This (awful) pic was just posted by Doomsaw as a teaser for Cosmic Iron Buddy.
But the really interesting parts of it are the new map and the "Infinity Point" warning. What would that be?
This (awful) pic was just posted by Doomsaw as a teaser for Cosmic Iron Buddy.
But the really interesting parts of it are the new map and the "Infinity Point" warning. What would that be?
Infinity Point might be the paragon thing?
As you know we've been working diligently on a review for the attribute system. We're ready to roll it out in 2 weeks, alongside the item review.
Overall goals for the review:
Make every rank in an attribute matter.
Provide freedom for attributes to scale as high as a you want. If someone wants to focus on extremely high Fighting, Durability, Speed and so on, they can now do so with help from the revised interface, shown here:
Generally clean up the system to make it clear and parse, with no extraneous complexity.
To allow for infinite scaling and the new UI, all attributes should scale evenly per point, with clear tooltips. This means every point of strength would provide all benefits, starting right at rank one.
The only exception to the above is "car throwing" which would remain at Strength 4.
All the penalties for having a "1" in an attribute have been removed.
Speed should be the place to get attack and move speed, consolidating it from other sources.
Summary of new Durability:
Physical Defense: 2% per Durability rank
Energy Defense: 2% per Durability rank
Health Regen: 2 per Durability rank
Duration of Stuns on You: -1% per Durability rank
Health (L60): 180 per rank
Summary of new Speed:
Attack Speed: 1% per Speed rank
Move Speed: 1% per Speed rank
Fly Speed: 1% per Speed rank
Tenacity: 15 per speed rank
Dodge Rating: 60 per Speed rank
Bonus Damage to Movement Powers: 2% per Speed rank
Spirit Cost Reduction to Movement Powers: -1% per Speed rank
Summary of new Intelligence:
Mental Defense: 2% per Intelligence rank
Critical Rating: 30 per Intelligence rank (not yet tuned)
Critical Damage: 90 per Intelligence rank (not yet tuned)
Attack Speed with Mental Powers: Moved to Speed.
Experience Bonus: Cut.
Spirit: +2 per rank
Summary of new Strength:
Damage with Physical: +4% per Strength rank
Thrown Object Damage: +4% per Strength rank
Chance to Stun with Melee: Cut.
Spirit Cost Reduction to Physical Powers: -1% per Strength rank
Summary of new Energy:
Damage with Energy: +4% per Energy rank
Damage with Mental: +4% per Energy rank
Spirit Cost Reduction to Energy Powers: -1% per Energy rank
Spirit Cost Reduction to Mental Powers: -1% per Mental rank
Summary of new Fighting:
Damage with All Powers: +4% per Fighting rank
Brutal Strike Rating: +60 per Fighting rank
Brutal Strike Damage: +180 per Fighting rank
Spirit Cost / Attack Speed to Fighting Powers: Removed
Fighting Power Damage: +25% Base Damage bonus
more in depth info at link with comparison to what u would have with x attrib at rank 5 compared to new rank 5Items
There are a few item buffs as a side effect to this system:
The Mole Man Medallion will get a buff to experience gain.
Seer's Brilliance runeword will get a buff to experience gain.
There are several unique items that provide either cost reduction, attack speed or increased damage to Fighting powers. All of those items will be changed to apply to ALL powers.
Black Widow - Drop Leg Holster - Cost Reduction for ALL powers
Cyclops - Legacy of Punchclops - IAS for ALL powers
Rocket - Timely Inc. Staple Gun - Damage Rating for ALL powers
Punisher - USMC Jungle Boots - Cost Reduction for ALL powers
From a comics nerd perspective I don't like the idea of being able to tweak attributes. Punisher should not be able to achieve cosmic level speed and energy...I like that the attributes right now kind of correspond to the character profiles featured in the official marvel handbooks and gear is what makes people more or less powerful beyond their baselines.
Not sure we need to get overly worried about having characters with attributes that are way higher than what they are in lore. It's not like this refining is going to allow all characters to get 10s on all their attributes (or does it? that would negate everything I am saying). Thing (and Colossus and so on) will likely have a fairly low Speed attribute that may grow a little as he levels, but he is not going to all of a sudden become Quicksilver. Yes, equipment cores and other items can pump them beyond their standard levels, but in a way those items become the clear reason why they are doing things beyond their normal abilities.
Also, just going on the Speed thing about one more thing - they have actually decreased how much move speed bonus you get from getting that number higher.
"Provide freedom for attributes to scale as high as a you want."
"To allow for infinite scaling and the new UI, all attributes should scale evenly per point, with clear tooltips. This means every point of strength would provide all benefits, starting right at rank one."
It looks to me like they're going to basically function like relics...which means that from a min-maxing perspective they will essentially be completely comic inaccurate.
@tallsooner said: So, I am curious then, if attributes can scale infinitely now, I presume that there will be a program in place that will allow us to earn more attribute points? I am curious as to what possibilities exist.
Yes, there will be several ways to increase attributes coming:
New item types
Crafting-related recipes (mostly related to new items)
The alternate advancement system (inspired by David Brevik's 2nd favorite game, Everquest)
heres how its going to work!:
Very stupid.
