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List of PS5 Pro enhanced games

Inviusx

Member
If you think about it, PRO this gen compared to ps4, is helping much more games because most games use dynamic res or fps

k5sgkt9.gif
 

Dibils2k

Member
Is horizon1 update worth getting for graphics ? It probably still looks worse than forbidden west right ?
as someone who go the remaster to replay on Pro... i made the mistake of checking out Forbidden West too on the Pro, its a generational leap in world density and variety 😆 pointless replaying remaster for visuals when Forbidden West is miles better still
 

Robbit_80

Member
Bit off-topic as it's a PS4 game but I can confirm for all gentlemen of culture that Senran Kagura Peach Beach Splash now runs glitch-free on the PS5 Pro!

For anyone who doesn't know (or care) this game had a wierd flickering shadow glitch since the PS5 launch although the framerate was running at a locked 60fps.

Works perfectly now. 😎
 

Tarnpanzer

Member
You need to see it on your TV ...i havn't been able to tell the difference watching YouTube vids but on same Oled playing the game is see much more detail (but only in the games with good pssr implementations)

I will check out Ragnarok later myself.

My comment regarding PSSR was not in general, only in this specific case for Ragnarok.

Not impressed with the following Pro patches: Callisto Protocol

What are the differences here?
 
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SKYF@ll

Member
Crazy how very few, if any, one is talking about the OG Spiderman Remaster! It looks ridiculous on the Pro! Almost like a whole new game in Pro mode!
In Spider-Man Remastered, the PS5 Pro's PSSR accurately depicts distant details and the movement is smooth.
I also took images of Spider-Man 2 in the same location. (PS5 Pro:RT MAX)

Spider-Man Remastered (PS5: Performance RT Mode)
NJDUxLJ.png


Spider-Man Remastered (PS5 Pro: Performance Pro Mode) *PSSR
TkfOgt2.png


Spider-Man 2 (PS5 Pro: Fidelity Pro Mode +RTAO +RT shadows)
OVh7B3N.png
 
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King Dazzar

Member
Mirage looks way softer on Pro, bad implementation of PSSR?


So I've just had a look. Unfortunately I do have limitations testing as the old PS5 modes have gone. But I did complete the game on base PS5 so do remember how it was, but my comparison is base PS5 performance mode vs Pro mode. Not quality mode vs Pro mode. As I prefer 60fps.

It used to look very sharp in base performance mode, but a little artificial, like it had a sharpening filter applied. It also ran around 1800p and had tearing if you moved the camera too fast, so it forced you to use VRR. From the testing I've done its now on Pro a very detailed 4k image, but without any sharpening. So it looks a little softer but its definitely retaining all the detail. At the same time its got far better distant detail and draw distance and no longer has any tearing with VRR off. So its running better and looks more natural, whilst still 4k in terms of detail. According to the videos notes, there's other improvements going on as its taking the other quality settings too, but now running them at a locked 60fps.
 
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In Spider-Man Remastered, the PS5 Pro's PSSR accurately depicts distant details and the movement is smooth.
I also took images of Spider-Man 2 in the same location. (PS5 Pro:RT MAX)

Spider-Man Remastered (PS5: Performance RT Mode)
NJDUxLJ.png


Spider-Man Remastered (PS5 Pro: Performance Pro Mode) *PSSR
TkfOgt2.png


Spider-Man 2 (PS5 Pro: Fidelity Pro Mode +RTAO +RT shadows)
OVh7B3N.png

Great post.
 

Vick

Gold Member
One example for the enhancement feature for PS4-Games:

https://imgsli.com/MzE3MjQw

(look at the gun and Leons hands)
Thanks for sharing!
OG RE4 on PS4 doesn't use any kind of AA (and well, best version by a country mile is on PC modded anyway), so while the difference is visible it should be more noticeable with RE5 or RE6, or the Revelations, as they use a kind of post-process AA that softens the image a little. They should look noticeably better on Pro.
Would probably make them definitive versions really, as they have visual improvements never carried to PC versions.
 
as someone who go the remaster to replay on Pro... i made the mistake of checking out Forbidden West too on the Pro, its a generational leap in world density and variety 😆 pointless replaying remaster for visuals when Forbidden West is miles better still

Which Pro mode is this for Forbidden West that gives you that "generational leap"?
 

