I have to imagine that the red move has a bit more text on it like still the 3 strike tile reduction cap... otherwise the move would go free >.>;Alright my friend maxed his to 141 and made a 5/3/5
Health: 5800
Damage: 67:red
60:blue
52:black
Red: Psychic Knife 5/5
Cost:8
Deals 965 damage, creates a 192 strength red strike tile. Reduces cost per strike tile on the board.
Black: Psi Katana 5/5
Cost: 6
Deals 965 damage and leaves the enemy bleeding. Converting a black tile into a 231 attack tile that damages the current opponent each turn.
New PVE Episode 4! Iso-8 Brotherhood
Magneto claims to not have anything to do with this new Brotherhood, but evidence suggests otherwise. Investigate further with Magneto and Psylocke's help.
- Buffed characters for this Event: Psylocke, Punisher, Daredevil, Captain America, Magneto (Marvel NOW!), Storm (Classic)
- New areas will appear once Agents have cleared missions on the main world map, furthering the story and allowing for more chances to gain more power.
- Points per mission have a rubber banding effect depending on your overall placement (ignoring brackets). This means that if your score is lower than the average for the position that you're in, your missions will be worth more compared to others in that same position. IE, if Bracket Alpha's 1st place has 750 points and Bracket Zeta has 500, Zeta's 1st will gain more points from missions to equalize brackets. This will filter down to lower ratings as well, since naturally in that case, 50th would necessarily be lower in Zeta compared to Alpha. This has the effect of allowing brackets to push higher as a group to achieve the further out rewards.
- PVE Scaling is in effect for the sub-events. This means that as Agents consistently complete missions and defeat opponents, enemies will raise in difficulty.
- The main Event score is bracketed to 1000 while the sub-events are bracketed to 200 Agents.
Special Comic Cover Pack available during the Event
Assault Team - Hero Point Pack containing all Iso-8 buffed characters.
Assault Team 10 Pack- Hero Point Pack containing a Guaranteed Psylocke and 9 other Iso-8 buffed character comic covers.
Character Changes
Psylocke - Bewilder: AP cost changed from 8 to 10.
Jeez, so Black Panther's black move does high damage, but rewards the enemy with AP. Hmm.
this event
RECRUIT TOKENS ERRYWHERE
Disclaimer: quite a few of them are from missions you can only do once (hence you might end up with a stockpile or something)alright, god help me, I'M GOIN IN
Also, someone pointed out on the official forums that the 1* tournament's associated store entry is actually a very good way to convert HP into ISO. Once per day, 300 HP gets you 3000 ISO and something like 6 1* covers. Once per day, 500 HP gets you 5000 ISO and something like 10 1* covers. This is about 4x better than the exchange rates implied by the cash shop, and is fantastic if you've got a bunch of extra HP sitting around.
Mine just came through too. Got a red at least. Yeah!
Considering how lame most Environmental abilities are, Black Panther's Yellow ability really only seems viable when paired with Storm's Red ability.
Since they are married, that's probably what they were going for? Yeah, I'm not too impressed with him or Psylocke to be honest.
Got an Iso-8 Brotherhood token. Pulled another red Psylocke.
Either I'm fairly lucky or she's not going to be super rare.
Got an Iso-8 Brotherhood token. Pulled another red Psylocke.
Either I'm fairly lucky or she's not going to be super rare.
Fancy that.
My first token from the event gave me a black Psylocke.
But Psylocke's alright. Her red's decreasing cost over time makes for some interesting momentum mechanics.
It's a pity that, even if I have all the buffed characters, the most leveled one is Punisher, at 50, and I don't really like their skills. I should level MN Magneto. I have it full-skilled, but still at level 6.
Punisher black skills is pretty good and it does really good damage for me.
Your low level buffed Punisher shouldn't have stronger red/yellow/green than your over 100 level Patch though. My Punisher is level 70 and he is still lower than Patch on Green/Yellow/Red. And Yeah if you want to go all out offense attack, then Ares would be your man. I like Punisher because he is a nice support guy.Is not as great, but there aren't too many useful black skills (except the overpowered Dr. Doom one). The problem is that the red-green on Punisher (specially if he's buffed) nerf Patch red skill (that needs to have his symbol in as many pieces as possible). Is better than Hulk, but there are much better 3-star (or even 2 star). I'll get a 85 Ares over a 100 Punisher anytime.
Your low level buffed Punisher shouldn't have stronger red/yellow/green than your over 100 level Patch though. My Punisher is level 70 and he is still lower than Patch on Green/Yellow/Red. And Yeah if you want to go all out offense attack, then Ares would be your man. I like Punisher because he is a nice support guy.
Yeah Green and Black are a must have. My current setup for Punisher is 4/3/5, but I thinking about just going max Black/Green. Red is awesome for crazy people with high HP but if I'm gonna use Patch then I might want to just forget about the red for Punisher.Yeah, I mean in long term, fully leveled. But I realised that Punisher main is black, second green and third red, so, with both characters at same level, Punisher will never override Patch colors.
Yeah Green and Black are a must have. My current setup for Punisher is 4/3/5, but I thinking about just going max Black/Green. Red is awesome for crazy people with high HP but if I'm gonna use Patch then I might want to just forget about the red for Punisher.
I pretty much went the other way with this. Punisher's green gets no use when Patch is on the team because Patch's green lays down many more strike tiles. It's still valuable to have Patch tanking all three of his colors because he's a regen tank, but with Wolverine's green on the field his level 3 red is not that impressive compared to Punisher's red, especially at level 5. Punisher's is nearly half the cost of Wolverine's, and downing at 40% makes a huge difference against the level 230s the PvE missions love to throw at us.
