shaowebb
Member
I'm not sure he really does, other than by being a mountain of HP. The problem for his passive is that lots of teams, especially by the time they're taking on your last character, can stun at will or can just take a few turns to build up a little more AP to burn him down in a single turn. I think a passive like Daken's is a much better deterrent because it plays a bunch of long animations and also adds real threat, unless they take him out before going after other characters, in which case those characters get more time to use real abilities. In general, having the potential to hurt your dudes and make you use health packs is a much stronger deterrent than having a few thousand more hp on a team.
In other news, I finally have an Original Widow with enough covers (3/5/3 as of now; waiting on two more blacks) to be useful, and she's destroying things in that women-only tournament. Her AP stealing passive means she only needs two purple matches to use Aggressive Recon, and at level 51 (so that she takes priority over Modern Storm for blacks) she's healing the whole team for 732 HP with her blue.
Hulks stuff tends to put green on the board. A passive ability like Daken's would be harsh on a Hulk player if the Daken was of a decent level. Attack pluses everywhere and I think those create red tiles when they happen (which everyone tends to have heavy attack characters for). Juggernaut Daken would be a good pairing vs a Hulk.
Anyone have a passive(or other) that heals your team mates? Juggernaut could use one. Maybe an ability for Dr Strange someday?