So what kind of stuff should I keep?
Also, I added myself to the google docs thingy. I went with the Human Torch and doin a ton of damage. Already got myself some epic gloves
I posted on the forums but I'll paste it here:
"You'll probably get a host of different answers... I've put a decent amount of money into stash space simply because I hate throwing stuff away. All that said:
Retcon devices/unstable molecules/unbinding matrixes should be kept. How many retcons you need probably depends on how many characters you play/get, but I tend to horde them despite rarely using them.
Medals: Moleman medals (level 30ish with +2 intelligence) I keep for new heroes since it helps with leveling. I'll keep some low level cosmic medallions if I come across them (like level 25ish) just to use and donate on upcoming low level heroes. I'll keep level 60 medallions that get really good rolls (near perfect Sinister/Wizard/Madame Hydra/and Cosmic Medallions). I also keep Rhino, Sabertooth, Hood, Wizard, and Taskmaster medallions because those 5 can be used to craft a Bovine Sector portal (random drop from Mark 1 Fortune Cards, not necessary to keep if you don't have the recipe).
Artifacts: If I had to list my top 8 artifacts it'd probably be:
Hand of Doom Pym Shrinking (adv) Crimson Crystal of Cryotrak (adv) Meta Sensory Meta Sensory Xerogen Crystal Ziggurat of Kargul (adv) Super Solider Serum
The vast majority of these will work for multiple heroes. There are plenty of other good artifacts not listed, but tend to only be good for a handful of heroes. These artifacts usually find their way onto multiple characters final level 60 build and always seem to be en vogue for trading (provided they have good rolls, even mediocre hand of doom rolls trade well it seems) That said, artifacts come in go "in style" and what you save may depend on who you want to play (or are playing) so I'd keep an eye on specific character forums for people you may be eyeing to play.
There are also a handful of low level artifacts which I find incredibly useful early on:
Scrolls of Puma - Helps spirit management early on by giving spirit on orb pickup and the random red orb spawn helps characters without natural HP regen. Level 20 requirement, I usually keep this equipped until the 50's on most of my characters.
Starstone Tooth (not adv) - Level 14, health regen on hit chance.
Talisman of K'un Lun - An underrated amount of damage provided you're firing as close as possible.
Shield Motion Tracker - I actually hate not playing with "radar". I'll usually keep this on until 30ish when I can equip Moleman if the character doesn't come with radar. I usually ditch radar for "end game" builds but I like it for leveling.
There's a metric ton of crap artifacts that may be buffed in some distance future but who knows?
Costume Cores: Anything with 0 or 1 affix I toss. The majority of non-60 cores I get, I also toss. In theory, I should be keeping the +1 intelligence cores for leveling but I never remember to put them on when I do, so I stopped trying If I don't use it right away, I'll likely forget and never use it. I mostly keep 58-60 cores depending on what it roles. I don't keep anything with +spirit (unless it's Ironman usable) as an affix, +defense of any kind, +speed on medkit use, or +invisibility on medkit use. I've also been tossing +speed/+intelligence, but with the future rework I've been starting to horde these too just in case they become viable end game stats.
I dunno, hope this helps some..."
I would probably amend this with the most recent patch to NOT include super soldier serum. Relics are okay to collect provided you have the space, but have HUGE diminishing returns past ~100. 1 stack of each "pure" molecule for crafting purposes I also didn't mention. There's a lot more but it all depends on what kind of hoarder you want to be