But the main appeal of Punisher/Patch is being able to use Punisher's black right after Patch's green. Every character on the enemy team takes ~1500 damage instantly, and with level 5 black the lead character takes an extra ~1200 damage one turn before they otherwise would.
So what are the go to teams for this ISO 8 Brotherhood event? I started the first one with black widow original cause I was thinking I was just gonna delay all attacks but that didn't work well, do they steal colors from you? I have Magneto Now leveled up pretty well.
I want to rip my penis off with the Ares, Venom, and Rags Fight. If you don't collect the green or black you get fuck up bad. Then if you let your guard down Ares fuck you up with Sunder.
So what are the go to teams for this ISO 8 Brotherhood event? I started the first one with black widow original cause I was thinking I was just gonna delay all attacks but that didn't work well, do they steal colors from you? I have Magneto Now leveled up pretty well.
Working on a new character team structure as a backup. Captain America with a 5 star blue cover essentially yields a stun every 2 turns stun locking one member of their team and he can also lay down some SERIOUS protect tile meaning they kill slow and I kill easier. Gonna experiment with partners but I'm thinking I may have a character capable of yielding setups as nutty as Thor/Storm soon. My first goal is to find someone who has a tactic that generally needs a little time bought to pull it off and see if Cap can do this for them. So far he works with battery characters too....just cant mass tile pop at random with him.
Im betting I can put Marvel Now Magneto with him and yield good things.
Prioritize Ares in all fights...even the empiricist ones. His damage is too good and easy to get so hit him first. Prioritize hitting green, red and yellow on the board to slow him down during that portion of the fight. This subsequently nerfs any retaliation from Rags leaving only Venom who is a bit slow to get going and only a threat for Stuns.
Your best bet is to use a team that prioritizes green usage vs them as the board will flood with it and this "play to gimp their AP" strategy will actually fuel your tactics.
I suggest using the following in some effect.
DAKEN-any green will accelerate their own death
STORM/THOR- Battery train will really mess with this team. because it lets you take their ability to get attacks of multiple colors and ignore it by popping all their options and converting them to just your colors
CLASSIC STORM-fish for blue and hit their whole team for 2200 and a stun for 10 blue. ABSOLUTELY WRECKS EVERYTHING (requires blue covers though)
JUGGERNAUT/OBW-This side team is one I use occassionally and it works well here. OBW heals juggs and he hits faster with red/ green than the opponents.
Also, Spiderman with blue covers cause broooooooooooken
It's wierd that I don't see a lot of Daken's in PVP. Pheromone Rage maxed out is just silly.
What are the benefits of using modern storm over classic storm?I've been using Modern Storm, Original Black Widow, and Thor. Once you get going, it's tough to beat. Widow feeds Storm, or Storm feeds Widwo, Storm feeds Thor, who feeds Storm, who feeds Thor, all while Widow keeps the enemy drained of AP.
What are the benefits of using modern storm over classic storm?
It's wierd that I don't see a lot of Daken's in PVP. Pheromone Rage maxed out is just silly.
What are the benefits of using modern storm over classic storm?
Remember that PvE Daken often breaks the level cap. If the character weren't capped at level 69 you'd probably see him more often. As-is he doesn't end up much better off than a typical 3-skill 1* (maybe 33% more tile damage than IM35 and similar HP; 2* Wolverine has 20% more tile damage and HP than Daken and can nearly one-shot him with his red). Passives are nice, but they're only really valuable if they're not coming at the cost of active skills that use colors you wouldn't otherwise need. Daken will rarely be in front and taking damage, so his regen isn't that big of a deal either. He's basically just a passive 2x38 strike tile generator, and there are often better fits.
Yup yup, i really wish classic's 5th cover didn't remove the 6 bonus tiles when it switches to 1 ap, then her green would be better than th 1 stars... storms red move is huge though, low cost clear a bunch of tiles off the board for some damga, perhaps some little bonus event stuff, and have a chance for much better matches.Better utility powers. Modern Storm's green almost always shatters more tiles and her red is great for reshuffling and making matches. If you're not relying on Classic Storm for damage, and she's not taking too much damage, Modern is a strong alternative.
The only really thing I see is Hailstorm, which does get quite nasty with a high level Storm.
Yup yup, i really wish classic's 5th cover didn't remove the 6 bonus tiles when it switches to 1 ap, then her green would be better than th 1 stars... storms red move is huge though, low cost clear a bunch of tiles off the board for some damga, perhaps some little bonus event stuff, and have a chance for much better matches.
really I find hailstorm to be storms worst move lol. Even at max level, and having every tile but 3 hailstormed, it only does around 400 damage, of which with in 3 turns will be cut in half... Don't get me wrong it's not horrible, but given most of this game is spent fighting enemies much higher level than 50 the damage isn't very impressive. Though to be fair, for a black skill it's really solid... as there aren't a ton of good black skills. Her other two skills are awesome regardless the level of enemy you are facing, as the damage with the other two skills is just a plus, and not the main reason to use them. I suppose if you are combining her move with strike tiles it works well though as it's hard to get rid off all of the hailstorm... so there is always that route, but given the nature of her moves I don't like pairing her with strike tiles.
I will say when I first started out I thought hailstorm was amazing... of course that was back when enemies having over 1k life was like OMG SO MUCH LIFE!!!! lol
Better utility powers. Modern Storm's green almost always shatters more tiles and her red is great for reshuffling and making matches. If you're not relying on Classic Storm for damage, and she's not taking too much damage, Modern is a strong alternative.
Actually if you pair a hail storm after something like a berserker rage then the hailstorm AP increases decently.