So finally had a chance to try some games on the PRO. Still have a bunch more to try but I got enough to get some initial impressions. TLDR, the results definitely vary across games but the gist is there: it's amazing to see that PRO performance modes typically look noticeably better than the base PS5 fidelity modes while running much faster than fidelity. I am a guy who typically go with either fidelity or balanced (unlocked) on my very large OLED display. I like the utmost detail and resolution and am not an FPS snob (30fps is fine for me depending on the game and 40fps is more than acceptable). However, with the PS5 PRO, it becomes really difficult to justify going with the fidelity modes over the Performance modes because the Performance modes honestly look so good now.
The advantage of the fidelity modes on the PRO is relegated to additional RT effects and in general I think that's a fair model to have. However, in my experience the RT on the PRO (while better than the base PS5 in all cases so far) is still not worth and is of generally low quality (compared to a high spec PC). The resolution is low, the BVH range is limited, and the denoising is lacking (a general problem for console where Nvidia seems to be the only one investing in high quality denoising for RT/PT). This is especially evident with Hogwarts and Alan Wake 2. The RT effects are nice but limited and the Performance modes look and feel so good that it's hard to justify it.
Key Takeaway: IMO, the biggest value prop for the PRO is the IQ improvements (over any Perf improvements). If all you care about is Performance, the base PS5 already has performance modes in the vast majority of available games that hit 60 or higher. The real benefit here is now you can get much better fidelity at those higher performing modes...which really requires a certain level TV/monitor to appreciate.
Overall, it's early days but the potential is there. In some games, the results are worst than the base (which should never happen!) and in many games that already looked amazing on the base PS5, the difference is more difficult to detect without a proper TV. Is it necessary over the base PS5? Absolutely not. But if you are a discerning eye that has already invested in a cutting large screen 4K (or 8K) TV, you'll absolutely want this
Game Impressions:
Call of Duty Black Ops 6: I don't think this has been patched but the game not runs at a near locked 120fps in boost mode!
Jedi Survivor: Biggest disappointment!! Looks broken on the PS5 in both modes. The boiling artifacts on the grass and fine detail is atrocious and makes the image look worse than the base PS5. I also noticed more pope in and loss of detail in some of the textures. I don't know what's going on here but Respawn needs to patch this fast!
Alan Wake 2: One of the biggest surprises. Seeing it in person, Alan Wake 2 looks dramatically better on the PRO vs the base PS5 in both graphics and performance modes. The perceived resolution is much higher now and the PSSR resolve (while not perfect) is much better than the previous FSR solution. As I mentioned, the RT in quality is nice and the game looks and feels better than the base's quality mode. BUt the RT is very limited with low res BVH models and limited draw distances that it can be distracting at times. Sometimes, it can add a lot too. BUT the performance mode is absolutely the way to go (this coming from someone who has played the entire game in fidelity on the base PS5!). It looks and feels much smoother and the 2x resolution output, higher settings, and PSSR resolve make it look and run MUCH better than the fidelity mode in the base PS5! After hearing many people complain about the PRO version, this was probably the most impressive upgrade on the PRO for me out of the games I tried. A couple of patches to fix some of the PSSR artifacts and maybe smooth out the FPS more and this will be a premiere title on PRO. And yes the PERF mode FPS isn't locked 60 but it's consistently in the 50-60 range which will feel fine on a VRR display especially.
Hogwarts Legacy: overall nice upgrade with many options. The biggest improvements for the PRO are: 1) PSSR reconstruction over FSR adds clarity to every mode, 2.) Higher FPS for the fidelity mode (now within VRR range most of the time near 60), 3) Higher quality graphics settings in the Perf mode (perf mode doesn't lose as much and still runs about the same as the base but now with PSSR), 4) additional RT effects in the RT mode (at the cost of lower FPS than the base mode). It's a personal taste thing but there's something for everyone. Regarding the RT mode, again the denoising (or lack thereof) really stands out here as a problem on the reflections. Shadows look better but are less noticeable. Oh and the RT mode with unlocked FPS is broken. Don't use it as the FPS jumps wildly and the game feels completely unplayable at times. You really need to use that frame cap to make this serviceable and for me it's fine at 30fps (HL is not a very fast past game most of the time).
Ratchet & Clank Rift Apart: still my favorite graphical showcase of this generation, the game already looked and ran amazing on the base. However, this was a interesting one where it became clear to me how powerful PSSR
could be. I've beaten this game roughly 3x on the base PS5 always playing in the unlocked fidelity mode (never on the PERF mode due to what I said above). And now the fidelity PRO mode adds higher quality RT and even maxed out runs comfortable in the 50s which is perfectly fine for VRR. Basically a maxed out 4K/60fps experience is possible here matching a high spec PC. Case closed right? But when you see the Performance PRO mode...in person...and you know what....IT not only looks better than the base PS5's fidelity mode easily....but it honestly looks better than the fidelity PRO mode! Likely due to the added temporal resolution/stability with the higher frame rate COMBINED with the PSSR resolve that makes the game look more "4K" than the native resolution on the base...it truly is the best of both worlds. The FPS is running in the 80-100 FPS range BTW on the Perf PRO mode so latency and temporal stability is pristine! The added RT effects don't add much in actual gameplay (you wouldn't notice them) but nice to have for some A/Bs comparison for reviews
God of War Ragnarok: again game already look superb on the base PS5. Problem was that the unlocked fidelity mode (the way I played) topped out around 45-55 FPS (in and out of the VRR range). Now the PRO enhanced mode looks better than the previous fidelity mode while running well beyond 60fps (generally in the 70-90 fps range). Cool if not dramatic overall update. The interesting thing here though is that you can actually toggle between PSSR and TAA for the anti-aliasing which is one of the only direct comparisons available today. The results: PSSR does a slightly better job (TAA doesn't look bad here) BUT at a significantly higher cost. I clocked a 20-30% lower FPS when using PSSR over TAA. I wasn't expecting that much of a difference. In practice, if PSSR cost ~2ms, that would be TAA costing ~1.5-1.6ms per frame. Not insignificant but hints at why the perf jump isn't quite as big as we'd hope with PSSR. Good news is that PSSR is an infant and will continue to be optimized in the future.
College Football 2025: just played a quick quarter out of curiosity. The game previous had a quality and performance setting in the menus which is now removed on the PRO. Single mode that has the game running at 4K/60fps. The only real difference is that all of the cutscenes from the intros to the celebrations previously ran at 30fps on the base and now they run at a locked 60fps. So the game is a full 60fps experience top to bottom and some areas where there were slowdowns on the base are cleaned up now. Nice improvement but nothing dramatic that you couldn't live without. Doesn't look like they are using PSSR (but I can't confirm this).
Still early days and I have many more games to try: Spiderman 2, Horizon Forbidden West, RE4/Village, Demon Souls, FFVII Rebirth and more. In the meantime, hope this is helpful for some