Bartski

Gold Member
Armored Core 6 - There seems no point in choosing "prioritize performance" mode as it runs identical as "prioritize quality" - both locked 60. Enabling Ray Tracing on VRR makes it swing 55-60. I only tested one mission, someone could check on Balteus or a big crowd control fight like "Intercept the Redguns" but so far it's looking glorious
 

rofif

Can’t Git Gud
Armored Core 6 - There seems no point in choosing "prioritize performance" mode as it runs identical as "prioritize quality" - both locked 60. Enabling Ray Tracing on VRR makes it swing 55-60. I only tested one mission, someone could check on Balteus or a big crowd control fight like "Intercept the Redguns" but so far it's looking glorious
This reminds me, I have to replay AC6
 

Kangx

Member from Brazile
In Spider-Man Remastered, the PS5 Pro's PSSR accurately depicts distant details and the movement is smooth.
I also took images of Spider-Man 2 in the same location. (PS5 Pro:RT MAX)

Spider-Man Remastered (PS5: Performance RT Mode)
NJDUxLJ.png


Spider-Man Remastered (PS5 Pro: Performance Pro Mode) *PSSR
TkfOgt2.png


Spider-Man 2 (PS5 Pro: Fidelity Pro Mode +RTAO +RT shadows)
OVh7B3N.png
How smooth with VRR unlock and RTAO turn down to medium on the fidelity mode?

I seen a video show that you can pretty much have a smooth maybe close to 60 with just VRR set to medium in the Fidelity mode on Spider-man 2.
 
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Killer8

Gold Member
I tried out the older Team Ninja games running on their own Katana engine.

Nioh and Nioh 2 originally shipped with 3 modes on the base PS5: quality, 4K and 120fps. Quality mode has higher LODs and shadows, but on a base PS5 would drop to 1800p in Nioh and even lower in Nioh 2. The PS5 Pro now allows this to run at consistent native 4K to my eyes. It looks pin sharp and makes the 4K mode completely redundant.

The 120fps modes in both games also now stick to the target better. Nioh 2 in particular used to drop to the 90-100fps range which is now practically gone. The PS5 got VRR support since these games launched which also makes any drops trivial. There are concession for the 120fps mode though - resolution is a lot lower (around 1080p according to Digital Foundry) and it has even more drastic visual cut backs than the 4K mode. I found the shadow detail very distracting.

I would personally recommend the quality mode as the better graphics and 4K image quality now is a step above. Some of the texturing in the game really benefits from high resolution. Like the RE games, quality mode on the Pro is the best way to play Nioh now. The controller haptics feel great and the cutscene quality, which uses video files, are a gigantic leap above what the PC version shipped with. This is a screenshot directly from the WMV-encoded files on PC:

Screenshot-2024-11-10-174555.png


What's also baffling on PC is that the first Nioh only shipped with stereo sound.

I also tried out Team Ninja's Stranger in Paradise: Final Fantasy Origin, which is on PS+ right now. This originally had a framerate and an image quality mode. The former option didn't even stick to 60fps particularly well, while the latter still relied on DRS for its better image quality. To my eyes, these modes look pretty much the same now as the Pro maxes out both the framerate and the DRS ceiling (although i'd still opt for the image quality mode just in case there are any visual cut backs like in Nioh).

They need to at the very least patch it out so you can use RT and HFR at the same time. Uncapped you'll get significantly higher than 60 fps on these games.

They should add DRS while they are at it. At the moment both games are checkerboard rendered to 4K so even if they can go above 60fps, their image quality right now is as good as they can be. It's pretty stupid Capcom didn't go the DRS route to begin with to a) avoid those dips on the base console and b) future proof the game.
 
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Mibu no ookami

Demoted Member® Pro™
They should add DRS while they are at it. At the moment both games are checkerboard rendered to 4K so even if they can go above 60fps, their image quality right now is as good as they can be. It's pretty stupid Capcom didn't go the DRS route to begin with to a) avoid those dips on the base console and b) future proof the game.