Why anyone would gear for anything BUT Fighting in this system is beyond me. And even then, you wouldn't "waste" a gear slot on this (+1 stat costume cores are already very bad/pointless) but why bother get anything other than Fighting when those systems go live.
Incredibly disappointed.
heres how its going to work!:
I don't min-max but I don't really see why Fighting would be better for every single hero.
Safe to assume Pyro medal is probably the best for Cyclops? Or Madame Hydra maybe?
Got my Cyk to 40 last night, he's getting pretty squishy, so I'm just smashing my way to 50 so I can equip ASSS and a few other +health +def artifacts and items I've got sitting around. Chucked the Death Seed on his slot 1 last night basically just for the health haha.. Though I still haven't seen a Cyk-specific unique yet anyway.
I believe this is still relevant:
http://forums.marvelheroes.com/discussion/65955/practical-testing-medallions
Basically, not much of a difference either way you slice it. I'd personally go with whatever you get a cosmic of first. My 60 cyke has both a cosmic pyro and mandarin medallion, I find the mandarin medallion superior for x-defense but my cyke's gear isn't anything amazing so meh.
Having just read Annihilation and Annihilation Conquest, yeah I hope they release Nova soon. Since Doomsaw said in the above FAQ that they don't have control over the timing, I wonder if Marvel have something planned for him.
comparison
Was not expecting that. She looks old.
Amen! We'll most likely get a younger version of her down the road, but I quite enjoy the motherly look she has here. Theres plenty enough of younger boobilicious heroines in the game to go around as is (not that I got anything against that), so having one that looks a bit more grown-up is fair in my book.She's a milf.
more stash tabs awesomeHOLIDAY EVENT
We’re holding a special holiday event this week! That’s all you gotta know!
Mysterious Eggs are appearing all over Earth! Hank McCoy (a.k.a) Beast wants to collect these for research so that he can discover their origin and purpose. Collect the Eggs and turn them into Beast for rewards!
Beast has been placed as a vendor in all hubs. Mysterious Eggs, Shiny Mysterious Eggs, and Golden Mysterious are dropping from enemies all over the game. They can be exchanged for White Rabbit’s Mecha-Rabbit, White Rabbit’s Umbrella, Frog-Man’s Leap-Frog Suit Mask, Special Ghost Boxes that contain Odin Marks, and portal to the Cow Level and Bovineheim.
Additionally, we're running a daily gift that begins tomorrow and goes all weekend, but we're giving away an EXTRA special one on Saturday! Login to check it out!
HERO CHANGES
Damage for Emma Frost and Thor Hero Synergy procs have been doubled for now. Synergies will continue to be reviewed for fine tuning over the next few weeks.
PRESTIGE CHANGES
A Cosmic Iron buddy is now available for purchase for those who are level 60 with Cosmic Prestige.
MISSION CHANGES
X-Defense scenario "A Doom of Doctors" has been adjusted from 9 Doombots to 6 for performance reasons; the 3 Doombots removed were the non-boss Dr. Doombot version to minimize impact on loot.
Queens Bank will no longer Auto-Party players. This change is made to make the beginning of the game less confusing to players when they eventually tackle the Raft.
BUG FIXES
Fixed an issue with Moon Knight's Truncheon Ricochet providing too little damage rating.
Fixed an issue with Loki's Meteoric Illusion and Illusionary Projection not scaling their damage correctly.
Summoned entities with limited durations that persist across transitions, such as the Dora Milaje, will no longer have infinite summon durations after a transition occurs.
Taskmaster's Peerless Archer DoT is now able to critically hit.
Taskmaster had a bug in his attribute progression, the bug is now fixed -- net result is he gets 1 additional Strength at level 58
Magik's Seven League Step no longer prevents the player from using Shield Bounce type powers
Magik no longer incorrectly gives critical rating as part of her away bonus
Spider-Man (Team Up) - Amazing Smash is no longer an irresistible CC and now respects normal CC resistance/immunity rules.
Black Panther's Jungle Snare visuals now properly persist for the duration of the effect.
Non-combat and untargetable allies like vanity pets and squirrels no longer display health bars, even when "Show Pet Overhead Health Bars" is enabled in the options menu.
STORE CHANGES
Increased the number of available general S.T.A.S.H. tabs by two.
Thor - Old Thor costume is now available in the store!
This version of Thor comes from a far future where Asgard has been destroyed and it's inhabitants have been slain by the "God Butcher." In this future, Thor has lost both his eye and his arm to the God Butcher, and had replaced his missing arm with that of the Destroyer's.
Hulk - Marvel NOW! costume is now available in the store!
Tired of trying to contain the monster inside of him, Bruce Banner decides that using his brain to help save the world with S.H.I.E.L.D.'s resources and using Hulk's strength to smash their enemies is the only way to manage himself. This armor was custom made to protect Bruce while out in the field and expands to fit his green alter-ego as well.
That just means there's 2 more stash tabs to buy, not that they are giving you 2 for free
Did you buy them all already?