting that much of a difference. In practice, if PSSR cost ~2ms, that would be TAA costing ~1.5-1.6ms per frame. Not insignificant but hints at why the perf jump isn't quite as big as we'd hope with PSSR. Good news is that PSSR is an infant and will continue to be optimized in the future.

College Football 2025: just played a quick quarter out of curiosity. The game previous had a quality and performance setting in the menus which is now removed on the PRO. Single mode that has the game running at 4K/60fps. The only real difference is that all of the cutscenes from the intros to the celebrations previously ran at 30fps on the base and now they run at a locked 60fps. So the game is a full 60fps experience top to bottom and some areas where there were slowdowns on the base are cleaned up now. Nice improvement but nothing dramatic that you couldn't live without. Doesn't look like they are using PSSR (but I can't confirm this).

Still early days and I have many more games to try: Spiderman 2, Horizon Forbidden West, RE4/Village, Demon Souls, FFVII Rebirth and more. In the meantime, hope this is helpful for some :messenger_winking:

Yeah i told everyone here that AW2 looks much better in perf mode, sadly the performance is pretty bad. I have a VRR display, but lots of times it has insane stuttering when turning the camera in some places. Really distracting and disappointing that Remedy couldnt do a better performing version here
 

Luipadre

Member
Looks like nxgamer will have a video out on the pro patch for bg3. From the image really minor framerate improvement.



They basically added PSSR that made the image quality much better, but still not supporting VRR and still has constant tearing on the bottom lol
 

Kangx

Member from Brazile
They basically added PSSR that made the image quality much better, but still not supporting VRR and still has constant tearing on the bottom lol
Not just PSSR. It is 1080p upscale to 1440p vs 1440p to 4k, that is why you see significant sharpness increase.
 
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