Console games historically have not been built to be future-proofed, but with x86 architecture that is changing now. Having these single player games advance as technology advances is a way to maintain higher sales through time. Hopefully they revisit these games, but I'm not confident that they will.
 

rofif

Can’t Git Gud
Related question since we are sharing screenshots
With default "captures screenshots in HDR format" when you copy them to thumbstick, they get converted to very crappy sdr jpg... like 200kb-700kb per screenshot yikes.
PNG SHOTS ARE 10+mb and might be troublesome to upload to imgur (imgur is crap city anyway).

I like to take hundreds of screenshots that I then transfer to usb stick and use as my wallpapers in 1min randomize, so quality was never THAT important.
But using the 2nd option (hdr off toggle + jpg) transfer fastest to usb stick because there is no conversion on the fly and is at least reasonable size. I wish there was option for 3-5mb per screenshots but around 2mb is still way better than hdr jpg to sdr jpg conversion resulting in 200kb screenshots.

So I might start my whole PRO screenshots library with at the very least normal jpg. The hdr setting makes no sense whatosever. Even on ps5 viewer, the hdr and sdr shots look similar when it comes to highlights.... and you only loose quality and time using hdr setting

Like this
SwV8rGI.png


Vick Vick have you checked this? The SDR JPG does quite "ok" compared to png files. The lowest quality hdr jpgs that ps5 converts to sdr are clearly worse. Especially in darker scenes.
I would've guessed that the best way about this is to capture everything in .png and converting to jpgxl ourselves or something but I can't be bothered.

Edit: this picture is comparing sizes of the same screenshot. These are the same scene
 
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Vick

Gold Member
I would've guessed that the best way about this is to capture everything in .png and converting to jpgxl ourselves or something but I can't be bothered.
This.

I personally only capture in SDR .png.. which I know is absolutely devastating for space, but I unfortunately hate with passion PS5 share compressed images. I feel there's no point in posting screenshots if they don't represent what we see while playing.

To post uncompressed 4K .png I have to use ImgBB (which sucks for bandwidth limitation, meaning some people won't get to see my pictures anyway) and recently PostIMG which is better, but I personally prefer to simply resize 4K .png to Full HD and post them via Imgur.
 

Umbral

Member
Armored Core 6 - There seems no point in choosing "prioritize performance" mode as it runs identical as "prioritize quality" - both locked 60. Enabling Ray Tracing on VRR makes it swing 55-60. I only tested one mission, someone could check on Balteus or a big crowd control fight like "Intercept the Redguns" but so far it's looking glorious
Well, RT only applies in the garage.
 

paolo11

Member
Ok I tried FF7 Remake Integrade on Ps5. Performance mode looks a bit sharper on PRO than on Base I think. I don’t see it this sharp when I played it on base ps5. I still want them to PSSR patch it though
 

King Dazzar

Member
Dead Space is great now with no need for VRR and the minor traversal hitches seem to be gone too. It uses DRS apparently, but I haven't noticed any increase from base PS5.

Wish me luck I'm about to jump into the marmite and controversial Jedi Survivor. If I come away no longer referring to it as Janky Jedi, then that'll be cool.
 
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sachos

Member
One example for the enhancement feature for PS4-Games:

https://imgsli.com/MzE3MjQw

(look at the gun and Leons hands)
Damn, that looks way too over sharpened for my liking, look at the halo artifacts on the leaves. That's my fear with this kind of filters. Your RE5 and RE6 shots look way better though (still can see slight sharpening but it looks bearable).
Thanks for taking the time to share these.
 
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Killer8

Gold Member
Damn, that looks way too over sharpened for my liking, look at the halo artifacts on the leaves. That's my fear with this kind of filters. Your RE5 and RE6 shots look way better though (still can see slight sharpening but it looks bearable).
Thanks for taking the time to share these.

To be fair Resident Evil 4 is probably a worst case scenario. The PS4 remaster doesn't use mip-maps so it's a shimmering mess.
 
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